badpixels code: further cleanups
This commit is contained in:
@@ -26,7 +26,7 @@ namespace rtengine
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{
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/* interpolateBadPixelsBayer: correct raw pixels looking at the bitmap
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* takes into consideration if there are multiple bad pixels in the neighbourhood
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* takes into consideration if there are multiple bad pixels in the neighborhood
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*/
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int RawImageSource::interpolateBadPixelsBayer(const PixelsMap &bitmapBads, array2D<float> &rawData)
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{
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@@ -37,8 +37,8 @@ int RawImageSource::interpolateBadPixelsBayer(const PixelsMap &bitmapBads, array
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#pragma omp parallel for reduction(+:counter) schedule(dynamic,16)
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#endif
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for(int row = 2; row < H - 2; ++row) {
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for(int col = 2; col < W - 2; ++col) {
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for (int row = 2; row < H - 2; ++row) {
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for (int col = 2; col < W - 2; ++col) {
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const int sk = bitmapBads.skipIfZero(col, row); //optimization for a stripe all zero
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if (sk) {
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@@ -54,8 +54,8 @@ int RawImageSource::interpolateBadPixelsBayer(const PixelsMap &bitmapBads, array
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// diagonal interpolation
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if (FC(row, col) == 1) {
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// green channel. We can use closer pixels than for red or blue channel. Distance to centre pixel is sqrt(2) => weighting is 0.70710678
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// For green channel following pixels will be used for interpolation. Pixel to be interpolated is in centre.
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// green channel. We can use closer pixels than for red or blue channel. Distance to center pixel is sqrt(2) => weighting is 0.70710678
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// For green channel following pixels will be used for interpolation. Pixel to be interpolated is in center.
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// 1 means that pixel is used in this step, if itself and his counterpart are not marked bad
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// 0 0 0 0 0
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// 0 1 0 1 0
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@@ -72,8 +72,8 @@ int RawImageSource::interpolateBadPixelsBayer(const PixelsMap &bitmapBads, array
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norm += dirwt;
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}
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} else {
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// red and blue channel. Distance to centre pixel is sqrt(8) => weighting is 0.35355339
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// For red and blue channel following pixels will be used for interpolation. Pixel to be interpolated is in centre.
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// red and blue channel. Distance to center pixel is sqrt(8) => weighting is 0.35355339
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// For red and blue channel following pixels will be used for interpolation. Pixel to be interpolated is in center.
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// 1 means that pixel is used in this step, if itself and his counterpart are not marked bad
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// 1 0 0 0 1
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// 0 0 0 0 0
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@@ -91,8 +91,8 @@ int RawImageSource::interpolateBadPixelsBayer(const PixelsMap &bitmapBads, array
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}
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}
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// channel independent. Distance to centre pixel is 2 => weighting is 0.5
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// Additionally for all channel following pixels will be used for interpolation. Pixel to be interpolated is in centre.
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// channel independent. Distance to center pixel is 2 => weighting is 0.5
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// Additionally for all channel following pixels will be used for interpolation. Pixel to be interpolated is in center.
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// 1 means that pixel is used in this step, if itself and his counterpart are not marked bad
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// 0 0 1 0 0
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// 0 0 0 0 0
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@@ -143,10 +143,10 @@ int RawImageSource::interpolateBadPixelsBayer(const PixelsMap &bitmapBads, array
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return counter; // Number of interpolated pixels.
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}
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/* interpolateBadPixelsNColours: correct raw pixels looking at the bitmap
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* takes into consideration if there are multiple bad pixels in the neighbourhood
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/* interpolateBadPixelsNcolors: correct raw pixels looking at the bitmap
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* takes into consideration if there are multiple bad pixels in the neighborhood
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*/
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int RawImageSource::interpolateBadPixelsNColours(const PixelsMap &bitmapBads, const int colours)
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int RawImageSource::interpolateBadPixelsNColours(const PixelsMap &bitmapBads, const int colors)
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{
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constexpr float eps = 1.f;
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int counter = 0;
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@@ -168,8 +168,8 @@ int RawImageSource::interpolateBadPixelsNColours(const PixelsMap &bitmapBads, co
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continue;
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}
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float wtdsum[colours] = {};
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float norm[colours] = {};
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float wtdsum[colors] = {};
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float norm[colors] = {};
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// diagonal interpolation
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for (int dx = -1; dx <= 1; dx += 2) {
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@@ -177,40 +177,40 @@ int RawImageSource::interpolateBadPixelsNColours(const PixelsMap &bitmapBads, co
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continue;
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}
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for (int c = 0; c < colours; ++c) {
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const float dirwt = 0.70710678f / (fabsf(rawData[row - 1][(col + dx) * colours + c] - rawData[row + 1][(col - dx) * colours + c]) + eps);
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wtdsum[c] += dirwt * (rawData[row - 1][(col + dx) * colours + c] + rawData[row + 1][(col - dx) * colours + c]);
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for (int c = 0; c < colors; ++c) {
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const float dirwt = 0.70710678f / (fabsf(rawData[row - 1][(col + dx) * colors + c] - rawData[row + 1][(col - dx) * colors + c]) + eps);
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wtdsum[c] += dirwt * (rawData[row - 1][(col + dx) * colors + c] + rawData[row + 1][(col - dx) * colors + c]);
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norm[c] += dirwt;
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}
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}
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// horizontal interpolation
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if (!(bitmapBads.get(col - 1, row) || bitmapBads.get(col + 1, row))) {
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for (int c = 0; c < colours; ++c) {
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const float dirwt = 1.f / (fabsf(rawData[row][(col - 1) * colours + c] - rawData[row][(col + 1) * colours + c]) + eps);
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wtdsum[c] += dirwt * (rawData[row][(col - 1) * colours + c] + rawData[row][(col + 1) * colours + c]);
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for (int c = 0; c < colors; ++c) {
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const float dirwt = 1.f / (fabsf(rawData[row][(col - 1) * colors + c] - rawData[row][(col + 1) * colors + c]) + eps);
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wtdsum[c] += dirwt * (rawData[row][(col - 1) * colors + c] + rawData[row][(col + 1) * colors + c]);
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norm[c] += dirwt;
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}
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}
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// vertical interpolation
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if (!(bitmapBads.get(col, row - 1) || bitmapBads.get(col, row + 1))) {
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for (int c = 0; c < colours; ++c) {
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const float dirwt = 1.f / (fabsf(rawData[row - 1][col * colours + c] - rawData[row + 1][col * colours + c]) + eps);
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wtdsum[c] += dirwt * (rawData[row - 1][col * colours + c] + rawData[row + 1][col * colours + c]);
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for (int c = 0; c < colors; ++c) {
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const float dirwt = 1.f / (fabsf(rawData[row - 1][col * colors + c] - rawData[row + 1][col * colors + c]) + eps);
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wtdsum[c] += dirwt * (rawData[row - 1][col * colors + c] + rawData[row + 1][col * colors + c]);
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norm[c] += dirwt;
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}
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}
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if (LIKELY(norm[0] > 0.f)) { // This means, we found at least one pair of valid pixels in the steps above, likelihood of this case is about 99.999%
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for (int c = 0; c < colours; ++c) {
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rawData[row][col * colours + c] = wtdsum[c] / (2.f * norm[c]); //gradient weighted average, Factor of 2.f is an optimization to avoid multiplications in former steps
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for (int c = 0; c < colors; ++c) {
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rawData[row][col * colors + c] = wtdsum[c] / (2.f * norm[c]); //gradient weighted average, Factor of 2.f is an optimization to avoid multiplications in former steps
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}
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counter++;
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} else { //backup plan -- simple average. Same method for all channels. We could improve this, but it's really unlikely that this case happens
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int tot = 0;
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float sum[colours] = {};
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float sum[colors] = {};
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for (int dy = -2; dy <= 2; dy += 2) {
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for (int dx = -2; dx <= 2; dx += 2) {
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@@ -218,8 +218,8 @@ int RawImageSource::interpolateBadPixelsNColours(const PixelsMap &bitmapBads, co
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continue;
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}
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for (int c = 0; c < colours; ++c) {
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sum[c] += rawData[row + dy][(col + dx) * colours + c];
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for (int c = 0; c < colors; ++c) {
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sum[c] += rawData[row + dy][(col + dx) * colors + c];
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}
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tot++;
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@@ -227,8 +227,8 @@ int RawImageSource::interpolateBadPixelsNColours(const PixelsMap &bitmapBads, co
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}
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if (tot > 0) {
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for (int c = 0; c < colours; ++c) {
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rawData[row][col * colours + c] = sum[c] / tot;
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for (int c = 0; c < colors; ++c) {
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rawData[row][col * colors + c] = sum[c] / tot;
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}
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counter ++;
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@@ -241,7 +241,7 @@ int RawImageSource::interpolateBadPixelsNColours(const PixelsMap &bitmapBads, co
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}
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/* interpolateBadPixelsXtrans: correct raw pixels looking at the bitmap
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* takes into consideration if there are multiple bad pixels in the neighbourhood
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* takes into consideration if there are multiple bad pixels in the neighborhood
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*/
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int RawImageSource::interpolateBadPixelsXtrans(const PixelsMap &bitmapBads)
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{
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@@ -266,15 +266,15 @@ int RawImageSource::interpolateBadPixelsXtrans(const PixelsMap &bitmapBads)
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}
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float wtdsum = 0.f, norm = 0.f;
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unsigned int pixelColor = ri->XTRANSFC(row, col);
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const unsigned int pixelColor = ri->XTRANSFC(row, col);
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if (pixelColor == 1) {
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// green channel. A green pixel can either be a solitary green pixel or a member of a 2x2 square of green pixels
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if (ri->XTRANSFC(row, col - 1) == ri->XTRANSFC(row, col + 1)) {
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// If left and right neighbour have same colour, then this is a solitary green pixel
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// For these the following pixels will be used for interpolation. Pixel to be interpolated is in centre and marked with a P.
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// If left and right neighbor have same color, then this is a solitary green pixel
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// For these the following pixels will be used for interpolation. Pixel to be interpolated is in center and marked with a P.
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// Pairs of pixels used in this step are numbered. A pair will be used if none of the pixels of the pair is marked bad
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// 0 means, the pixel has a different colour and will not be used
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// 0 means, the pixel has a different color and will not be used
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// 0 1 0 2 0
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// 3 5 0 6 4
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// 0 0 P 0 0
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@@ -313,7 +313,7 @@ int RawImageSource::interpolateBadPixelsXtrans(const PixelsMap &bitmapBads)
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// this is a member of a 2x2 square of green pixels
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// For these the following pixels will be used for interpolation. Pixel to be interpolated is at position P in the example.
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// Pairs of pixels used in this step are numbered. A pair will be used if none of the pixels of the pair is marked bad
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// 0 means, the pixel has a different colour and will not be used
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// 0 means, the pixel has a different color and will not be used
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// 1 0 0 3
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// 0 P 2 0
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// 0 2 1 0
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@@ -352,9 +352,9 @@ int RawImageSource::interpolateBadPixelsXtrans(const PixelsMap &bitmapBads)
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}
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} else {
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// red and blue channel.
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// Each red or blue pixel has exactly one neighbour of same colour in distance 2 and four neighbours of same colour which can be reached by a move of a knight in chess.
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// Each red or blue pixel has exactly one neighbor of same color in distance 2 and four neighbors of same color which can be reached by a move of a knight in chess.
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// For the distance 2 pixel (marked with an X) we generate a virtual counterpart (marked with a V)
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// For red and blue channel following pixels will be used for interpolation. Pixel to be interpolated is in centre and marked with a P.
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// For red and blue channel following pixels will be used for interpolation. Pixel to be interpolated is in center and marked with a P.
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// Pairs of pixels used in this step are numbered except for distance 2 pixels which are marked X and V. A pair will be used if none of the pixels of the pair is marked bad
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// 0 1 0 0 0 0 0 X 0 0 remaining cases are symmetric
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// 0 0 0 0 2 1 0 0 0 2
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@@ -362,9 +362,9 @@ int RawImageSource::interpolateBadPixelsXtrans(const PixelsMap &bitmapBads)
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// 0 0 0 0 1 0 0 0 0 0
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// 0 2 0 0 0 0 2 V 1 0
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// Find two knight moves landing on a pixel of same colour as the pixel to be interpolated.
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// Find two knight moves landing on a pixel of same color as the pixel to be interpolated.
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// If we look at first and last row of 5x5 square, we will find exactly two knight pixels.
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// Additionally we know that the column of this pixel has 1 or -1 horizontal distance to the centre pixel
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// Additionally we know that the column of this pixel has 1 or -1 horizontal distance to the center pixel
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// When we find a knight pixel, we get its counterpart, which has distance (+-3,+-3), where the signs of distance depend on the corner of the found knight pixel.
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// These pixels are marked 1 or 2 in above examples. Distance to P is sqrt(5) => weighting is 0.44721359f
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// The following loop simply scans the four possible places. To keep things simple, it does not stop after finding two knight pixels, because it will not find more than two
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@@ -380,12 +380,12 @@ int RawImageSource::interpolateBadPixelsXtrans(const PixelsMap &bitmapBads)
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}
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}
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// now scan for the pixel of same colour in distance 2 in each direction (marked with an X in above examples).
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// now scan for the pixel of same color in distance 2 in each direction (marked with an X in above examples).
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bool distance2PixelFound = false;
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int dx, dy;
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// check horizontal
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for (dx = -2, dy = 0; dx <= 2 && !distance2PixelFound; dx += 4) {
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for (dx = -2, dy = 0; dx <= 2; dx += 4) {
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if (ri->XTRANSFC(row, col + dx) == pixelColor) {
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distance2PixelFound = true;
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break;
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@@ -394,7 +394,7 @@ int RawImageSource::interpolateBadPixelsXtrans(const PixelsMap &bitmapBads)
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if (!distance2PixelFound) {
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// no distance 2 pixel on horizontal, check vertical
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for (dx = 0, dy = -2; dy <= 2 && !distance2PixelFound; dy += 4) {
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for (dx = 0, dy = -2; dy <= 2; dy += 4) {
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if (ri->XTRANSFC(row + dy, col) == pixelColor) {
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distance2PixelFound = true;
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break;
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@@ -428,7 +428,7 @@ int RawImageSource::interpolateBadPixelsXtrans(const PixelsMap &bitmapBads)
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}
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/* Search for hot or dead pixels in the image and update the map
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* For each pixel compare its value to the average of similar colour surrounding
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* For each pixel compare its value to the average of similar color surrounding
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* (Taken from Emil Martinec idea)
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* (Optimized by Ingo Weyrich 2013 and 2015)
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*/
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@@ -39,7 +39,7 @@ class PixelsMap :
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int w; // line width in base_t units
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int h; // height
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typedef unsigned long base_t;
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static const size_t base_t_size = sizeof(base_t);
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static constexpr size_t base_t_size = sizeof(base_t);
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base_t *pm;
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public:
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@@ -102,7 +102,7 @@ protected:
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void transformRect (const PreviewProps &pp, int tran, int &sx1, int &sy1, int &width, int &height, int &fw);
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void transformPosition (int x, int y, int tran, int& tx, int& ty);
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unsigned FC(int row, int col)
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unsigned FC(int row, int col) const
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{
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return ri->FC(row, col);
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}
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