Use linearization table for Blackmagic DNG files, #4285
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@ -1131,8 +1131,10 @@ void CLASS ljpeg_idct (struct jhead *jh)
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void CLASS lossless_dnglj92_load_raw()
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{
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BENCHFUN
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tiff_bps = 16;
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uint16_t *lincurve = !strncmp(make,"Blackmagic",10) ? curve : nullptr;
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tile_width = tile_length < INT_MAX ? tile_width : raw_width;
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size_t tileCount = raw_width / tile_width;
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@ -1161,7 +1163,7 @@ void CLASS lossless_dnglj92_load_raw()
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lj92_open(&lj, &data[dataOffset[t]], data_length, &newwidth, &newheight, &newbps);
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uint16_t *target = (uint16_t*)malloc(newwidth * newheight * 2 * sizeof *target);
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lj92_decode(lj, target, tile_width, 0, NULL, 0);
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lj92_decode(lj, target, tile_width, 0, lincurve, 0x1000);
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for (int y = 0; y < height; ++y) {
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for(int x = 0; x < tile_width; ++x) {
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RAW(y, x + tcol) = target[y * tile_width + x];
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