Added a threshold slider to the impulse NR tool. Large values can cause cratering, but otherwise this should be a good precursor to pyramid denoising.
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@@ -109,6 +109,10 @@ class ImpulseDenoiseParamsEdited {
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public:
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bool enabled;
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<<<<<<< local
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bool thresh;
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=======
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>>>>>>> other
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};
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class DirPyrDenoiseParamsEdited {
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