Merge branch 'master' into softproofing
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@@ -28,9 +28,9 @@ namespace
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void getScanline8 (const uint16_t *red, const uint16_t *green, const uint16_t *blue, int width, unsigned char* buffer)
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{
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for (int i = 0, ix = 0; i < width; i++) {
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buffer[ix++] = red[i] >> 8;
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buffer[ix++] = green[i] >> 8;
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buffer[ix++] = blue[i] >> 8;
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buffer[ix++] = rtengine::uint16ToUint8Rounded(red[i]);
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buffer[ix++] = rtengine::uint16ToUint8Rounded(green[i]);
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buffer[ix++] = rtengine::uint16ToUint8Rounded(blue[i]);
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}
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}
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@@ -92,10 +92,10 @@ void Image16::setScanline (int row, unsigned char* buffer, int bps, float *minVa
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case (IIOSF_UNSIGNED_CHAR): {
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int ix = 0;
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for (int i = 0; i < width; i++) {
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r(row, i) = (unsigned short)(buffer[ix++]) << 8;
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g(row, i) = (unsigned short)(buffer[ix++]) << 8;
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b(row, i) = (unsigned short)(buffer[ix++]) << 8;
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for (int i = 0; i < width; ++i) {
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r(row, i) = static_cast<unsigned short>(buffer[ix++]) * 257;
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g(row, i) = static_cast<unsigned short>(buffer[ix++]) * 257;
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b(row, i) = static_cast<unsigned short>(buffer[ix++]) * 257;
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}
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break;
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@@ -105,7 +105,7 @@ void Image16::setScanline (int row, unsigned char* buffer, int bps, float *minVa
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unsigned short* sbuffer = (unsigned short*) buffer;
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int ix = 0;
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for (int i = 0; i < width; i++) {
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for (int i = 0; i < width; ++i) {
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r(row, i) = sbuffer[ix++];
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g(row, i) = sbuffer[ix++];
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b(row, i) = sbuffer[ix++];
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@@ -298,11 +298,11 @@ Image16::to8()
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{
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Image8* img8 = new Image8(width, height);
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for ( int h = 0; h < height; ++h ) {
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for ( int w = 0; w < width; ++w ) {
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img8->r(h, w) = (unsigned char)( r(h, w) >> 8);
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img8->g(h, w) = (unsigned char)( g(h, w) >> 8);
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img8->b(h, w) = (unsigned char)( b(h, w) >> 8);
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for (int h = 0; h < height; ++h) {
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for (int w = 0; w < width; ++w) {
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img8->r(h, w) = uint16ToUint8Rounded(r(h, w));
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img8->g(h, w) = uint16ToUint8Rounded(g(h, w));
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img8->b(h, w) = uint16ToUint8Rounded(b(h, w));
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}
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}
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@@ -314,11 +314,11 @@ Image16::tofloat()
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{
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Imagefloat* imgfloat = new Imagefloat(width, height);
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for ( int h = 0; h < height; ++h ) {
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for ( int w = 0; w < width; ++w ) {
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imgfloat->r(h, w) = (float)r(h, w);
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imgfloat->g(h, w) = (float)g(h, w);
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imgfloat->b(h, w) = (float)b(h, w);
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for (int h = 0; h < height; ++h) {
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for (int w = 0; w < width; ++w) {
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imgfloat->r(h, w) = r(h, w);
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imgfloat->g(h, w) = g(h, w);
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imgfloat->b(h, w) = b(h, w);
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}
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}
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