Refactor DCPProfile::DCPProfile()
- Rename members - Styling - C++11 Still to come: - All the rest of DCPProfile
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@@ -35,7 +35,7 @@ namespace rtengine
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class DCPProfile final
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{
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public:
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struct dcpApplyState{
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struct ApplyState {
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double m2ProPhoto[3][3];
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double m2Work[3][3];
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bool alreadyProPhoto;
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@@ -44,33 +44,44 @@ public:
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float blScale;
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};
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DCPProfile(const Glib::ustring &fname);
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DCPProfile(const Glib::ustring& filename);
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~DCPProfile();
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bool getHasToneCurve() const;
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bool getHasLookTable() const;
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bool getHasHueSatMap() const;
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bool getHasBaselineExposureOffset() const;
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void getIlluminants(int &i1, double &temp1, int &i2, double &temp2, bool &willInterpolate_) const;
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void Apply(Imagefloat *pImg, int preferredIlluminant, const Glib::ustring &workingSpace, const ColorTemp &wb, double pre_mul[3], double camMatrix[3][3], bool useToneCurve = false, bool applyHueSatMap = true, bool applyLookTable = false) const;
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void setStep2ApplyState(const Glib::ustring &workingSpace, bool useToneCurve, bool applyLookTable, bool applyBaselineExposure, dcpApplyState &asOut);
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void step2ApplyTile(float *r, float *g, float *b, int width, int height, int tileWidth, const dcpApplyState &asIn) const;
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void setStep2ApplyState(const Glib::ustring &workingSpace, bool useToneCurve, bool applyLookTable, bool applyBaselineExposure, ApplyState &asOut);
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void step2ApplyTile(float *r, float *g, float *b, int width, int height, int tileWidth, const ApplyState &asIn) const;
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private:
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struct HSBModify {
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float fHueShift;
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float fSatScale;
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float fValScale;
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float hue_shift;
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float sat_scale;
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float val_scale;
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};
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struct HSDTableInfo {
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int iHueDivisions, iSatDivisions, iValDivisions;
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int iHueStep, iValStep, iArrayCount;
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bool sRGBGamma;
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int hue_divisions;
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int sat_divisions;
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int val_divisions;
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int iHueStep;
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int iValStep;
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int array_count;
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bool srgb_gamma;
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struct {
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float hScale, sScale, vScale;
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int maxHueIndex0, maxSatIndex0, maxValIndex0;
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int hueStep, valStep;
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float h_scale;
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float s_scale;
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float v_scale;
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int maxHueIndex0;
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int maxSatIndex0;
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int maxValIndex0;
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int hueStep;
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int valStep;
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} pc;
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};
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@@ -81,16 +92,29 @@ private:
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const HSBModify* MakeHueSatMap(const ColorTemp &wb, int preferredIlluminant, HSBModify **deleteHandle) const;
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void HSDApply(const HSDTableInfo &ti, const HSBModify *tableBase, float &h, float &s, float &v) const;
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double mColorMatrix1[3][3], mColorMatrix2[3][3];
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bool hasColorMatrix1, hasColorMatrix2, hasForwardMatrix1, hasForwardMatrix2, hasToneCurve, hasBaselineExposureOffset, willInterpolate;
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double mForwardMatrix1[3][3], mForwardMatrix2[3][3];
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double temperature1, temperature2;
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double baselineExposureOffset;
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HSBModify *aDeltas1, *aDeltas2, *aLookTable;
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HSDTableInfo DeltaInfo, LookInfo;
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short iLightSource1, iLightSource2;
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double color_matrix_1[3][3];
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double color_matrix_2[3][3];
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bool has_color_matrix_1;
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bool has_color_matrix_2;
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bool has_forward_matrix_1;
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bool has_forward_matrix_2;
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bool has_tone_curve;
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bool has_baseline_exposure_offset;
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bool will_interpolate;
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double forward_matrix_1[3][3];
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double forward_matrix_2[3][3];
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double temperature_1;
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double temperature_2;
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double baseline_exposure_offset;
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HSBModify* deltas_1;
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HSBModify* deltas_2;
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HSBModify* look_table;
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HSDTableInfo delta_info;
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HSDTableInfo look_info;
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short light_source_1;
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short light_source_2;
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AdobeToneCurve toneCurve;
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AdobeToneCurve tone_curve;
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};
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class DCPStore final
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