Use AlignedBuffer helper class in rgbProc, use SSE in standard tone curve application.

This commit is contained in:
gatoatigrado
2017-12-25 00:41:43 -05:00
parent a2bf608155
commit 3ccfb9b203
3 changed files with 70 additions and 17 deletions

View File

@@ -800,6 +800,13 @@ class StandardToneCurve : public ToneCurve
{
public:
void Apply(float& r, float& g, float& b) const;
// Applies the tone curve to `r`, `g`, `b` arrays, starting at `r[start]`
// and ending at `r[end]` (and respectively for `b` and `g`). Uses SSE
// and requires that `r`, `g`, and `b` pointers have the same alignment.
void BatchApply(
const size_t start, const size_t end,
float *r, float *g, float *b) const;
};
class AdobeToneCurve : public ToneCurve
@@ -874,6 +881,52 @@ inline void StandardToneCurve::Apply (float& r, float& g, float& b) const
g = lutToneCurve[g];
b = lutToneCurve[b];
}
inline void StandardToneCurve::BatchApply(
const size_t start, const size_t end,
float *r, float *g, float *b) const {
assert (lutToneCurve);
// All pointers must have the same alignment for SSE usage. In the loop body below,
// we will only check `r`, assuming that the same result would hold for `g` and `b`.
assert (reinterpret_cast<uintptr_t>(r) % 16 == reinterpret_cast<uintptr_t>(g) % 16);
assert (reinterpret_cast<uintptr_t>(g) % 16 == reinterpret_cast<uintptr_t>(b) % 16);
size_t i = start;
while (true) {
if (i >= end) {
// If we get to the end before getting to an aligned address, just return.
// (Or, for non-SSE mode, if we get to the end.)
return;
#if defined( __SSE2__ ) && defined( __x86_64__ )
} else if (reinterpret_cast<uintptr_t>(&r[i]) % 16 == 0) {
// Otherwise, we get to the first aligned address; go to the SSE part.
break;
#endif
}
r[i] = lutToneCurve[r[i]];
g[i] = lutToneCurve[g[i]];
b[i] = lutToneCurve[b[i]];
i++;
}
#if defined( __SSE2__ ) && defined( __x86_64__ )
for (; i + 3 < end; i += 4) {
__m128i r_val = _mm_cvtps_epi32(LVF(r[i]));
__m128i g_val = _mm_cvtps_epi32(LVF(g[i]));
__m128i b_val = _mm_cvtps_epi32(LVF(b[i]));
STVF(r[i], lutToneCurve[r_val]);
STVF(g[i], lutToneCurve[g_val]);
STVF(b[i], lutToneCurve[b_val]);
}
// Remainder in non-SSE.
for (; i < end; ++i) {
r[i] = lutToneCurve[r[i]];
g[i] = lutToneCurve[g[i]];
b[i] = lutToneCurve[b[i]];
}
#endif
}
// Tone curve according to Adobe's reference implementation
// values in 0xffff space