d5b239595f
* MVP * Display app name and icon in browser * Pre-select favorites in submenu and browser * Show animation while external favorite is loading * A little birdie told me... (Missing record_close) * DesktopSettings: reset submenu before running dialog Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
206 lines
7.5 KiB
C
206 lines
7.5 KiB
C
#include <furi.h>
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#include <furi_hal.h>
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#include <applications.h>
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#include <assets_icons.h>
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#include <loader/loader.h>
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#include "../desktop_i.h"
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#include "../views/desktop_events.h"
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#include "../views/desktop_view_main.h"
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#include "desktop_scene.h"
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#include "desktop_scene_i.h"
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#define TAG "DesktopSrv"
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static void desktop_scene_main_new_idle_animation_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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view_dispatcher_send_custom_event(
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desktop->view_dispatcher, DesktopAnimationEventNewIdleAnimation);
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}
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static void desktop_scene_main_check_animation_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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view_dispatcher_send_custom_event(
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desktop->view_dispatcher, DesktopAnimationEventCheckAnimation);
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}
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static void desktop_scene_main_interact_animation_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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view_dispatcher_send_custom_event(
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desktop->view_dispatcher, DesktopAnimationEventInteractAnimation);
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}
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#ifdef APP_ARCHIVE
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static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* flipper_app) {
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furi_assert(desktop);
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furi_assert(flipper_app);
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furi_assert(flipper_app->app);
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furi_assert(flipper_app->name);
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if(furi_thread_get_state(desktop->scene_thread) != FuriThreadStateStopped) {
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FURI_LOG_E("Desktop", "Thread is already running");
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return;
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}
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furi_thread_set_name(desktop->scene_thread, flipper_app->name);
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furi_thread_set_stack_size(desktop->scene_thread, flipper_app->stack_size);
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furi_thread_set_callback(desktop->scene_thread, flipper_app->app);
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furi_thread_start(desktop->scene_thread);
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}
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#endif
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void desktop_scene_main_callback(DesktopEvent event, void* context) {
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Desktop* desktop = (Desktop*)context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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void desktop_scene_main_on_enter(void* context) {
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Desktop* desktop = (Desktop*)context;
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DesktopMainView* main_view = desktop->main_view;
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animation_manager_set_context(desktop->animation_manager, desktop);
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animation_manager_set_new_idle_callback(
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desktop->animation_manager, desktop_scene_main_new_idle_animation_callback);
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animation_manager_set_check_callback(
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desktop->animation_manager, desktop_scene_main_check_animation_callback);
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animation_manager_set_interact_callback(
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desktop->animation_manager, desktop_scene_main_interact_animation_callback);
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desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdMain);
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}
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bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
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Desktop* desktop = (Desktop*)context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case DesktopMainEventOpenMenu:
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loader_show_menu();
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consumed = true;
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break;
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case DesktopMainEventOpenLockMenu:
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneLockMenu);
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consumed = true;
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break;
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case DesktopMainEventOpenDebug:
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneDebug);
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consumed = true;
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break;
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case DesktopMainEventOpenArchive:
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#ifdef APP_ARCHIVE
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desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE);
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#endif
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consumed = true;
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break;
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case DesktopMainEventOpenPowerOff: {
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LoaderStatus status = loader_start(desktop->loader, "Power", "off");
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if(status != LoaderStatusOk) {
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FURI_LOG_E(TAG, "loader_start failed: %d", status);
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}
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consumed = true;
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break;
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}
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case DesktopMainEventOpenFavoritePrimary:
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DESKTOP_SETTINGS_LOAD(&desktop->settings);
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if(desktop->settings.favorite_primary.is_external) {
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LoaderStatus status = loader_start(
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desktop->loader,
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FAP_LOADER_APP_NAME,
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desktop->settings.favorite_primary.name_or_path);
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if(status != LoaderStatusOk) {
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FURI_LOG_E(TAG, "loader_start failed: %d", status);
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}
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} else {
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LoaderStatus status = loader_start(
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desktop->loader, desktop->settings.favorite_primary.name_or_path, NULL);
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if(status != LoaderStatusOk) {
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FURI_LOG_E(TAG, "loader_start failed: %d", status);
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}
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}
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consumed = true;
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break;
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case DesktopMainEventOpenFavoriteSecondary:
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DESKTOP_SETTINGS_LOAD(&desktop->settings);
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if(desktop->settings.favorite_secondary.is_external) {
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LoaderStatus status = loader_start(
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desktop->loader,
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FAP_LOADER_APP_NAME,
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desktop->settings.favorite_secondary.name_or_path);
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if(status != LoaderStatusOk) {
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FURI_LOG_E(TAG, "loader_start failed: %d", status);
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}
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} else {
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LoaderStatus status = loader_start(
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desktop->loader, desktop->settings.favorite_secondary.name_or_path, NULL);
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if(status != LoaderStatusOk) {
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FURI_LOG_E(TAG, "loader_start failed: %d", status);
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}
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}
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consumed = true;
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break;
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case DesktopAnimationEventCheckAnimation:
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animation_manager_check_blocking_process(desktop->animation_manager);
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consumed = true;
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break;
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case DesktopAnimationEventNewIdleAnimation:
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animation_manager_new_idle_process(desktop->animation_manager);
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consumed = true;
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break;
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case DesktopAnimationEventInteractAnimation:
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if(!animation_manager_interact_process(desktop->animation_manager)) {
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LoaderStatus status = loader_start(desktop->loader, "Passport", NULL);
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if(status != LoaderStatusOk) {
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FURI_LOG_E(TAG, "loader_start failed: %d", status);
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}
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}
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consumed = true;
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break;
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case DesktopMainEventOpenPassport: {
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LoaderStatus status = loader_start(desktop->loader, "Passport", NULL);
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if(status != LoaderStatusOk) {
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FURI_LOG_E(TAG, "loader_start failed: %d", status);
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}
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break;
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}
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case DesktopMainEventOpenGameMenu: {
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LoaderStatus status = loader_start(
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desktop->loader, FAP_LOADER_APP_NAME, EXT_PATH("/apps/Games/snake_game.fap"));
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if(status != LoaderStatusOk) {
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FURI_LOG_E(TAG, "loader_start failed: %d", status);
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}
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break;
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}
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case DesktopLockedEventUpdate:
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desktop_view_locked_update(desktop->locked_view);
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consumed = true;
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break;
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default:
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break;
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}
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}
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return consumed;
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}
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void desktop_scene_main_on_exit(void* context) {
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Desktop* desktop = (Desktop*)context;
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animation_manager_set_new_idle_callback(desktop->animation_manager, NULL);
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animation_manager_set_check_callback(desktop->animation_manager, NULL);
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animation_manager_set_interact_callback(desktop->animation_manager, NULL);
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animation_manager_set_context(desktop->animation_manager, desktop);
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}
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