fc5c48edef
* GUI module submenu: fix documentation * GUI module submenu: add submenu_set_selected_item fn * App iButton: use submenu_set_selected_item to store and set selected item in submenu * App iButton: swap write and emulate in "saved key menu" scene * App iButton: file select can now switch to the previous selected file * App iButton: swap write and emulate indexes in "saved key menu" scene Co-authored-by: あく <alleteam@gmail.com>
53 lines
1.8 KiB
C++
53 lines
1.8 KiB
C++
#include "ibutton-scene-select-key.h"
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#include "../ibutton-app.h"
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#include "../ibutton-event.h"
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#include "../ibutton-key.h"
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void iButtonSceneSelectKey::on_enter(iButtonApp* app) {
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// Input events and views are managed by file_select
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bool res = app->get_sd_ex_api()->file_select(
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app->get_sd_ex_api()->context,
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"ibutton",
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"*",
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app->get_file_name(),
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app->get_file_name_size(),
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app->get_key()->get_name());
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// Process file_select return
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if(res) {
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// Get key file path
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string_t key_str;
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string_init_set_str(key_str, "ibutton/");
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string_cat_str(key_str, app->get_file_name());
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// Read data from file
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File key_file;
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uint8_t key_data[IBUTTON_KEY_DATA_SIZE + 1] = {};
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// TODO process false result from file system service
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app->get_fs_api()->file.open(
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&key_file, string_get_cstr(key_str), FSAM_READ, FSOM_OPEN_EXISTING);
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app->get_fs_api()->file.read(&key_file, key_data, IBUTTON_KEY_DATA_SIZE + 1);
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app->get_fs_api()->file.close(&key_file);
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string_clear(key_str);
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// Set key data
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iButtonKeyType key_type = static_cast<iButtonKeyType>(key_data[0]);
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if(key_type > iButtonKeyType::KeyMetakom) {
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app->switch_to_next_scene(iButtonApp::Scene::SceneStart);
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}
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app->get_key()->set_name(app->get_file_name());
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app->get_key()->set_type(key_type);
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app->get_key()->set_data(key_data + 1, IBUTTON_KEY_DATA_SIZE);
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app->switch_to_next_scene(iButtonApp::Scene::SceneSavedKeyMenu);
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} else {
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app->switch_to_previous_scene();
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}
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}
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bool iButtonSceneSelectKey::on_event(iButtonApp* app, iButtonEvent* event) {
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return false;
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}
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void iButtonSceneSelectKey::on_exit(iButtonApp* app) {
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}
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