f92127c0a7
* increase stack size * rfalPicoPassPollerWriteBlock * UI for loading picopass * Move picopass parsing and add delete, delete success Co-authored-by: あく <alleteam@gmail.com>
41 lines
1.3 KiB
C
Executable File
41 lines
1.3 KiB
C
Executable File
#include "../picopass_i.h"
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void picopass_scene_delete_success_popup_callback(void* context) {
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Picopass* picopass = context;
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view_dispatcher_send_custom_event(picopass->view_dispatcher, PicopassCustomEventViewExit);
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}
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void picopass_scene_delete_success_on_enter(void* context) {
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Picopass* picopass = context;
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// Setup view
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Popup* popup = picopass->popup;
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popup_set_icon(popup, 0, 2, &I_DolphinMafia_115x62);
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popup_set_header(popup, "Deleted", 83, 19, AlignLeft, AlignBottom);
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popup_set_timeout(popup, 1500);
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popup_set_context(popup, picopass);
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popup_set_callback(popup, picopass_scene_delete_success_popup_callback);
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popup_enable_timeout(popup);
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view_dispatcher_switch_to_view(picopass->view_dispatcher, PicopassViewPopup);
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}
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bool picopass_scene_delete_success_on_event(void* context, SceneManagerEvent event) {
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Picopass* picopass = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == PicopassCustomEventViewExit) {
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consumed = scene_manager_search_and_switch_to_previous_scene(
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picopass->scene_manager, PicopassSceneStart);
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}
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}
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return consumed;
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}
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void picopass_scene_delete_success_on_exit(void* context) {
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Picopass* picopass = context;
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// Clear view
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popup_reset(picopass->popup);
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}
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