merge with Dev
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@@ -221,6 +221,21 @@ public:
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return numFrames;
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}
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class GreenEqulibrateThreshold {
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public:
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explicit GreenEqulibrateThreshold(float thresh): thresh_(thresh) {}
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virtual ~GreenEqulibrateThreshold() {}
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virtual float operator()(int row, int column) const { return thresh_; }
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protected:
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const float thresh_;
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};
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class CFALineDenoiseRowBlender {
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public:
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virtual ~CFALineDenoiseRowBlender() {}
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virtual float operator()(int row) const { return 1.f; }
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};
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protected:
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typedef unsigned short ushort;
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void processFalseColorCorrection(Imagefloat* i, const int steps);
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@@ -242,10 +257,10 @@ protected:
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int interpolateBadPixelsXtrans(PixelsMap &bitmapBads);
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int findHotDeadPixels(PixelsMap &bpMap, float thresh, bool findHotPixels, bool findDeadPixels);
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void cfa_linedn(float linenoiselevel); //Emil's line denoise
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void cfa_linedn (float linenoiselevel, bool horizontal, bool vertical, const CFALineDenoiseRowBlender &rowblender);//Emil's line denoise
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void green_equilibrate_global(array2D<float> &rawData);
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void green_equilibrate(float greenthresh, array2D<float> &rawData); //Emil's green equilibration
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void green_equilibrate (const GreenEqulibrateThreshold &greenthresh, array2D<float> &rawData);//Emil's green equilibration
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void nodemosaic(bool bw);
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void eahd_demosaic();
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