665f6d7d9c
* Assets: import from gdrive * Assets: fully working build pipeline and registry * NFC: menu icon * Gui: layers. Irukagotchi: base app to handle input on idle screen. Makefile: reboot after flash in dfu mode. * ValueMutex: with lambda * Assets: proper animation frames sorting * ValueMutex: proper furi_open usage * Assets,GUI: split icon into icon data and icon state. * Format source code * Docker: add python3 and imagemagic * Irukagotchi: cleanup * GUI: event lock moved to gui. * Rfid: proper gui layer * GUI: elements. Menu: frame and scroll * GUI, Menu: format code. * Menu: dual font main menu * Menu: format sources * GUI: 0 total scrollbar * CI: enable lfs * Menu: pixel perfect main menu Co-authored-by: Aleksandr Kutuzov <aku@plooks.com> Co-authored-by: aanper <mail@s3f.ru>
31 lines
1.2 KiB
C
31 lines
1.2 KiB
C
#include "elements.h"
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void elements_scrollbar(CanvasApi* canvas, uint8_t pos, uint8_t total) {
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uint8_t width = canvas->width(canvas);
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uint8_t height = canvas->height(canvas);
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// prevent overflows
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canvas->set_color(canvas, ColorWhite);
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canvas->draw_box(canvas, width - 3, 0, 3, height);
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// dot line
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canvas->set_color(canvas, ColorBlack);
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for(uint8_t i = 0; i < height; i += 2) {
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canvas->draw_dot(canvas, width - 2, i);
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}
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// Position block
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if(total) {
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uint8_t block_h = ((float)height) / total;
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canvas->draw_box(canvas, width - 3, block_h * pos, 3, block_h);
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}
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}
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void elements_frame(CanvasApi* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
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canvas->draw_line(canvas, x + 2, y, x + width - 2, y);
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canvas->draw_line(canvas, x + 1, y + height - 1, x + width, y + height - 1);
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canvas->draw_line(canvas, x + 2, y + height, x + width - 1, y + height);
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canvas->draw_line(canvas, x, y + 2, x, y + height - 2);
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canvas->draw_line(canvas, x + width - 1, y + 1, x + width - 1, y + height - 2);
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canvas->draw_line(canvas, x + width, y + 2, x + width, y + height - 2);
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canvas->draw_dot(canvas, x + 1, y + 1);
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} |