Adding softproofing. Now the output profile and the new rendering intent
profile for the output profile will only be shown when the new softproof toggle button (bottom of the preview in the Editor panel) will be on.
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@@ -35,7 +35,7 @@
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#include "LUT.h"
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/**
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* @file
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* This file contains the main functionality of the raw therapee engine.
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* This file contains the main functionality of the RawTherapee engine.
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*
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*/
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@@ -413,9 +413,13 @@ public:
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virtual void setAutoBWListener (AutoBWListener* l) = 0;
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virtual void setAutoColorTonListener (AutoColorTonListener* l) = 0;
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virtual void setAutoChromaListener (AutoChromaListener* l) = 0;
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virtual void setRetinexListener (RetinexListener* l) = 0;
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virtual void setRetinexListener (RetinexListener* l) = 0;
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virtual void setWaveletListener (WaveletListener* l) = 0;
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virtual void setMonitorProfile (Glib::ustring monitorProfile, eRenderingIntent intent) = 0;
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virtual void getMonitorProfile (Glib::ustring &monitorProfile, eRenderingIntent &intent) = 0;
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virtual void setSoftProofing (bool softProof) = 0;
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virtual ~StagedImageProcessor () {}
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/** Returns a staged, cached image processing manager supporting partial updates
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