Some cleanups, also fix some fallouts from reduce_include_dependencies branch
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@@ -384,7 +384,7 @@ void RawImageSource::vng4_demosaic (const array2D<float> &rawData, array2D<float
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#endif
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{
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// let the first thread, which is out of work, do the border interpolation
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border_interpolate2(W, H, 3, rawData, red, green, blue);
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border_interpolate(W, H, 3, rawData, red, green, blue);
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}
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}
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