Add Mask Structure to mask Color and Light
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@@ -216,6 +216,7 @@ public:
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int pitch, int scale, const int luma, const int chroma/*, LUTf & Lcurve, LUTf & abcurve*/);
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//locallab
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void maskcalccol(bool invmask, bool pde, int bfw, int bfh, int xstart, int ystart, int sk, int cx, int cy, LabImage* bufcolorig, LabImage* bufmaskblurcol, LabImage* originalmaskcol, LabImage* original, int inv, const struct local_params & lp,
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float strumask,
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const LocCCmaskCurve & locccmasCurve, bool & lcmasutili,
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const LocLLmaskCurve & locllmasCurve, bool & llmasutili,
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const LocHHmaskCurve & lochhmasCurve, bool &lhmasutili,
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