Add PDE Fattal to Exposure PDE - thanks to Alberto
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@@ -45,6 +45,7 @@ namespace procparams
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class ProcParams;
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struct DehazeParams;
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struct FattalToneMappingParams;
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struct DirPyrDenoiseParams;
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struct LocalContrastParams;
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struct LocallabParams;
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@@ -415,7 +416,7 @@ public:
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void BadpixelsLab(LabImage * lab, double radius, int thresh, float chrom);
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void dehaze(Imagefloat *rgb, const DehazeParams &dehazeParams);
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void ToneMapFattal02(Imagefloat *rgb);
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void ToneMapFattal02(Imagefloat *rgb, const FattalToneMappingParams &fatParams);
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void localContrast(LabImage *lab, float **destination, const LocalContrastParams &localContrastParams, bool fftwlc, double scale);
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void colorToningLabGrid(LabImage *lab, int xstart, int xend, int ystart, int yend, bool MultiThread);
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// void shadowsHighlights(LabImage *lab);
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