Use _WIN32
instead of WIN32
to detect Windows
`WIN32` is not defined when building a 64-bit executable on Windows with Clang. `_WIN32` is the more appropriate option here. http://web.archive.org/web/20191012035921/http://nadeausoftware.com/articles/2012/01/c_c_tip_how_use_compiler_predefined_macros_detect_operating_system contains a handy table/matrix of the options and why this is best.
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@@ -21,7 +21,7 @@
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#include "soundman.h"
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#include "options.h"
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#ifdef WIN32
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#ifdef _WIN32
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#include <windows.h>
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#include <mmsystem.h>
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#endif
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@@ -33,7 +33,7 @@
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void SoundManager::init()
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{
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#ifdef WIN32
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#ifdef _WIN32
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// TODO: On Windows Vista/7 RT should register with the OS sound system, so it can enjoy application specific
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// volume, safed, process independent etc. from the start.
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// Function call is IAudioClient::Initialize
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@@ -53,7 +53,7 @@ void SoundManager::playSoundAsync(const Glib::ustring &sound)
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return;
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}
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#ifdef WIN32
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#ifdef _WIN32
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DWORD sndParam = SND_ASYNC | SND_NODEFAULT;
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if (sound.find('.') != Glib::ustring::npos) {
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