Another patch for highlight rolloff. Fixes black spots issue.
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@ -735,7 +735,7 @@ void CurveFactory::complexCurve (double ecomp, double black, double hlcompr, dou
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float toneslope=(shouldery-toey)/(shoulderx-toex);
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if (shoulderx<1) {//a>1; positive EC
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//move shoulder down if there is highlight rolloff
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shouldery = shouldery-(0.2)*(hlcompr/100.0);
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shouldery = shouldery-(0.3)*(hlcompr/100.0);
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shoulderx = shoulderx - (1-shouldery)/toneslope;
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} else {//a<1; negative EC
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//if (shoulderx>1) {
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@ -324,19 +324,19 @@ void ImProcFunctions::rgbProc (Image16* working, LabImage* lab, int* tonecurve1,
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/*r = tonecurve[r];
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g = tonecurve[g];
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b = tonecurve[b];*/
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//int Y = (int)(0.299*r + 0.587*g + 0.114*b);
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//float tonefactor = (Y>0 ? (float)tonecurve[Y]/Y : 0);
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float rtonefactor = (r>0 ? (float)tonecurve1[r]/r : 0);
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float gtonefactor = (g>0 ? (float)tonecurve1[g]/g : 0);
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float btonefactor = (b>0 ? (float)tonecurve1[b]/b : 0);
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float tonefactor = MIN(rtonefactor, MIN(gtonefactor,btonefactor));
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int Y = (int)(0.299*r + 0.587*g + 0.114*b);
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float tonefactor = (Y>0 ? (float)tonecurve1[Y]/Y : 1);
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/*float rtonefactor = (r>0 ? (float)tonecurve1[r]/r : 1);
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float gtonefactor = (g>0 ? (float)tonecurve1[g]/g : 1);
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float btonefactor = (b>0 ? (float)tonecurve1[b]/b : 1);
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float tonefactor = MIN(rtonefactor, MIN(gtonefactor,btonefactor));*/
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r *= tonefactor;
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g *= tonefactor;
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b *= tonefactor;
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r = tonecurve2[r];
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g = tonecurve2[g];
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b = tonecurve2[b];
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r = tonecurve2[CLIP(r)];
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g = tonecurve2[CLIP(g)];
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b = tonecurve2[CLIP(b)];
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int x = (toxyz[0][0] * r + toxyz[1][0] * g + toxyz[2][0] * b) >> 15;
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int y = (toxyz[0][1] * r + toxyz[1][1] * g + toxyz[2][1] * b) >> 15;
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