Use _WIN32 instead of WIN32 to detect Windows

`WIN32` is not defined when building a 64-bit executable on Windows with Clang. `_WIN32` is the more appropriate option here.
http://web.archive.org/web/20191012035921/http://nadeausoftware.com/articles/2012/01/c_c_tip_how_use_compiler_predefined_macros_detect_operating_system contains a handy table/matrix of the options and why this is best.
This commit is contained in:
Stephen Shkardoon
2023-08-13 14:11:41 +12:00
parent 9ae8c79c3a
commit 23f2a2fc9f
44 changed files with 128 additions and 128 deletions

View File

@@ -22,7 +22,7 @@
#include <glib.h>
#include <iostream>
#include <utility>
#ifdef WIN32
#ifdef _WIN32
#include <windows.h>
#include <winnls.h>
#endif
@@ -315,7 +315,7 @@ const TranslationMetadata *MultiLangMgr::getMetadata(const Glib::ustring &fname)
bool MultiLangMgr::isOSLanguageDetectSupported ()
{
#if defined (WIN32) || defined (__linux__) || defined (__APPLE__)
#if defined (_WIN32) || defined (__linux__) || defined (__APPLE__)
return true;
#else
return false;
@@ -326,7 +326,7 @@ Glib::ustring MultiLangMgr::getOSUserLanguage ()
{
Glib::ustring langName ("default");
#if defined (WIN32)
#if defined (_WIN32)
const LCID localeID = GetUserDefaultLCID ();
TCHAR localeName[18];