Use _WIN32 instead of WIN32 to detect Windows

`WIN32` is not defined when building a 64-bit executable on Windows with Clang. `_WIN32` is the more appropriate option here.
http://web.archive.org/web/20191012035921/http://nadeausoftware.com/articles/2012/01/c_c_tip_how_use_compiler_predefined_macros_detect_operating_system contains a handy table/matrix of the options and why this is best.
This commit is contained in:
Stephen Shkardoon
2023-08-13 14:11:41 +12:00
parent 9ae8c79c3a
commit 23f2a2fc9f
44 changed files with 128 additions and 128 deletions

View File

@@ -55,7 +55,7 @@ Glib::ustring getExtension (const Glib::ustring& filename)
// so we're using Glib::filename_to_utf8 for Linux/Apple and Glib::locale_to_utf8 for Windows.
Glib::ustring fname_to_utf8(const std::string &fname)
{
#ifdef WIN32
#ifdef _WIN32
try {
return Glib::locale_to_utf8(fname);