46bc515c6a
* App Lfrfid: init * HAL-resources: add external gpios * HAL-pwm: fix frequency calculation * App LFRFID: generic manchester decoder * App LFRFID: em-marine decoder * App iButton: fix dwt timing acquire * App LFRFID: rfid reader * App LFRFID: temporary read keys on read scene * App LFRFID: remove atomic bool init. * App LFRFID: add *.c to build * App LFRFID: unstable HID decoder * App LFRFID: HID-26 reading * HAL OS: disable sleep * App LFRFID: HID-26 reader: remove debug * App LFRFID: static data decoder-analyzer * App LFRFID: very raw Indala decoder * App LFRFID: multiprotocol reader * App LFRFID: more reliable HID decoder * App LFRFID: syntax fix * App LFRFID: simple read scene * Gui: force redraw on screen stream connect * HAL-OS: allow sleep * App LFRFID: notify api, tune view, tune scene * App LFRFID: simple rfid emulator * App LFRFID: more scenes, more reliable EM decoder. * App LFRFID: format fix * App LFRFID: warning fix * Api-hal-resources: add rfid pins, rename external pins * App LFRFID: remove unused emulator * App LFRFID: use new gpio hal api * App accessor: use new ext gpio name * App LFRFID: remove unused emulator * App LFRFID: remove debug gpio * Api-hal-resources: alternate functions init * Api-hal-rfid: new api * Api-hal-ibutton: new api * Api-hal: new headers * App LFRFID: use new api in reader subroutines * App LFRFID: use new api in emulator subroutines * App LFRFID: remove old app * App LFRFID, App iButton: fix memleak * Api-hal-rfid: comments * App LFRFID: pulse joiner helper, it combines pulses of different polarity into one pulse suitable for a timer * App LFRFID: pulse joiner, now can accept only ne pulse * App LFRFID: pulse joiner, fixes * App LFRFID: EM encoder and emulation * App LFRFID: format fixes * App LFRFID: emmarine encoder cleanup * App LFRFID: HID Encoder blank * App LFRFID: Indala Encoder blank
411 lines
11 KiB
C++
411 lines
11 KiB
C++
#include "ibutton-app.h"
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#include <stdarg.h>
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#include <callback-connector.h>
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#include <m-string.h>
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void iButtonApp::run(void) {
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iButtonEvent event;
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bool consumed;
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bool exit = false;
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scenes[current_scene]->on_enter(this);
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while(!exit) {
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view.receive_event(&event);
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consumed = scenes[current_scene]->on_event(this, &event);
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if(!consumed) {
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if(event.type == iButtonEvent::Type::EventTypeBack) {
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exit = switch_to_previous_scene();
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}
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}
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};
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scenes[current_scene]->on_exit(this);
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}
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void iButtonApp::print_key_data(void) {
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uint8_t* key_data = key.get_data();
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switch(key.get_key_type()) {
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case iButtonKeyType::KeyDallas:
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printf(
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"Dallas %02X %02X %02X %02X %02X %02X %02X %02X\r\n",
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key_data[0],
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key_data[1],
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key_data[2],
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key_data[3],
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key_data[4],
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key_data[5],
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key_data[6],
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key_data[7]);
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break;
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case iButtonKeyType::KeyCyfral:
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printf("Cyfral %02X %02X\r\n", key_data[0], key_data[1]);
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break;
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case iButtonKeyType::KeyMetakom:
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printf(
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"Metakom %02X %02X %02X %02X\r\n", key_data[0], key_data[1], key_data[2], key_data[3]);
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break;
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}
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}
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bool iButtonApp::read_hex_byte(string_t args, uint8_t* byte) {
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char* endptr;
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*byte = strtoul(string_get_cstr(args), &endptr, 16);
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if(*endptr == '\0') {
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return false;
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}
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size_t ws = string_search_char(args, ' ');
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if(ws != 2) {
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return false;
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}
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string_right(args, ws);
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string_strim(args);
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return true;
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}
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void iButtonApp::cli_cmd_callback(string_t args, void* context) {
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iButtonApp::Scene scene;
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string_t cmd;
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string_init(cmd);
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if(!string_cmp_str(args, "read")) {
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scene = iButtonApp::Scene::SceneCliRead;
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printf("Reading key ...\r\n");
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} else {
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// Parse write / emulate commands
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size_t ws = string_search_char(args, ' ');
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if(ws == STRING_FAILURE) {
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printf("Incorrect input. Try tm <read | write | emulate> [key_type] [key_data]\r\n");
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string_clear(cmd);
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return;
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} else {
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string_set_n(cmd, args, 0, ws);
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string_right(args, ws);
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string_strim(args);
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}
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if(!string_cmp_str(cmd, "write")) {
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scene = iButtonApp::Scene::SceneCliWrite;
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} else if(!string_cmp_str(cmd, "emulate")) {
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scene = iButtonApp::Scene::SceneCliEmulate;
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} else {
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printf("Incorrect input. Try tm <write | emulate> <key_type> <key_data>\r\n");
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string_clear(cmd);
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return;
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}
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string_clear(cmd);
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// Parse key type
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string_t key_type;
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string_init(key_type);
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ws = string_search_char(args, ' ');
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string_set_n(key_type, args, 0, ws);
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uint8_t bytes_to_read = 0;
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if(!string_cmp_str(key_type, "0")) {
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key.set_type(iButtonKeyType::KeyDallas);
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bytes_to_read = 8;
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} else if(!string_cmp_str(key_type, "1")) {
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key.set_type(iButtonKeyType::KeyCyfral);
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bytes_to_read = 2;
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} else if(!string_cmp_str(key_type, "2")) {
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key.set_type(iButtonKeyType::KeyMetakom);
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bytes_to_read = 4;
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} else {
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printf("Incorrect key type. Try 0 - KeyDallas, 1 - KeyCyfral, 2 - KeyMetakom");
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string_clear(key_type);
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return;
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}
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string_clear(key_type);
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// Read key data
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string_right(args, 1);
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string_strim(args);
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uint8_t key_data[8] = {};
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uint8_t i = 0;
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bool ret = true;
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while((i < bytes_to_read) && ret) {
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ret = read_hex_byte(args, &key_data[i++]);
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}
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if(i != bytes_to_read) {
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printf("Incorrect key data\r\n");
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return;
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}
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key.set_data(key_data, bytes_to_read);
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if(scene == iButtonApp::Scene::SceneCliWrite) {
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printf("Writing key ");
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} else {
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printf("Emulating key ");
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}
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print_key_data();
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}
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switch_to_next_scene(scene);
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// Wait return event
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iButtonApp::CliEvent result;
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if(osMessageQueueGet(cli_event_result, &result, NULL, osWaitForever) != osOK) {
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printf("Command execution error\r\n");
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return;
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}
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// Process return event
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switch(result) {
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case iButtonApp::CliEvent::CliReadSuccess:
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print_key_data();
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case iButtonApp::CliEvent::CliReadCRCError:
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printf("Read error: invalid CRC\r\n");
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break;
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case iButtonApp::CliEvent::CliReadNotKeyError:
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printf("Read error: not a key\r\n");
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break;
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case iButtonApp::CliEvent::CliTimeout:
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printf("Timeout error\r\n");
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break;
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case iButtonApp::CliEvent::CliInterrupt:
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printf("Command interrupted\r\n");
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break;
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case iButtonApp::CliEvent::CliWriteSuccess:
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printf("Write success\r\n");
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break;
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case iButtonApp::CliEvent::CliWriteFail:
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printf("Write fail\r\n");
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break;
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default:
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break;
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}
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return;
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}
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void iButtonApp::cli_send_event(iButtonApp::CliEvent scene) {
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osMessageQueuePut(cli_event_result, &scene, 0, osWaitForever);
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}
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iButtonApp::iButtonApp() {
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notify_init();
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api_hal_power_insomnia_enter();
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cli_event_result = osMessageQueueNew(1, sizeof(iButtonApp::Scene), NULL);
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key_worker = new KeyWorker(&ibutton_gpio);
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sd_ex_api = static_cast<SdCard_Api*>(furi_record_open("sdcard-ex"));
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fs_api = static_cast<FS_Api*>(furi_record_open("sdcard"));
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cli = static_cast<Cli*>(furi_record_open("cli"));
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auto callback = cbc::obtain_connector(this, &iButtonApp::cli_cmd_callback);
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cli_add_command(cli, "tm", callback, cli);
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// we need random
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srand(DWT->CYCCNT);
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}
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iButtonApp::~iButtonApp() {
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furi_record_close("sdcard-ex");
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furi_record_close("sdcard");
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cli_delete_command(cli, "tm");
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furi_record_close("cli");
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osMessageQueueDelete(cli_event_result);
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for(std::map<Scene, iButtonScene*>::iterator it = scenes.begin(); it != scenes.end(); ++it) {
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delete it->second;
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scenes.erase(it);
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}
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api_hal_power_insomnia_exit();
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}
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iButtonAppViewManager* iButtonApp::get_view_manager() {
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return &view;
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}
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void iButtonApp::switch_to_next_scene(Scene next_scene) {
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previous_scenes_list.push_front(current_scene);
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if(next_scene != Scene::SceneExit) {
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scenes[current_scene]->on_exit(this);
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current_scene = next_scene;
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scenes[current_scene]->on_enter(this);
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}
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}
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void iButtonApp::search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list) {
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Scene previous_scene = Scene::SceneStart;
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bool scene_found = false;
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while(!scene_found) {
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previous_scene = get_previous_scene();
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for(Scene element : scenes_list) {
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if(previous_scene == element || previous_scene == Scene::SceneStart) {
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scene_found = true;
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break;
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}
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}
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}
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scenes[current_scene]->on_exit(this);
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current_scene = previous_scene;
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scenes[current_scene]->on_enter(this);
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}
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bool iButtonApp::switch_to_previous_scene(uint8_t count) {
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Scene previous_scene = Scene::SceneStart;
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for(uint8_t i = 0; i < count; i++) {
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previous_scene = get_previous_scene();
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if(previous_scene == Scene::SceneExit) break;
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}
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if(previous_scene == Scene::SceneExit) {
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return true;
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} else {
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scenes[current_scene]->on_exit(this);
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current_scene = previous_scene;
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scenes[current_scene]->on_enter(this);
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return false;
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}
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}
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iButtonApp::Scene iButtonApp::get_previous_scene() {
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Scene scene = previous_scenes_list.front();
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previous_scenes_list.pop_front();
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return scene;
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}
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const GpioPin* iButtonApp::get_ibutton_pin() {
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// TODO open record
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return &ibutton_gpio;
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}
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KeyWorker* iButtonApp::get_key_worker() {
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return key_worker;
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}
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iButtonKey* iButtonApp::get_key() {
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return &key;
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}
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SdCard_Api* iButtonApp::get_sd_ex_api() {
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return sd_ex_api;
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}
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FS_Api* iButtonApp::get_fs_api() {
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return fs_api;
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}
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char* iButtonApp::get_file_name() {
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return file_name;
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}
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uint8_t iButtonApp::get_file_name_size() {
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return file_name_size;
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}
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void iButtonApp::notify_init() {
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// TODO open record
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const GpioPin* vibro_record = &vibro_gpio;
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hal_gpio_init(vibro_record, GpioModeOutputPushPull, GpioPullNo, GpioSpeedLow);
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hal_gpio_write(vibro_record, false);
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}
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void iButtonApp::notify_green_blink() {
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notify_green_on();
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delay(10);
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notify_green_off();
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}
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void iButtonApp::notify_yellow_blink() {
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notify_red_on();
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notify_green_on();
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delay(10);
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notify_green_off();
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notify_red_off();
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}
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void iButtonApp::notify_red_blink() {
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notify_red_on();
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delay(10);
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notify_red_off();
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}
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void iButtonApp::notify_green_on() {
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api_hal_light_set(LightGreen, 0xFF);
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}
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void iButtonApp::notify_green_off() {
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api_hal_light_set(LightGreen, 0x00);
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}
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void iButtonApp::notify_red_on() {
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api_hal_light_set(LightRed, 0xFF);
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}
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void iButtonApp::notify_red_off() {
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api_hal_light_set(LightRed, 0x00);
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}
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void iButtonApp::notify_error() {
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notify_vibro_on();
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delay(50);
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notify_vibro_off();
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delay(100);
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notify_vibro_on();
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delay(50);
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notify_vibro_off();
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}
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void iButtonApp::notify_success() {
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notify_vibro_on();
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hal_pwm_set(0.5, 1760, &SPEAKER_TIM, SPEAKER_CH);
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delay(50);
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hal_pwm_stop(&SPEAKER_TIM, SPEAKER_CH);
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notify_vibro_off();
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}
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void iButtonApp::notify_vibro_on() {
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hal_gpio_write(&vibro_gpio, true);
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}
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void iButtonApp::notify_vibro_off() {
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hal_gpio_write(&vibro_gpio, false);
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}
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void iButtonApp::set_text_store(const char* text...) {
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va_list args;
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va_start(args, text);
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vsnprintf(text_store, text_store_size, text, args);
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va_end(args);
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}
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char* iButtonApp::get_text_store() {
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return text_store;
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}
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uint8_t iButtonApp::get_text_store_size() {
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return text_store_size;
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}
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void iButtonApp::generate_random_name(char* name, uint8_t max_name_size) {
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const uint8_t prefix_size = 9;
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const char* prefix[prefix_size] = {
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"ancient",
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"hollow",
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"strange",
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"disappeared",
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"unknown",
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"unthinkable",
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"unnamable",
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"nameless",
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"my",
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};
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const uint8_t suffix_size = 8;
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const char* suffix[suffix_size] = {
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"door",
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"entrance",
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"doorway",
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"entry",
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"portal",
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"entree",
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"opening",
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"crack",
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};
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sniprintf(
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name, max_name_size, "%s_%s", prefix[rand() % prefix_size], suffix[rand() % suffix_size]);
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// to upper
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name[0] = name[0] - 0x20;
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} |