Remove scaling from perspective correction
Scaling is applied at the end of all geometric transformations, so it would be more appropriate outside of the perspective correction tool. Such an implementation would also work better with the auto-fit feature.
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@@ -918,7 +918,6 @@ struct PerspectiveParams {
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double camera_yaw;
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double projection_pitch;
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double projection_rotate;
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double projection_scale;
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double projection_shift_horiz;
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double projection_shift_vert;
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double projection_yaw;
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