Formatted all .cc and .h code in rtengine, rtexif and rtgui using astyle

This commit is contained in:
DrSlony
2015-08-11 11:55:03 +02:00
parent effb46c3e1
commit 0e0cfb9b25
452 changed files with 133354 additions and 99460 deletions

View File

@@ -7,7 +7,7 @@
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
*
* RawTherapee is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
@@ -25,7 +25,8 @@
#include "../rtgui/threadutils.h"
// Aligned buffer that should be faster
template <class T> class AlignedBuffer {
template <class T> class AlignedBuffer
{
private:
void* real ;
@@ -37,23 +38,29 @@ public:
T* data ;
bool inUse;
/** @brief Allocate aligned memory
* @param size Number of elements of size T to allocate, i.e. allocated size will be sizeof(T)*size ; set it to 0 if you want to defer the allocation
* @param align Expressed in bytes; SSE instructions need 128 bits alignment, which mean 16 bytes, which is the default value
*/
AlignedBuffer (size_t size=0, size_t align=16) : real(NULL), alignment(align), allocatedSize(0), unitSize(0), data(NULL), inUse(false) {
if (size)
/** @brief Allocate aligned memory
* @param size Number of elements of size T to allocate, i.e. allocated size will be sizeof(T)*size ; set it to 0 if you want to defer the allocation
* @param align Expressed in bytes; SSE instructions need 128 bits alignment, which mean 16 bytes, which is the default value
*/
AlignedBuffer (size_t size = 0, size_t align = 16) : real(NULL), alignment(align), allocatedSize(0), unitSize(0), data(NULL), inUse(false)
{
if (size) {
resize(size);
}
}
~AlignedBuffer () {
if (real) free(real);
~AlignedBuffer ()
{
if (real) {
free(real);
}
}
/** @brief Return true if there's no memory allocated
*/
bool isEmpty() {
return allocatedSize==0;
bool isEmpty()
{
return allocatedSize == 0;
}
/** @brief Allocate the the "size" amount of elements of "structSize" length each
@@ -61,39 +68,44 @@ public:
* @param structSize if non null, will let you override the default struct's size (unit: byte)
* @return True is everything went fine, including freeing memory when size==0, false if the allocation failed
*/
bool resize(size_t size, int structSize=0) {
bool resize(size_t size, int structSize = 0)
{
if (allocatedSize != size) {
if (!size) {
// The user want to free the memory
if (real) free(real);
if (real) {
free(real);
}
real = NULL;
data = NULL;
inUse = false;
allocatedSize = 0;
unitSize = 0;
}
else {
} else {
unitSize = structSize ? structSize : sizeof(T);
size_t oldAllocatedSize = allocatedSize;
allocatedSize = size*unitSize;
allocatedSize = size * unitSize;
// realloc were used here to limit memory fragmentation, specially when the size was smaller than the previous one.
// But realloc copies the content to the eventually new location, which is unnecessary. To avoid this performance penalty,
// we're freeing the memory and allocate it again if the new size is bigger.
if (allocatedSize < oldAllocatedSize)
real = realloc(real, allocatedSize+alignment);
else {
if (real) free (real);
real = malloc(allocatedSize+alignment);
if (allocatedSize < oldAllocatedSize) {
real = realloc(real, allocatedSize + alignment);
} else {
if (real) {
free (real);
}
real = malloc(allocatedSize + alignment);
}
if (real) {
//data = (T*)( (uintptr_t)real + (alignment-((uintptr_t)real)%alignment) );
data = (T*)( ( uintptr_t(real) + uintptr_t(alignment-1)) / alignment * alignment);
data = (T*)( ( uintptr_t(real) + uintptr_t(alignment - 1)) / alignment * alignment);
inUse = true;
}
else {
} else {
allocatedSize = 0;
unitSize = 0;
data = NULL;
@@ -102,10 +114,12 @@ public:
}
}
}
return true;
}
void swap(AlignedBuffer<T> &other) {
void swap(AlignedBuffer<T> &other)
{
void *tmpReal = other.real;
other.real = real;
real = tmpReal;
@@ -127,49 +141,57 @@ public:
inUse = tmpInUse;
}
unsigned int getSize() {
return unitSize ? allocatedSize/unitSize : 0;
unsigned int getSize()
{
return unitSize ? allocatedSize / unitSize : 0;
}
};
// Multi processor version, use with OpenMP
template <class T> class AlignedBufferMP {
template <class T> class AlignedBufferMP
{
private:
MyMutex mtx;
std::vector<AlignedBuffer<T>*> buffers;
size_t size;
public:
AlignedBufferMP(size_t sizeP) {
size=sizeP;
AlignedBufferMP(size_t sizeP)
{
size = sizeP;
}
~AlignedBufferMP() {
for (size_t i=0;i<buffers.size();i++) delete buffers[i];
~AlignedBufferMP()
{
for (size_t i = 0; i < buffers.size(); i++) {
delete buffers[i];
}
}
AlignedBuffer<T>* acquire() {
AlignedBuffer<T>* acquire()
{
MyMutex::MyLock lock(mtx);
// Find available buffer
for (size_t i=0;i<buffers.size();i++) {
for (size_t i = 0; i < buffers.size(); i++) {
if (!buffers[i]->inUse) {
buffers[i]->inUse=true;
buffers[i]->inUse = true;
return buffers[i];
}
}
// Add new buffer if nothing is free
AlignedBuffer<T>* buffer=new AlignedBuffer<T>(size);
AlignedBuffer<T>* buffer = new AlignedBuffer<T>(size);
buffers.push_back(buffer);
return buffer;
}
void release(AlignedBuffer<T>* buffer) {
MyMutex::MyLock lock(mtx);
void release(AlignedBuffer<T>* buffer)
{
MyMutex::MyLock lock(mtx);
buffer->inUse=false;
buffer->inUse = false;
}
};
#endif