Use _WIN32 instead of WIN32 to detect Windows

`WIN32` is not defined when building a 64-bit executable on Windows with Clang. `_WIN32` is the more appropriate option here.
http://web.archive.org/web/20191012035921/http://nadeausoftware.com/articles/2012/01/c_c_tip_how_use_compiler_predefined_macros_detect_operating_system contains a handy table/matrix of the options and why this is best.
This commit is contained in:
Stephen Shkardoon
2023-08-13 14:11:41 +12:00
parent 9ae8c79c3a
commit 23f2a2fc9f
44 changed files with 128 additions and 128 deletions

View File

@@ -265,7 +265,7 @@ void ExternalEditorPreferences::onFileChooserDialogResponse(
false;
#endif
row[model_columns.command] =
#ifdef WIN32
#ifdef _WIN32
'"' + dialog->get_filename() + '"';
#else
Glib::shell_quote(dialog->get_filename());
@@ -314,7 +314,7 @@ void ExternalEditorPreferences::openFileChooserDialog()
const auto exe_filter = Gtk::FileFilter::create();
exe_filter->set_name(M("FILECHOOSER_FILTER_EXECUTABLE"));
exe_filter->add_custom(Gtk::FILE_FILTER_MIME_TYPE, [](const Gtk::FileFilter::Info &info) {
#ifdef WIN32
#ifdef _WIN32
return info.mime_type == "application/x-msdownload";
#else
return Gio::content_type_can_be_executable(info.mime_type);