Wavelet Levels - My kingdom for more wavelets - issue2594
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@@ -62,6 +62,7 @@ EXPORT_BYPASS_ALL;Select / Unselect All
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EXPORT_BYPASS_DEFRINGE;Bypass Defringe
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EXPORT_BYPASS_DIRPYRDENOISE;Bypass Noise Reduction
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EXPORT_BYPASS_DIRPYREQUALIZER;Bypass Contrast by Detail Levels
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EXPORT_BYPASS_EQUALIZER;Bypass Wavelet Levels
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EXPORT_BYPASS_RAW_CA;Bypass [raw] Chromatic Aberration Correction
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EXPORT_BYPASS_RAW_CCSTEPS;Bypass [raw] False Color Suppression
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EXPORT_BYPASS_RAW_DCB_ENHANCE;Bypass [raw] DCB Enhancement Steps
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@@ -519,6 +520,40 @@ HISTORY_MSG_300;-
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HISTORY_MSG_301;NR - Luma control
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HISTORY_MSG_302;NR - Chroma method
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HISTORY_MSG_303;NR - Chroma method
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HISTORY_MSG_304;Wavelet level
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HISTORY_MSG_305;Wavelet level
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HISTORY_MSG_306;Wavelet N° level
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HISTORY_MSG_307;Wavelet Ch level
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HISTORY_MSG_308;Wavelet direction
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HISTORY_MSG_309;Wavelet tiles
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HISTORY_MSG_310;Wavelet Hue-tones sky
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HISTORY_MSG_311;Wavelet threshold
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HISTORY_MSG_312;Wavelet Shadow Threshold
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HISTORY_MSG_313;Wavelet Pastel Saturated
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HISTORY_MSG_314;Wavelet artifacts blue sky
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HISTORY_MSG_315;Wavelet Contrast uniformity
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HISTORY_MSG_316;Wavelet Skin tones
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HISTORY_MSG_317;Wavelet Skin hue
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HISTORY_MSG_318;Wavelet highlight levels
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HISTORY_MSG_319;Wavelet highlight range
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HISTORY_MSG_320;Wavelet shadow range
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HISTORY_MSG_321;Wavelet shadow levels
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HISTORY_MSG_322;Wavelet avoid color shift
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HISTORY_MSG_323;Wavelet Chroma level
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HISTORY_MSG_324;Wavelet Chroma pastel
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HISTORY_MSG_325;Wavelet Chroma saturated
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HISTORY_MSG_326;Wavelet Chroma method
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HISTORY_MSG_327;Wavelet Contrast method
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HISTORY_MSG_328;Wavelet Chroma link
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HISTORY_MSG_329;Wavelet Opacity RG
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HISTORY_MSG_330;Wavelet Opacity BY
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HISTORY_MSG_331;Wavelet Extra
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HISTORY_MSG_332;Wavelet Tiles Method
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HISTORY_MSG_333;Wavelet Shadow contrast
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HISTORY_MSG_334;Wavelet Chroma
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HISTORY_MSG_335;Wavelet Highlight contrast
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HISTORY_MSG_336;Wavelet Highlight threshold
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HISTORY_MSG_337;Wavelet Hue range
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HISTORY_NEWSNAPSHOT;Add
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HISTORY_NEWSNAPSHOT_TOOLTIP;Shortcut: <b>Alt-s</b>
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HISTORY_SNAPSHOTS;Snapshots
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@@ -670,6 +705,7 @@ PARTIALPASTE_EPD;Tone mapping
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PARTIALPASTE_EVERYTHING;Everything
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PARTIALPASTE_EXIFCHANGES;Exif
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PARTIALPASTE_EXPOSURE;Exposure
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PARTIALPASTE_EQUALIZER;Wavelet Equalizer
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PARTIALPASTE_FILMSIMULATION;Film Simulation
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PARTIALPASTE_FLATFIELDAUTOSELECT;Flat-field auto-selection
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PARTIALPASTE_FLATFIELDBLURRADIUS;Flat-field blur radius
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@@ -859,8 +895,8 @@ PREFERENCES_PROFILESAVECACHE;Save processing profile to the cache
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PREFERENCES_PROFILESAVEINPUT;Save processing profile next to the input file
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PREFERENCES_PROPERTY;Property
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PREFERENCES_PSPATH;Adobe Photoshop installation directory
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PREFERENCES_RGBDTL_LABEL;Max number of threads
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PREFERENCES_RGBDTL_TOOLTIP;Noise Reduction requires a baseline of about 128MB RAM for a 10MPix image or 512MB for a 40MPix image, and additionally 128MB RAM per thread. The more threads run in parallel, the faster the computation. Leave the setting at "0" to automatically use as many threads as possible.
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PREFERENCES_RGBDTL_LABEL;Max number of threads Denoise and Wavelet (divide by 2)
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PREFERENCES_RGBDTL_TOOLTIP;Noise Reduction and Wavelet requires a baseline of about 128MB RAM for a 10MPix image or 512MB for a 40MPix image, and additionally 128MB RAM per thread. The more threads run in parallel, the faster the computation. Leave the setting at "0" to automatically use as many threads as possible.
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PREFERENCES_SELECTFONT;Select font
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PREFERENCES_SELECTLANG;Select language
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PREFERENCES_SELECTTHEME;Select theme
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@@ -1237,7 +1273,89 @@ TP_DIRPYRDENOISE_SHALBI;High
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TP_DIRPYRDENOISE_SHAL;Standard
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TP_DIRPYRDENOISE_SLI;Slider
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TP_DIRPYRDENOISE_SOFT;3x3
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TP_WAVELET_RESID;Residual image
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TP_WAVELET_RESCON;Shadows Contrast
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TP_WAVELET_RESCONH;Highlights Contrast
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TP_WAVELET_RESCHRO;Chromaticity
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TP_WAVELET_THR;Threshold shadows
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TP_WAVELET_THRH;Threshold highlights
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TP_WAVELET_HUESKY;Hue Range (sky)
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TP_WAVELET_HUESKY_TOOLTIP;This pyramid is for the upper part, so far as the algorithm at its maximum efficiency.\nTo the lower part, the transition zones.\nIf you need to move the area significantly to the left or right - or if there are artifacts: the <b>white balance is incorrect</b>\nYou can slightly reduce the zone to prevent the rest of the image is affected.
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TP_WAVELET_SKY;Hue-tones (sky) targetting/protection
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TP_WAVELET_SKY_TOOLTIP;Increase/reduce chrominance in/out hue range\nAvoid artifacts in blue sky - due to micro-contrast, micro-chroma,...
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TP_WAVELET_LEVF;Contrast
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TP_WAVELET_LEVCH;Chromaticity
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TP_WAVELET_TON;Toning
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TP_WAVELET_COLORT;Opacity Red-Green Levels
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TP_WAVELET_OPACITY;Opacity Blue-Yellow Levels
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TP_WAVELET_CONTR;Gamut - controls
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TP_WAVELET_UTIL;Utilities
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TP_WAVELET_UNIF;Contrast Uniformity
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TP_WAVELET_UNIF_TOOLTIP;Modulation of the effect based on local contrast\nTake into account local contrast\nMore it is present, more its increasing is reduct regardless to the slider
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TP_WAVELET_DISP;Display Wavelet levels
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TP_WAVELET_DISPLAY;Show Levels and Utilities
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TP_DIRPYRDENOISE_TILELABEL;Tile size=%1, Center: Tx=%2 Ty=%3
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TP_WAVELET_CONTRAST_MINUS;Contrast -
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TP_WAVELET_NEUTRAL;Neutral
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TP_WAVELET_CONTRAST_PLUS;Contrast +
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TP_WAVELET_FINEST;Finest
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TP_WAVELET_LARGEST;Coarsest
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TP_WAVELET_LABEL;Wavelet levels
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TP_WAVELET_ONE;one level
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TP_WAVELET_INF;below or equal the level
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TP_WAVELET_SUP;above the level + residual
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TP_WAVELET_SUPE;Extra
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TP_WAVELET_ALL;all levels-directions
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TP_WAVELET_CONTRAST;Contrast levels
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TP_WAVELET_0;level 0
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TP_WAVELET_1;level 1
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TP_WAVELET_2;level 2
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TP_WAVELET_3;level 3
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TP_WAVELET_4;level 4
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TP_WAVELET_5;level 5
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TP_WAVELET_6;level 6
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TP_WAVELET_7;level 7
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TP_WAVELET_8;level 8
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TP_WAVELET_LEVLABEL;Preview maximum possible levels=%1
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TP_WAVELET_AVOID;Avoid color shift
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TP_WAVELET_DONE;Direction: Vertical
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TP_WAVELET_DTWO;Direction: Horizontal
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TP_WAVELET_DTHR;Direction: Diagonal
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TP_WAVELET_DALL;All directions
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TP_WAVELET_MEDI;Reduce artifacts in blue sky
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TP_WAVELET_THRES;Max level
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TP_WAVELET_THRES_TOOLTIP;Can act on the number of active levels. Levels higher values are not taken into account, regardless of the position of the slider.
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TP_WAVELET_TILES;Tiles size (* 128)
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TP_WAVELET_TILES_TOOLTIP;If you select full image process will be performed - for a 16M image and 10 levels this option needs memory 2.G°\nfor a 24M image and 10 levels this option needs memory 2.5G°\nfor a 35M image and 10 levels this option needs memory 3.3G°\nOtherwise select tiles or if memory is too low
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TP_WAVELET_TILESFULL;Full image
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TP_WAVELET_TILESBIG;Big Tiles
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TP_WAVELET_TILESLIT;Little Tiles
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TP_WAVELET_CHRO;Saturated - Pastel
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TP_WAVELET_CHR;Chroma link
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TP_WAVELET_CHR_TOOLTIP;Adjust chroma in function of:\na-levels contrasts\nb-Chroma link slider strength
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TP_WAVELET_CHRO_TOOLTIP;Limit between pastel and saturated\n 1-x level saturated \n x-9 level pastel
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TP_WAVELET_THRESHOLD;Highlight Levels numbers used (finest to coarsest - master)
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TP_WAVELET_THRESHOLD_TOOLTIP;If you change this value, only level beyond will be treated with highlight luminance levels\nOthers level will be full treated
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TP_WAVELET_THRESHOLD2_TOOLTIP;If you change this value, only level between 9 and 9 minus value, will be treated with shadow luminance levels\nOthers level will be full treated\nMax level shadow is limited by value of highlight level (9-highlight level)
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TP_WAVELET_HIGHSHA;Highlight Shadows
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TP_WAVELET_HIGHLIGHT;Highlight Luminance Range (0..100)
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TP_WAVELET_THRESHOLD2;Shadows Levels numbers used(coarsest to finest)
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TP_WAVELET_LOWLIGHT;Shadow Luminance Range (0..100)
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TP_WAVELET_PASTEL;Pastel chromacity
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TP_WAVELET_SAT;Saturated chromacity
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TP_WAVELET_CH1;All chroma
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TP_WAVELET_CH2;Pastel - Saturated
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TP_WAVELET_CH3;Link contrast levels
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TP_WAVELET_HS1;All luminance
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TP_WAVELET_HS2;Highlight - Shadows
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TP_WAVELET_MIN;min
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TP_WAVELET_MAX;max
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TP_WAVELET_CLVCURVE;Chrominance - Levels
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TP_WAVELET_CURVEEDITOR_CLV_TOOLTIP;Give chroma in function of levels (absciss)\nLevels are discrets values
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TP_WAVELET_HUESKIN;Hue Range (skin)
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TP_WAVELET_HUESKIN_TOOLTIP;This pyramid is for the upper part, so far as the algorithm at its maximum efficiency.\nTo the lower part, the transition zones.\nIf you need to move the area significantly to the left or right - or if there are artifacts: the <b>white balance is incorrect</b>\nYou can slightly reduce the zone to prevent the rest of the image is affected.
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TP_WAVELET_SKIN;Hue-tones (skin) targetting/protection
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TP_WAVELET_SKIN_TOOLTIP;At -100 skin-tones are targetted.\nAt 0 all tones are treated equally.\nAt +100 skin-tones are protected while all other tones are affected.
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TP_DIRPYREQUALIZER_ALGO;Skin Color Range
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TP_DIRPYREQUALIZER_ALGO_TOOLTIP;Fine: closer to the colors of the skin, minimizing the action on other colors\nLarge: avoid more artifacts.
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TP_DIRPYREQUALIZER_GAMUT;Reduce artifacts
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