Wavelet Levels - My kingdom for more wavelets - issue2594

This commit is contained in:
jdc
2015-01-29 07:07:00 +01:00
parent bc856c2377
commit 13e26d3979
39 changed files with 4008 additions and 136 deletions

View File

@@ -62,6 +62,7 @@ EXPORT_BYPASS_ALL;Select / Unselect All
EXPORT_BYPASS_DEFRINGE;Bypass Defringe
EXPORT_BYPASS_DIRPYRDENOISE;Bypass Noise Reduction
EXPORT_BYPASS_DIRPYREQUALIZER;Bypass Contrast by Detail Levels
EXPORT_BYPASS_EQUALIZER;Bypass Wavelet Levels
EXPORT_BYPASS_RAW_CA;Bypass [raw] Chromatic Aberration Correction
EXPORT_BYPASS_RAW_CCSTEPS;Bypass [raw] False Color Suppression
EXPORT_BYPASS_RAW_DCB_ENHANCE;Bypass [raw] DCB Enhancement Steps
@@ -519,6 +520,40 @@ HISTORY_MSG_300;-
HISTORY_MSG_301;NR - Luma control
HISTORY_MSG_302;NR - Chroma method
HISTORY_MSG_303;NR - Chroma method
HISTORY_MSG_304;Wavelet level
HISTORY_MSG_305;Wavelet level
HISTORY_MSG_306;Wavelet N° level
HISTORY_MSG_307;Wavelet Ch level
HISTORY_MSG_308;Wavelet direction
HISTORY_MSG_309;Wavelet tiles
HISTORY_MSG_310;Wavelet Hue-tones sky
HISTORY_MSG_311;Wavelet threshold
HISTORY_MSG_312;Wavelet Shadow Threshold
HISTORY_MSG_313;Wavelet Pastel Saturated
HISTORY_MSG_314;Wavelet artifacts blue sky
HISTORY_MSG_315;Wavelet Contrast uniformity
HISTORY_MSG_316;Wavelet Skin tones
HISTORY_MSG_317;Wavelet Skin hue
HISTORY_MSG_318;Wavelet highlight levels
HISTORY_MSG_319;Wavelet highlight range
HISTORY_MSG_320;Wavelet shadow range
HISTORY_MSG_321;Wavelet shadow levels
HISTORY_MSG_322;Wavelet avoid color shift
HISTORY_MSG_323;Wavelet Chroma level
HISTORY_MSG_324;Wavelet Chroma pastel
HISTORY_MSG_325;Wavelet Chroma saturated
HISTORY_MSG_326;Wavelet Chroma method
HISTORY_MSG_327;Wavelet Contrast method
HISTORY_MSG_328;Wavelet Chroma link
HISTORY_MSG_329;Wavelet Opacity RG
HISTORY_MSG_330;Wavelet Opacity BY
HISTORY_MSG_331;Wavelet Extra
HISTORY_MSG_332;Wavelet Tiles Method
HISTORY_MSG_333;Wavelet Shadow contrast
HISTORY_MSG_334;Wavelet Chroma
HISTORY_MSG_335;Wavelet Highlight contrast
HISTORY_MSG_336;Wavelet Highlight threshold
HISTORY_MSG_337;Wavelet Hue range
HISTORY_NEWSNAPSHOT;Add
HISTORY_NEWSNAPSHOT_TOOLTIP;Shortcut: <b>Alt-s</b>
HISTORY_SNAPSHOTS;Snapshots
@@ -670,6 +705,7 @@ PARTIALPASTE_EPD;Tone mapping
PARTIALPASTE_EVERYTHING;Everything
PARTIALPASTE_EXIFCHANGES;Exif
PARTIALPASTE_EXPOSURE;Exposure
PARTIALPASTE_EQUALIZER;Wavelet Equalizer
PARTIALPASTE_FILMSIMULATION;Film Simulation
PARTIALPASTE_FLATFIELDAUTOSELECT;Flat-field auto-selection
PARTIALPASTE_FLATFIELDBLURRADIUS;Flat-field blur radius
@@ -859,8 +895,8 @@ PREFERENCES_PROFILESAVECACHE;Save processing profile to the cache
PREFERENCES_PROFILESAVEINPUT;Save processing profile next to the input file
PREFERENCES_PROPERTY;Property
PREFERENCES_PSPATH;Adobe Photoshop installation directory
PREFERENCES_RGBDTL_LABEL;Max number of threads
PREFERENCES_RGBDTL_TOOLTIP;Noise Reduction requires a baseline of about 128MB RAM for a 10MPix image or 512MB for a 40MPix image, and additionally 128MB RAM per thread. The more threads run in parallel, the faster the computation. Leave the setting at "0" to automatically use as many threads as possible.
PREFERENCES_RGBDTL_LABEL;Max number of threads Denoise and Wavelet (divide by 2)
PREFERENCES_RGBDTL_TOOLTIP;Noise Reduction and Wavelet requires a baseline of about 128MB RAM for a 10MPix image or 512MB for a 40MPix image, and additionally 128MB RAM per thread. The more threads run in parallel, the faster the computation. Leave the setting at "0" to automatically use as many threads as possible.
PREFERENCES_SELECTFONT;Select font
PREFERENCES_SELECTLANG;Select language
PREFERENCES_SELECTTHEME;Select theme
@@ -1237,7 +1273,89 @@ TP_DIRPYRDENOISE_SHALBI;High
TP_DIRPYRDENOISE_SHAL;Standard
TP_DIRPYRDENOISE_SLI;Slider
TP_DIRPYRDENOISE_SOFT;3x3
TP_WAVELET_RESID;Residual image
TP_WAVELET_RESCON;Shadows Contrast
TP_WAVELET_RESCONH;Highlights Contrast
TP_WAVELET_RESCHRO;Chromaticity
TP_WAVELET_THR;Threshold shadows
TP_WAVELET_THRH;Threshold highlights
TP_WAVELET_HUESKY;Hue Range (sky)
TP_WAVELET_HUESKY_TOOLTIP;This pyramid is for the upper part, so far as the algorithm at its maximum efficiency.\nTo the lower part, the transition zones.\nIf you need to move the area significantly to the left or right - or if there are artifacts: the <b>white balance is incorrect</b>\nYou can slightly reduce the zone to prevent the rest of the image is affected.
TP_WAVELET_SKY;Hue-tones (sky) targetting/protection
TP_WAVELET_SKY_TOOLTIP;Increase/reduce chrominance in/out hue range\nAvoid artifacts in blue sky - due to micro-contrast, micro-chroma,...
TP_WAVELET_LEVF;Contrast
TP_WAVELET_LEVCH;Chromaticity
TP_WAVELET_TON;Toning
TP_WAVELET_COLORT;Opacity Red-Green Levels
TP_WAVELET_OPACITY;Opacity Blue-Yellow Levels
TP_WAVELET_CONTR;Gamut - controls
TP_WAVELET_UTIL;Utilities
TP_WAVELET_UNIF;Contrast Uniformity
TP_WAVELET_UNIF_TOOLTIP;Modulation of the effect based on local contrast\nTake into account local contrast\nMore it is present, more its increasing is reduct regardless to the slider
TP_WAVELET_DISP;Display Wavelet levels
TP_WAVELET_DISPLAY;Show Levels and Utilities
TP_DIRPYRDENOISE_TILELABEL;Tile size=%1, Center: Tx=%2 Ty=%3
TP_WAVELET_CONTRAST_MINUS;Contrast -
TP_WAVELET_NEUTRAL;Neutral
TP_WAVELET_CONTRAST_PLUS;Contrast +
TP_WAVELET_FINEST;Finest
TP_WAVELET_LARGEST;Coarsest
TP_WAVELET_LABEL;Wavelet levels
TP_WAVELET_ONE;one level
TP_WAVELET_INF;below or equal the level
TP_WAVELET_SUP;above the level + residual
TP_WAVELET_SUPE;Extra
TP_WAVELET_ALL;all levels-directions
TP_WAVELET_CONTRAST;Contrast levels
TP_WAVELET_0;level 0
TP_WAVELET_1;level 1
TP_WAVELET_2;level 2
TP_WAVELET_3;level 3
TP_WAVELET_4;level 4
TP_WAVELET_5;level 5
TP_WAVELET_6;level 6
TP_WAVELET_7;level 7
TP_WAVELET_8;level 8
TP_WAVELET_LEVLABEL;Preview maximum possible levels=%1
TP_WAVELET_AVOID;Avoid color shift
TP_WAVELET_DONE;Direction: Vertical
TP_WAVELET_DTWO;Direction: Horizontal
TP_WAVELET_DTHR;Direction: Diagonal
TP_WAVELET_DALL;All directions
TP_WAVELET_MEDI;Reduce artifacts in blue sky
TP_WAVELET_THRES;Max level
TP_WAVELET_THRES_TOOLTIP;Can act on the number of active levels. Levels higher values are not taken into account, regardless of the position of the slider.
TP_WAVELET_TILES;Tiles size (* 128)
TP_WAVELET_TILES_TOOLTIP;If you select full image process will be performed - for a 16M image and 10 levels this option needs memory 2.G°\nfor a 24M image and 10 levels this option needs memory 2.5G°\nfor a 35M image and 10 levels this option needs memory 3.3G°\nOtherwise select tiles or if memory is too low
TP_WAVELET_TILESFULL;Full image
TP_WAVELET_TILESBIG;Big Tiles
TP_WAVELET_TILESLIT;Little Tiles
TP_WAVELET_CHRO;Saturated - Pastel
TP_WAVELET_CHR;Chroma link
TP_WAVELET_CHR_TOOLTIP;Adjust chroma in function of:\na-levels contrasts\nb-Chroma link slider strength
TP_WAVELET_CHRO_TOOLTIP;Limit between pastel and saturated\n 1-x level saturated \n x-9 level pastel
TP_WAVELET_THRESHOLD;Highlight Levels numbers used (finest to coarsest - master)
TP_WAVELET_THRESHOLD_TOOLTIP;If you change this value, only level beyond will be treated with highlight luminance levels\nOthers level will be full treated
TP_WAVELET_THRESHOLD2_TOOLTIP;If you change this value, only level between 9 and 9 minus value, will be treated with shadow luminance levels\nOthers level will be full treated\nMax level shadow is limited by value of highlight level (9-highlight level)
TP_WAVELET_HIGHSHA;Highlight Shadows
TP_WAVELET_HIGHLIGHT;Highlight Luminance Range (0..100)
TP_WAVELET_THRESHOLD2;Shadows Levels numbers used(coarsest to finest)
TP_WAVELET_LOWLIGHT;Shadow Luminance Range (0..100)
TP_WAVELET_PASTEL;Pastel chromacity
TP_WAVELET_SAT;Saturated chromacity
TP_WAVELET_CH1;All chroma
TP_WAVELET_CH2;Pastel - Saturated
TP_WAVELET_CH3;Link contrast levels
TP_WAVELET_HS1;All luminance
TP_WAVELET_HS2;Highlight - Shadows
TP_WAVELET_MIN;min
TP_WAVELET_MAX;max
TP_WAVELET_CLVCURVE;Chrominance - Levels
TP_WAVELET_CURVEEDITOR_CLV_TOOLTIP;Give chroma in function of levels (absciss)\nLevels are discrets values
TP_WAVELET_HUESKIN;Hue Range (skin)
TP_WAVELET_HUESKIN_TOOLTIP;This pyramid is for the upper part, so far as the algorithm at its maximum efficiency.\nTo the lower part, the transition zones.\nIf you need to move the area significantly to the left or right - or if there are artifacts: the <b>white balance is incorrect</b>\nYou can slightly reduce the zone to prevent the rest of the image is affected.
TP_WAVELET_SKIN;Hue-tones (skin) targetting/protection
TP_WAVELET_SKIN_TOOLTIP;At -100 skin-tones are targetted.\nAt 0 all tones are treated equally.\nAt +100 skin-tones are protected while all other tones are affected.
TP_DIRPYREQUALIZER_ALGO;Skin Color Range
TP_DIRPYREQUALIZER_ALGO_TOOLTIP;Fine: closer to the colors of the skin, minimizing the action on other colors\nLarge: avoid more artifacts.
TP_DIRPYREQUALIZER_GAMUT;Reduce artifacts