simplified the local contrast code and implemented the "proper" highlights and shadows scaling
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@ -45,8 +45,7 @@ void ImProcFunctions::localContrast(LabImage *lab)
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const int width = lab->W;
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const int height = lab->H;
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const float a = -params->localContrast.amount;
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const float half = 0.5f;
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const float a = params->localContrast.amount;
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const float dark = params->localContrast.darkness;
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const float light = params->localContrast.lightness;
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array2D<float> buf(width, height);
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@ -62,10 +61,10 @@ void ImProcFunctions::localContrast(LabImage *lab)
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#endif
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for (int y = 0; y < height; ++y) {
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for (int x = 0; x < width; ++x) {
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float bufval = (buf[y][x] - lab->L[y][x]) * a;
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float bufval = (lab->L[y][x] - buf[y][x]) * a;
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if (dark != 1 || light != 1) {
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bufval = max(bufval, half) * light + min(bufval, half) * dark;
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bufval *= (bufval > 0.f) ? light : dark;
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}
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lab->L[y][x] += bufval;
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