Base Project
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commit
66143697b4
5
.gitignore
vendored
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5
.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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10
.vscode/extensions.json
vendored
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10
.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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201
LICENSE
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201
LICENSE
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Apache License
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Version 2.0, January 2004
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http://www.apache.org/licenses/
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TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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1. Definitions.
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"License" shall mean the terms and conditions for use, reproduction,
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and distribution as defined by Sections 1 through 9 of this document.
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"control" means (i) the power, direct or indirect, to cause the
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"You" (or "Your") shall mean an individual or Legal Entity
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END OF TERMS AND CONDITIONS
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APPENDIX: How to apply the Apache License to your work.
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To apply the Apache License to your work, attach the following
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See the License for the specific language governing permissions and
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limitations under the License.
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3
README.md
Normal file
3
README.md
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# The Good, Bad, and the Ugly
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A MIDI revolver gun project.
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39
include/README
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39
include/README
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This directory is intended for project header files.
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||||
|
||||
A header file is a file containing C declarations and macro definitions
|
||||
to be shared between several project source files. You request the use of a
|
||||
header file in your project source file (C, C++, etc) located in `src` folder
|
||||
by including it, with the C preprocessing directive `#include'.
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||||
|
||||
```src/main.c
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#include "header.h"
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||||
int main (void)
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{
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...
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}
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||||
```
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||||
Including a header file produces the same results as copying the header file
|
||||
into each source file that needs it. Such copying would be time-consuming
|
||||
and error-prone. With a header file, the related declarations appear
|
||||
in only one place. If they need to be changed, they can be changed in one
|
||||
place, and programs that include the header file will automatically use the
|
||||
new version when next recompiled. The header file eliminates the labor of
|
||||
finding and changing all the copies as well as the risk that a failure to
|
||||
find one copy will result in inconsistencies within a program.
|
||||
|
||||
In C, the usual convention is to give header files names that end with `.h'.
|
||||
It is most portable to use only letters, digits, dashes, and underscores in
|
||||
header file names, and at most one dot.
|
||||
|
||||
Read more about using header files in official GCC documentation:
|
||||
|
||||
* Include Syntax
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||||
* Include Operation
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||||
* Once-Only Headers
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||||
* Computed Includes
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||||
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||||
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
|
46
lib/README
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46
lib/README
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||||
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||||
This directory is intended for project specific (private) libraries.
|
||||
PlatformIO will compile them to static libraries and link into executable file.
|
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The source code of each library should be placed in a an own separate directory
|
||||
("lib/your_library_name/[here are source files]").
|
||||
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||||
For example, see a structure of the following two libraries `Foo` and `Bar`:
|
||||
|
||||
|--lib
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| |
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| |--Bar
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| | |--docs
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||||
| | |--examples
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||||
| | |--src
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||||
| | |- Bar.c
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||||
| | |- Bar.h
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||||
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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||||
| |
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||||
| |--Foo
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||||
| | |- Foo.c
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||||
| | |- Foo.h
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||||
| |
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||||
| |- README --> THIS FILE
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||||
|
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||||
|- platformio.ini
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|--src
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|- main.c
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||||
and a contents of `src/main.c`:
|
||||
```
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||||
#include <Foo.h>
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||||
#include <Bar.h>
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||||
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||||
int main (void)
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||||
{
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||||
...
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||||
}
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||||
|
||||
```
|
||||
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||||
PlatformIO Library Dependency Finder will find automatically dependent
|
||||
libraries scanning project source files.
|
||||
|
||||
More information about PlatformIO Library Dependency Finder
|
||||
- https://docs.platformio.org/page/librarymanager/ldf.html
|
14
platformio.ini
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14
platformio.ini
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||||
; PlatformIO Project Configuration File
|
||||
;
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||||
; Build options: build flags, source filter
|
||||
; Upload options: custom upload port, speed and extra flags
|
||||
; Library options: dependencies, extra library storages
|
||||
; Advanced options: extra scripting
|
||||
;
|
||||
; Please visit documentation for the other options and examples
|
||||
; https://docs.platformio.org/page/projectconf.html
|
||||
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||||
[env:seeed_xiao_esp32c3]
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||||
platform = espressif32
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||||
board = seeed_xiao_esp32c3
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||||
framework = arduino
|
19
src/main.cpp
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src/main.cpp
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||||
#include <Arduino.h>
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||||
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||||
// The Plan:
|
||||
// - create MIDI handler
|
||||
// - add USB Override Switch
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||||
// - add MIDI Protocol handlers (BT, USB, WiFi, Wired)
|
||||
// - Add Audio Output
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||||
// - MIDI Inputs
|
||||
// - Accelerometer / Gyroscope
|
||||
// - Trigger Switch
|
||||
// - Barrel Light Sensor?
|
||||
|
||||
void setup() {
|
||||
// put your setup code here, to run once:
|
||||
}
|
||||
|
||||
void loop() {
|
||||
// put your main code here, to run repeatedly:
|
||||
}
|
11
test/README
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test/README
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|
||||
|
||||
This directory is intended for PlatformIO Test Runner and project tests.
|
||||
|
||||
Unit Testing is a software testing method by which individual units of
|
||||
source code, sets of one or more MCU program modules together with associated
|
||||
control data, usage procedures, and operating procedures, are tested to
|
||||
determine whether they are fit for use. Unit testing finds problems early
|
||||
in the development cycle.
|
||||
|
||||
More information about PlatformIO Unit Testing:
|
||||
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
|
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