Tile processing implemented. Somehow in recent commits, NR settings are not being saved consistently in the pp3.
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@@ -142,22 +142,22 @@ namespace rtengine {
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int pitch, int scale, const int luma, const int chroma/*, LUTf & Lcurve, LUTf & abcurve*/ );
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// FT denoise
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void RGB_InputTransf(Imagefloat * src, LabImage * dst, const procparams::DirPyrDenoiseParams & dnparams, const procparams::DefringeParams & defringe);
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void RGB_OutputTransf(LabImage * src, Imagefloat * dst, const procparams::DirPyrDenoiseParams & dnparams);
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void output_tile_row (float *Lbloxrow, float ** Lhipassdn, float ** tilemask, int height, int width, int top, int blkrad );
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//void RGB_InputTransf(Imagefloat * src, LabImage * dst, const procparams::DirPyrDenoiseParams & dnparams, const procparams::DefringeParams & defringe);
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//void RGB_OutputTransf(LabImage * src, Imagefloat * dst, const procparams::DirPyrDenoiseParams & dnparams);
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//void output_tile_row (float *Lbloxrow, float ** Lhipassdn, float ** tilemask, int height, int width, int top, int blkrad );
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void RGB_denoise(Imagefloat * src, Imagefloat * dst, const procparams::DirPyrDenoiseParams & dnparams, const procparams::DefringeParams & defringe);
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void RGBtile_denoise (float ** fLblox, int vblproc, int hblproc, int numblox_H, int numblox_W, float noisevar_L ); //for DCT
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void RGBoutput_tile_row (float *Lbloxrow, LabImage * labdn, float ** tilemask_out, int height, int width, int top );
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void WaveletDenoise(cplx_wavelet_decomposition &DualTreeCoeffs, float noisevar );
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void WaveletDenoise(wavelet_decomposition &WaveletCoeffs, float noisevar );
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void WaveletDenoiseAll(wavelet_decomposition &WaveletCoeffs_L, wavelet_decomposition &WaveletCoeffs_a,
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wavelet_decomposition &WaveletCoeffs_b, float noisevar_L, float noisevar_ab );
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void RGBtile_denoise (float * fLblox, int vblproc, int hblproc, int numblox_H, int numblox_W, float noisevar_L ); //for DCT
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void RGBoutput_tile_row (float *Lbloxrow, float ** Ldetail, float ** tilemask_out, int height, int width, int top );
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//void WaveletDenoise(cplx_wavelet_decomposition &DualTreeCoeffs, float noisevar );
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//void WaveletDenoise(wavelet_decomposition &WaveletCoeffs, float noisevar );
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//void WaveletDenoiseAll(wavelet_decomposition &WaveletCoeffs_L, wavelet_decomposition &WaveletCoeffs_a,
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// wavelet_decomposition &WaveletCoeffs_b, float noisevar_L, float noisevar_ab );
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void WaveletDenoiseAll_BiShrink(wavelet_decomposition &WaveletCoeffs_L, wavelet_decomposition &WaveletCoeffs_a,
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wavelet_decomposition &WaveletCoeffs_b, float noisevar_L, float noisevar_ab );
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void BiShrink(float * ReCoeffs, float * ImCoeffs, float * ReParents, float * ImParents, \
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int W, int H, int level, int padding, float noisevar);
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void Shrink(float ** WavCoeffs, int W, int H, int level, float noisevar);
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void ShrinkAll(float ** WavCoeffs_L, float ** WavCoeffs_a, float ** WavCoeffs_b, int level, \
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//void BiShrink(float * ReCoeffs, float * ImCoeffs, float * ReParents, float * ImParents,
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// int W, int H, int level, int padding, float noisevar);
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//void Shrink(float ** WavCoeffs, int W, int H, int level, float noisevar);
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void ShrinkAll(float ** WavCoeffs_L, float ** WavCoeffs_a, float ** WavCoeffs_b, int level,
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int W_L, int H_L, int W_ab, int H_ab, int skip_L, int skip_ab, float noisevar_L, float noisevar_ab);
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float MadMax(float * HH_Coeffs, int &max, int datalen);
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