started work on making RT not clip the image at intermediate stages
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@@ -45,6 +45,29 @@ namespace rtengine
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class ToneCurve;
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class ColorAppearance;
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namespace curves {
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inline void setLutVal(const LUTf &lut, float &val)
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{
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if (!OOG(val)) {
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val = lut[std::max(val, 0.f)];
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} else {
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float m = lut[MAXVALF];
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val += (m - val);
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}
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}
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inline void setLutVal(float &val, float lutval, float maxval)
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{
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if (!OOG(val)) {
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val = lutval;
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} else {
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val += (maxval - val);
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}
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}
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} // namespace curves
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class CurveFactory
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{
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@@ -733,7 +756,7 @@ inline void Lightcurve::Apply (float& Li) const
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assert (lutColCurve);
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Li = lutColCurve[Li];
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curves::setLutVal(lutColCurve, Li);
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}
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class Brightcurve : public ColorAppearance
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@@ -748,7 +771,7 @@ inline void Brightcurve::Apply (float& Br) const
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assert (lutColCurve);
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Br = lutColCurve[Br];
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curves::setLutVal(lutColCurve, Br);
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}
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class Chromacurve : public ColorAppearance
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@@ -763,7 +786,7 @@ inline void Chromacurve::Apply (float& Cr) const
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assert (lutColCurve);
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Cr = lutColCurve[Cr];
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curves::setLutVal(lutColCurve, Cr);
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}
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class Saturcurve : public ColorAppearance
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{
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@@ -777,7 +800,7 @@ inline void Saturcurve::Apply (float& Sa) const
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assert (lutColCurve);
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Sa = lutColCurve[Sa];
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curves::setLutVal(lutColCurve, Sa);
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}
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class Colorfcurve : public ColorAppearance
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@@ -792,7 +815,7 @@ inline void Colorfcurve::Apply (float& Cf) const
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assert (lutColCurve);
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Cf = lutColCurve[Cf];
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curves::setLutVal(lutColCurve, Cf);
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}
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@@ -881,9 +904,9 @@ inline void StandardToneCurve::Apply (float& r, float& g, float& b) const
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assert (lutToneCurve);
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r = lutToneCurve[r];
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g = lutToneCurve[g];
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b = lutToneCurve[b];
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curves::setLutVal(lutToneCurve, r);
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curves::setLutVal(lutToneCurve, g);
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curves::setLutVal(lutToneCurve, b);
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}
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inline void StandardToneCurve::BatchApply(
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@@ -910,27 +933,36 @@ inline void StandardToneCurve::BatchApply(
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break;
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#endif
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}
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r[i] = lutToneCurve[r[i]];
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g[i] = lutToneCurve[g[i]];
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b[i] = lutToneCurve[b[i]];
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curves::setLutVal(lutToneCurve, r[i]);
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curves::setLutVal(lutToneCurve, g[i]);
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curves::setLutVal(lutToneCurve, b[i]);
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i++;
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}
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#ifdef __SSE2__
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float tmpr[4];
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float tmpg[4];
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float tmpb[4];
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float mv = lutToneCurve[MAXVALF];
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for (; i + 3 < end; i += 4) {
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__m128 r_val = LVF(r[i]);
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__m128 g_val = LVF(g[i]);
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__m128 b_val = LVF(b[i]);
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STVF(r[i], lutToneCurve[r_val]);
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STVF(g[i], lutToneCurve[g_val]);
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STVF(b[i], lutToneCurve[b_val]);
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STVF(tmpr[0], lutToneCurve[r_val]);
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STVF(tmpg[0], lutToneCurve[g_val]);
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STVF(tmpb[0], lutToneCurve[b_val]);
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for (int j = 0; j < 4; ++j) {
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curves::setLutVal(r[i+j], tmpr[j], mv);
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curves::setLutVal(g[i+j], tmpg[j], mv);
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curves::setLutVal(b[i+j], tmpb[j], mv);
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}
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}
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// Remainder in non-SSE.
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for (; i < end; ++i) {
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r[i] = lutToneCurve[r[i]];
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g[i] = lutToneCurve[g[i]];
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b[i] = lutToneCurve[b[i]];
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curves::setLutVal(lutToneCurve, r[i]);
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curves::setLutVal(lutToneCurve, g[i]);
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curves::setLutVal(lutToneCurve, b[i]);
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}
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#endif
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}
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@@ -938,10 +970,13 @@ inline void StandardToneCurve::BatchApply(
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// Tone curve according to Adobe's reference implementation
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// values in 0xffff space
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// inlined to make sure there will be no cache flush when used
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inline void AdobeToneCurve::Apply (float& r, float& g, float& b) const
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inline void AdobeToneCurve::Apply (float& ir, float& ig, float& ib) const
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{
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assert (lutToneCurve);
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float r = CLIP(ir);
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float g = CLIP(ig);
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float b = CLIP(ib);
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if (r >= g) {
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if (g > b) {
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@@ -964,6 +999,10 @@ inline void AdobeToneCurve::Apply (float& r, float& g, float& b) const
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RGBTone (g, b, r); // Case 7: g >= b > r
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}
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}
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setUnlessOOG(ir, r);
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setUnlessOOG(ig, g);
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setUnlessOOG(ib, b);
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}
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inline void AdobeToneCurve::RGBTone (float& r, float& g, float& b) const
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@@ -976,10 +1015,14 @@ inline void AdobeToneCurve::RGBTone (float& r, float& g, float& b) const
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}
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// Modifying the Luminance channel only
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inline void LuminanceToneCurve::Apply(float &r, float &g, float &b) const
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inline void LuminanceToneCurve::Apply(float &ir, float &ig, float &ib) const
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{
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assert (lutToneCurve);
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float r = CLIP(ir);
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float g = CLIP(ig);
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float b = CLIP(ib);
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float currLuminance = r * 0.2126729f + g * 0.7151521f + b * 0.0721750f;
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const float newLuminance = lutToneCurve[currLuminance];
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currLuminance = currLuminance == 0.f ? 0.00001f : currLuminance;
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@@ -987,6 +1030,10 @@ inline void LuminanceToneCurve::Apply(float &r, float &g, float &b) const
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r = LIM<float>(r * coef, 0.f, 65535.f);
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g = LIM<float>(g * coef, 0.f, 65535.f);
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b = LIM<float>(b * coef, 0.f, 65535.f);
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setUnlessOOG(ir, r);
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setUnlessOOG(ig, g);
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setUnlessOOG(ib, b);
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}
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inline float WeightedStdToneCurve::Triangle(float a, float a1, float b) const
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@@ -1020,14 +1067,14 @@ inline vfloat WeightedStdToneCurve::Triangle(vfloat a, vfloat a1, vfloat b) cons
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// Tone curve modifying the value channel only, preserving hue and saturation
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// values in 0xffff space
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inline void WeightedStdToneCurve::Apply (float& r, float& g, float& b) const
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inline void WeightedStdToneCurve::Apply (float& ir, float& ig, float& ib) const
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{
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assert (lutToneCurve);
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r = CLIP(r);
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g = CLIP(g);
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b = CLIP(b);
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float r = CLIP(ir);
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float g = CLIP(ig);
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float b = CLIP(ib);
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float r1 = lutToneCurve[r];
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float g1 = Triangle(r, r1, g);
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float b1 = Triangle(r, r1, b);
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@@ -1043,6 +1090,10 @@ inline void WeightedStdToneCurve::Apply (float& r, float& g, float& b) const
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r = CLIP<float>(r1 * 0.50f + r2 * 0.25f + r3 * 0.25f);
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g = CLIP<float>(g1 * 0.25f + g2 * 0.50f + g3 * 0.25f);
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b = CLIP<float>(b1 * 0.25f + b2 * 0.25f + b3 * 0.50f);
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setUnlessOOG(ir, r);
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setUnlessOOG(ig, g);
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setUnlessOOG(ib, b);
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}
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inline void WeightedStdToneCurve::BatchApply(const size_t start, const size_t end, float *r, float *g, float *b) const {
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@@ -1076,6 +1127,10 @@ inline void WeightedStdToneCurve::BatchApply(const size_t start, const size_t en
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const vfloat zd5v = F2V(0.5f);
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const vfloat zd25v = F2V(0.25f);
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float tmpr[4];
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float tmpg[4];
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float tmpb[4];
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for (; i + 3 < end; i += 4) {
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vfloat r_val = LIMV(LVF(r[i]), ZEROV, c65535v);
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vfloat g_val = LIMV(LVF(g[i]), ZEROV, c65535v);
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@@ -1092,9 +1147,14 @@ inline void WeightedStdToneCurve::BatchApply(const size_t start, const size_t en
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vfloat r3 = Triangle(b_val, b3, r_val);
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vfloat g3 = Triangle(b_val, b3, g_val);
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STVF(r[i], LIMV(r1 * zd5v + r2 * zd25v + r3 * zd25v, ZEROV, c65535v));
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STVF(g[i], LIMV(g1 * zd25v + g2 * zd5v + g3 * zd25v, ZEROV, c65535v));
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STVF(b[i], LIMV(b1 * zd25v + b2 * zd25v + b3 * zd5v, ZEROV, c65535v));
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STVF(tmpr[0], LIMV(r1 * zd5v + r2 * zd25v + r3 * zd25v, ZEROV, c65535v));
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STVF(tmpg[0], LIMV(g1 * zd25v + g2 * zd5v + g3 * zd25v, ZEROV, c65535v));
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STVF(tmpb[0], LIMV(b1 * zd25v + b2 * zd25v + b3 * zd5v, ZEROV, c65535v));
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for (int j = 0; j < 4; ++j) {
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setUnlessOOG(r[i+j], tmpr[j]);
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setUnlessOOG(g[i+j], tmpg[j]);
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setUnlessOOG(b[i+j], tmpb[j]);
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}
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}
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// Remainder in non-SSE.
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@@ -1106,14 +1166,14 @@ inline void WeightedStdToneCurve::BatchApply(const size_t start, const size_t en
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// Tone curve modifying the value channel only, preserving hue and saturation
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// values in 0xffff space
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inline void SatAndValueBlendingToneCurve::Apply (float& r, float& g, float& b) const
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inline void SatAndValueBlendingToneCurve::Apply (float& ir, float& ig, float& ib) const
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{
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assert (lutToneCurve);
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r = CLIP(r);
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g = CLIP(g);
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b = CLIP(b);
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float r = CLIP(ir);
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float g = CLIP(ig);
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float b = CLIP(ib);
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const float lum = (r + g + b) / 3.f;
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const float newLum = lutToneCurve[lum];
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@@ -1137,6 +1197,10 @@ inline void SatAndValueBlendingToneCurve::Apply (float& r, float& g, float& b) c
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dV = v * coef;
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}
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Color::hsv2rgbdcp(h, s, v + dV, r, g, b);
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setUnlessOOG(ir, r);
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setUnlessOOG(ig, g);
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setUnlessOOG(ib, b);
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}
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}
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