flipperzero-firmware/applications/picopass/scenes/picopass_scene_delete_success.c
Eric Betts f92127c0a7
Picopass load/info/delete (#1562)
* increase stack size
* rfalPicoPassPollerWriteBlock
* UI for loading picopass
* Move picopass parsing and add delete, delete success

Co-authored-by: あく <alleteam@gmail.com>
2022-08-23 22:19:17 +09:00

41 lines
1.3 KiB
C
Executable File

#include "../picopass_i.h"
void picopass_scene_delete_success_popup_callback(void* context) {
Picopass* picopass = context;
view_dispatcher_send_custom_event(picopass->view_dispatcher, PicopassCustomEventViewExit);
}
void picopass_scene_delete_success_on_enter(void* context) {
Picopass* picopass = context;
// Setup view
Popup* popup = picopass->popup;
popup_set_icon(popup, 0, 2, &I_DolphinMafia_115x62);
popup_set_header(popup, "Deleted", 83, 19, AlignLeft, AlignBottom);
popup_set_timeout(popup, 1500);
popup_set_context(popup, picopass);
popup_set_callback(popup, picopass_scene_delete_success_popup_callback);
popup_enable_timeout(popup);
view_dispatcher_switch_to_view(picopass->view_dispatcher, PicopassViewPopup);
}
bool picopass_scene_delete_success_on_event(void* context, SceneManagerEvent event) {
Picopass* picopass = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == PicopassCustomEventViewExit) {
consumed = scene_manager_search_and_switch_to_previous_scene(
picopass->scene_manager, PicopassSceneStart);
}
}
return consumed;
}
void picopass_scene_delete_success_on_exit(void* context) {
Picopass* picopass = context;
// Clear view
popup_reset(picopass->popup);
}