Noise Colour Chanels Lab mode see issue1734
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@@ -34,6 +34,7 @@
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#include <fftw3.h>
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#include "cplx_wavelet_dec.h"
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namespace rtengine {
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using namespace procparams;
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@@ -74,6 +75,9 @@ class ImProcFunctions {
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double g;
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static LUTf cachef;
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float noisered;
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float noiseblue;
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bool perf;
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double lumimul[3];
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@@ -138,15 +142,22 @@ class ImProcFunctions {
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void RGBoutput_tile_row (float *Lbloxrow, float ** Ldetail, float ** tilemask_out, int height, int width, int top );
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//void WaveletDenoise(cplx_wavelet_decomposition &DualTreeCoeffs, float noisevar );
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//void WaveletDenoise(wavelet_decomposition &WaveletCoeffs, float noisevar );
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// void WaveletDenoiseAll(wavelet_decomposition &WaveletCoeffs_L, wavelet_decomposition &WaveletCoeffs_a,
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// wavelet_decomposition &WaveletCoeffs_b, float noisevar_L, float noisevar_ab, wavelet_decomposition &wch, NoiImage * noi );
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void WaveletDenoiseAll(wavelet_decomposition &WaveletCoeffs_L, wavelet_decomposition &WaveletCoeffs_a,
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wavelet_decomposition &WaveletCoeffs_b, float noisevar_L, float noisevar_ab );
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wavelet_decomposition &WaveletCoeffs_b, float noisevar_L, float noisevar_ab, LabImage * noi );
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void WaveletDenoiseAll_BiShrink(wavelet_decomposition &WaveletCoeffs_L, wavelet_decomposition &WaveletCoeffs_a,
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wavelet_decomposition &WaveletCoeffs_b, float noisevar_L, float noisevar_ab );
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//void BiShrink(float * ReCoeffs, float * ImCoeffs, float * ReParents, float * ImParents,
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// int W, int H, int level, int padding, float noisevar);
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//void Shrink(float ** WavCoeffs, int W, int H, int level, float noisevar);
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// void ShrinkAll(float ** WavCoeffs_L, float ** WavCoeffs_a, float ** WavCoeffs_b, int level,
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// int W_L, int H_L, int W_ab, int H_ab, int W_h, int H_h, int skip_L, int skip_ab, int skip_h, float noisevar_L, float noisevar_ab, float **WavCoeffs_h, LabImage * noi);
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void ShrinkAll(float ** WavCoeffs_L, float ** WavCoeffs_a, float ** WavCoeffs_b, int level,
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int W_L, int H_L, int W_ab, int H_ab, int skip_L, int skip_ab, float noisevar_L, float noisevar_ab);
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int W_L, int H_L, int W_ab, int H_ab, int skip_L, int skip_ab, float noisevar_L, float noisevar_ab, LabImage * noi);
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float MadMax(float * HH_Coeffs, int &max, int datalen);
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// pyramid equalizer
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