small speeduo for denoise
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@@ -42,6 +42,7 @@
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#ifdef _OPENMP
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#include <omp.h>
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#endif
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#define BENCHMARK
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#include "StopWatch.h"
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#define TS 64 // Tile size
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@@ -839,6 +840,12 @@ BENCHFUN
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{static_cast<float>(wprof[2][0]), static_cast<float>(wprof[2][1]), static_cast<float>(wprof[2][2])}
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};
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const float wpfast[3][3] = {
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{static_cast<float>(wprof[0][0]) / Color::D50x, static_cast<float>(wprof[0][1]) / Color::D50x, static_cast<float>(wprof[0][2]) / Color::D50x},
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{static_cast<float>(wprof[1][0]), static_cast<float>(wprof[1][1]), static_cast<float>(wprof[1][2])},
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{static_cast<float>(wprof[2][0]) / Color::D50z, static_cast<float>(wprof[2][1]) / Color::D50z, static_cast<float>(wprof[2][2]) / Color::D50z}
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};
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// begin tile processing of image
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#ifdef _OPENMP
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#pragma omp parallel num_threads(numthreads) if (numthreads>1)
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@@ -925,51 +932,38 @@ BENCHFUN
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if (!denoiseMethodRgb) { //lab mode
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//modification Jacques feb 2013 and july 2014
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#ifdef _OPENMP
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#pragma omp parallel for num_threads(denoiseNestedLevels) if (denoiseNestedLevels>1)
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#pragma omp parallel for schedule(dynamic,16) num_threads(denoiseNestedLevels) if (denoiseNestedLevels>1)
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#endif
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for (int i = tiletop; i < tilebottom; ++i) {
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int i1 = i - tiletop;
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const int i1 = i - tiletop;
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for (int j = tileleft; j < tileright; ++j) {
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int j1 = j - tileleft;
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float R_ = gain * src->r(i, j);
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float G_ = gain * src->g(i, j);
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float B_ = gain * src->b(i, j);
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const int j1 = j - tileleft;
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R_ = Color::denoiseIGammaTab[R_];
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G_ = Color::denoiseIGammaTab[G_];
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B_ = Color::denoiseIGammaTab[B_];
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const float R_ = Color::denoiseIGammaTab[gain * src->r(i, j)];
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const float G_ = Color::denoiseIGammaTab[gain * src->g(i, j)];
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const float B_ = Color::denoiseIGammaTab[gain * src->b(i, j)];
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//apply gamma noise standard (slider)
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R_ = R_ < 65535.f ? gamcurve[R_] : (Color::gammanf(R_ / 65535.f, gam) * 32768.f);
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G_ = G_ < 65535.f ? gamcurve[G_] : (Color::gammanf(G_ / 65535.f, gam) * 32768.f);
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B_ = B_ < 65535.f ? gamcurve[B_] : (Color::gammanf(B_ / 65535.f, gam) * 32768.f);
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//true conversion xyz=>Lab
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float X, Y, Z;
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Color::rgbxyz(R_, G_, B_, X, Y, Z, wp);
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//convert to Lab
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float L, a, b;
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Color::XYZ2Lab(X, Y, Z, L, a, b);
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labdn->L[i1][j1] = L;
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labdn->a[i1][j1] = a;
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labdn->b[i1][j1] = b;
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labdn->L[i1][j1] = R_ < 65535.f ? gamcurve[R_] : Color::gammanf(R_ / 65535.f, gam) * 32768.f;
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labdn->a[i1][j1] = G_ < 65535.f ? gamcurve[G_] : Color::gammanf(G_ / 65535.f, gam) * 32768.f;
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labdn->b[i1][j1] = B_ < 65535.f ? gamcurve[B_] : Color::gammanf(B_ / 65535.f, gam) * 32768.f;
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if (((i1 | j1) & 1) == 0) {
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if (numTries == 1) {
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noisevarlum[(i1 >> 1)*width2 + (j1 >> 1)] = useNoiseLCurve ? lumcalc[i >> 1][j >> 1] : noisevarL;
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noisevarchrom[(i1 >> 1)*width2 + (j1 >> 1)] = useNoiseCCurve ? maxNoiseVarab * ccalc[i >> 1][j >> 1] : 1.f;
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noisevarlum[(i1 >> 1) * width2 + (j1 >> 1)] = useNoiseLCurve ? lumcalc[i >> 1][j >> 1] : noisevarL;
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noisevarchrom[(i1 >> 1) * width2 + (j1 >> 1)] = useNoiseCCurve ? maxNoiseVarab * ccalc[i >> 1][j >> 1] : 1.f;
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} else {
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noisevarlum[(i1 >> 1)*width2 + (j1 >> 1)] = lumcalc[i >> 1][j >> 1];
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noisevarchrom[(i1 >> 1)*width2 + (j1 >> 1)] = ccalc[i >> 1][j >> 1];
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noisevarlum[(i1 >> 1) * width2 + (j1 >> 1)] = lumcalc[i >> 1][j >> 1];
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noisevarchrom[(i1 >> 1) * width2 + (j1 >> 1)] = ccalc[i >> 1][j >> 1];
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}
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}
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//end chroma
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}
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//true conversion xyz=>Lab
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Color::RGB2Lab(labdn->L[i1], labdn->a[i1], labdn->b[i1], labdn->L[i1], labdn->a[i1], labdn->b[i1], wpfast, width);
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}
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} else {//RGB mode
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#ifdef _OPENMP
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@@ -1605,27 +1599,13 @@ BENCHFUN
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for (int i = tiletop; i < tilebottom; ++i) {
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int i1 = i - tiletop;
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//true conversion Lab==>xyz
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Color::Lab2RGBLimit(labdn->L[i1], labdn->a[i1], labdn->b[i1], labdn->L[i1], labdn->a[i1], labdn->b[i1], wip, 9000000.f, 1.f + qhighFactor * realred, 1.f + qhighFactor * realblue, width);
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for (int j = tileleft; j < tileright; ++j) {
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int j1 = j - tileleft;
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//modification Jacques feb 2013
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//true conversion Lab==>xyz
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float L = labdn->L[i1][j1];
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float a = labdn->a[i1][j1];
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float b = labdn->b[i1][j1];
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float c_h = SQR(a) + SQR(b);
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if (c_h > 9000000.f) {
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a *= 1.f + qhighFactor * realred;
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b *= 1.f + qhighFactor * realblue;
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}
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//convert XYZ
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float X, Y, Z;
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Color::Lab2XYZ(L, a, b, X, Y, Z);
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//apply inverse gamma noise
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float r_, g_, b_;
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Color::xyz2rgb(X, Y, Z, r_, g_, b_, wip);
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float r_ = labdn->L[i1][j1];
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float g_ = labdn->a[i1][j1];
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float b_ = labdn->b[i1][j1];
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//inverse gamma standard (slider)
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r_ = r_ < 32768.f ? igamcurve[r_] : (Color::gammanf(r_ / 32768.f, igam) * 65535.f);
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g_ = g_ < 32768.f ? igamcurve[g_] : (Color::gammanf(g_ / 32768.f, igam) * 65535.f);
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