Use _WIN32 instead of WIN32 to detect Windows

`WIN32` is not defined when building a 64-bit executable on Windows with Clang. `_WIN32` is the more appropriate option here.
http://web.archive.org/web/20191012035921/http://nadeausoftware.com/articles/2012/01/c_c_tip_how_use_compiler_predefined_macros_detect_operating_system contains a handy table/matrix of the options and why this is best.
This commit is contained in:
Stephen Shkardoon
2023-08-13 14:11:41 +12:00
parent 9ae8c79c3a
commit 23f2a2fc9f
44 changed files with 128 additions and 128 deletions

View File

@@ -21,7 +21,7 @@
#include "soundman.h"
#include "options.h"
#ifdef WIN32
#ifdef _WIN32
#include <windows.h>
#include <mmsystem.h>
#endif
@@ -33,7 +33,7 @@
void SoundManager::init()
{
#ifdef WIN32
#ifdef _WIN32
// TODO: On Windows Vista/7 RT should register with the OS sound system, so it can enjoy application specific
// volume, safed, process independent etc. from the start.
// Function call is IAudioClient::Initialize
@@ -53,7 +53,7 @@ void SoundManager::playSoundAsync(const Glib::ustring &sound)
return;
}
#ifdef WIN32
#ifdef _WIN32
DWORD sndParam = SND_ASYNC | SND_NODEFAULT;
if (sound.find('.') != Glib::ustring::npos) {