add simplify inverse exposure
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@@ -308,7 +308,7 @@ public:
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void fftw_denoise(int GW, int GH, int max_numblox_W, int min_numblox_W, float **tmp1, array2D<float> *Lin, int numThreads, const struct local_params & lp, int chrom);
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void ColorLight_Local(float moddE, float powdE, int call, LabImage * bufcolorig, LabImage * originalmask, float **buflight, float **bufchro, float **bufchroslid, float ** bufhh, float ** buflightslid, bool &LHutili, bool &HHutili, const float hueplus, const float huemoins, const float hueref, const float dhue, const float chromaref, const float lumaref, float sobelref, float ** blend2, LUTf & lllocalcurve, const LocLHCurve & loclhCurve, const LocHHCurve & lochhCurve, LUTf & lightCurveloc, const local_params& lp, LabImage* original, LabImage* transformed, int cx, int cy, int sk);
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void InverseColorLight_Local(const struct local_params& lp, LUTf & lightCurveloc, LabImage* original, LabImage* transformed, int cx, int cy, const float hueref, const float chromaref, const float lumaref, int sk);
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void InverseColorLight_Local(int sp, int senstype, const struct local_params& lp, LUTf & lightCurveloc, LUTf & hltonecurveloc, LUTf & shtonecurveloc, LUTf & tonecurveloc, LabImage* original, LabImage* transformed, int cx, int cy, const float hueref, const float chromaref, const float lumaref, int sk);
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void Sharp_Local(int call, float **loctemp, int senstype, const float hueref, const float chromaref, const float lumaref, const local_params & lp, LabImage * original, LabImage * transformed, int cx, int cy, int sk);
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// void Sharp_Local(int call, float **loctemp, int senstype, const float hueplus, const float huemoins, const float hueref, const float dhue, const float chromaref, const local_params& lp, LabImage* original, LabImage* transformed, int cx, int cy, int sk);
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