9b8a139e2b
* Desktop Animation (part 1): Ugly naked ohmygod architecture * fix butthurt, fix locked scene * Change SD icons, fixes * Fix level update animation * Fixes, correct butthurt * Clean up code * furi_assert(0) -> furi_crash("msg") * Gui: rename none layer to desktop, update docs. Co-authored-by: あく <alleteam@gmail.com>
80 lines
2.9 KiB
C
80 lines
2.9 KiB
C
#include "../desktop_i.h"
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#include "../views/desktop_main.h"
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#include "applications.h"
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#include "assets_icons.h"
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#include "desktop/desktop.h"
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#include "desktop/helpers/desktop_animation.h"
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#include "dolphin/dolphin.h"
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#include "furi/pubsub.h"
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#include "furi/record.h"
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#include "storage/storage-glue.h"
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#include <loader/loader.h>
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#include <m-list.h>
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#define LEVELUP_SCENE_PLAYING 0
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#define LEVELUP_SCENE_STOPPED 1
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static void desktop_scene_levelup_callback(DesktopMainEvent event, void* context) {
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Desktop* desktop = (Desktop*)context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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static void desktop_scene_levelup_animation_changed_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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view_dispatcher_send_custom_event(
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desktop->view_dispatcher, DesktopMainEventUpdateOneShotAnimation);
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}
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void desktop_scene_levelup_on_enter(void* context) {
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Desktop* desktop = (Desktop*)context;
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DesktopMainView* main_view = desktop->main_view;
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desktop_main_set_callback(main_view, desktop_scene_levelup_callback, desktop);
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desktop_animation_set_animation_changed_callback(
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desktop->animation, desktop_scene_levelup_animation_changed_callback, desktop);
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desktop_animation_start_oneshot_levelup(desktop->animation);
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const Icon* icon = desktop_animation_get_oneshot_frame(desktop->animation);
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desktop_main_switch_dolphin_icon(desktop->main_view, icon);
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewMain);
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scene_manager_set_scene_state(
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desktop->scene_manager, DesktopSceneLevelUp, LEVELUP_SCENE_PLAYING);
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}
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bool desktop_scene_levelup_on_event(void* context, SceneManagerEvent event) {
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Desktop* desktop = (Desktop*)context;
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bool consumed = false;
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DesktopMainEvent main_event = event.event;
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if(event.type == SceneManagerEventTypeCustom) {
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if(main_event == DesktopMainEventUpdateOneShotAnimation) {
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const Icon* icon = desktop_animation_get_oneshot_frame(desktop->animation);
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if(icon) {
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desktop_main_switch_dolphin_icon(desktop->main_view, icon);
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} else {
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scene_manager_set_scene_state(
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desktop->scene_manager, DesktopSceneLevelUp, LEVELUP_SCENE_STOPPED);
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}
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consumed = true;
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} else {
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if(scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLevelUp) ==
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LEVELUP_SCENE_STOPPED) {
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scene_manager_previous_scene(desktop->scene_manager);
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}
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}
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}
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return consumed;
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}
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void desktop_scene_levelup_on_exit(void* context) {
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Desktop* desktop = (Desktop*)context;
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Dolphin* dolphin = furi_record_open("dolphin");
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dolphin_upgrade_level(dolphin);
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furi_record_close("dolphin");
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desktop_animation_set_animation_changed_callback(desktop->animation, NULL, NULL);
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desktop_start_new_idle_animation(desktop->animation);
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}
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