Revision of Noise Reduction labels
Revised all Noise Reduction labels, now they are grouped by the sub-tool they correspond to and are easier to translate by those who don't know how to search through the code. Used generic labels where possible (curve, slider). Renamed "Quality" to "Mode", and "Method" to "Color space". Closes #3854
This commit is contained in:
@@ -356,7 +356,6 @@ HISTORY_MSG_169;Corba 'CH'
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HISTORY_MSG_170;Vibrància - corba
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HISTORY_MSG_171;Corba 'LC'
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HISTORY_MSG_172;Restriccció LC als tons vermell i pell
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HISTORY_MSG_173;RS - Detall de la luminància
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HISTORY_NEWSNAPSHOT;Afegeix
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HISTORY_SNAPSHOT;Instantània
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HISTORY_SNAPSHOTS;Instantànies
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@@ -685,11 +684,11 @@ TP_DARKFRAME_LABEL;Marc fosc
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TP_DEFRINGE_LABEL;Desserrella
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TP_DEFRINGE_RADIUS;Radi
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TP_DEFRINGE_THRESHOLD;Llindar
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TP_DIRPYRDENOISE_CHROMA;Crominància
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TP_DIRPYRDENOISE_GAMMA;Gama
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TP_DIRPYRDENOISE_LABEL;Reducció de soroll (només imatges raw)
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TP_DIRPYRDENOISE_LDETAIL;Detall de luminància
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TP_DIRPYRDENOISE_LUMA;Luminància
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TP_DIRPYRDENOISE_CHROMINANCE_MASTER;Crominància
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TP_DIRPYRDENOISE_LUMINANCE_DETAIL;Detall de luminància
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TP_DIRPYRDENOISE_LUMINANCE_SMOOTHING;Luminància
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TP_DIRPYRDENOISE_MAIN_COLORSPACE_LABEL;Reducció de soroll (només imatges raw)
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TP_DIRPYRDENOISE_MAIN_GAMMA;Gama
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TP_DIRPYREQUALIZER_LABEL;Contrast per grau de detall
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TP_DIRPYREQUALIZER_LUMACOARSEST;Més bast
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TP_DIRPYREQUALIZER_LUMACONTRAST_MINUS;Contrast-
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@@ -1015,9 +1014,11 @@ ZOOMPANEL_ZOOMOUT;Allunya\nDrecera: <b>-</b>
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!GENERAL_AUTO;Automatic
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!GENERAL_CLOSE;Close
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!GENERAL_OPEN;Open
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!GENERAL_SLIDER;Slider
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!GIMP_PLUGIN_INFO;Welcome to the RawTherapee GIMP plugin!\nOnce you are done editing, simply close the main RawTherapee window and the image will be automatically imported in GIMP.
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!HISTOGRAM_TOOLTIP_CHRO;Show/Hide chromaticity histogram.
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!HISTORY_MSG_166;Exposure - Reset
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!HISTORY_MSG_173;NR - Detail recovery
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!HISTORY_MSG_174;CIECAM02
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!HISTORY_MSG_175;CAM02 - CAT02 adaptation
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!HISTORY_MSG_176;CAM02 - Viewing surround
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@@ -1047,7 +1048,7 @@ ZOOMPANEL_ZOOMOUT;Allunya\nDrecera: <b>-</b>
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!HISTORY_MSG_200;CAM02 - Tone mapping
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!HISTORY_MSG_201;NR - Chrominance - R&G
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!HISTORY_MSG_202;NR - Chrominance - B&Y
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!HISTORY_MSG_203;NR - Method
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!HISTORY_MSG_203;NR - Color space
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!HISTORY_MSG_204;LMMSE enhancement steps
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!HISTORY_MSG_205;CAM02 - Hot/bad pixel filter
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!HISTORY_MSG_206;CAT02 - Auto scene luminosity
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@@ -1099,7 +1100,7 @@ ZOOMPANEL_ZOOMOUT;Allunya\nDrecera: <b>-</b>
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!HISTORY_MSG_253;CbDL - Reduce artifacts
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!HISTORY_MSG_254;CbDL - Skin hue
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!HISTORY_MSG_255;NR - Median filter
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!HISTORY_MSG_256;NR - Median type
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!HISTORY_MSG_256;NR - Median - Type
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!HISTORY_MSG_257;Color Toning
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!HISTORY_MSG_258;CT - Color curve
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!HISTORY_MSG_259;CT - Opacity curve
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@@ -1140,7 +1141,7 @@ ZOOMPANEL_ZOOMOUT;Allunya\nDrecera: <b>-</b>
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!HISTORY_MSG_294;Film Simulation - Strength
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!HISTORY_MSG_295;Film Simulation - Film
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!HISTORY_MSG_296;NR - Luminance curve
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!HISTORY_MSG_297;NR - Quality
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!HISTORY_MSG_297;NR - Mode
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!HISTORY_MSG_298;Dead pixel filter
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!HISTORY_MSG_299;NR - Chrominance curve
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!HISTORY_MSG_300;-
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@@ -1326,6 +1327,7 @@ ZOOMPANEL_ZOOMOUT;Allunya\nDrecera: <b>-</b>
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!HISTORY_MSG_LOCALCONTRAST_ENABLED;Local Contrast
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!HISTORY_MSG_LOCALCONTRAST_LIGHTNESS;Local Contrast - Lightness
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!HISTORY_MSG_LOCALCONTRAST_RADIUS;Local Contrast - Radius
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!HISTORY_MSG_METADATA_MODE;Metadata copy mode
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!HISTORY_NEWSNAPSHOT_TOOLTIP;Shortcut: <b>Alt-s</b>
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!IPTCPANEL_CATEGORYHINT;Identifies the subject of the image in the opinion of the provider.
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!IPTCPANEL_CITYHINT;Enter the name of the city pictured in this image.
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@@ -1435,6 +1437,7 @@ ZOOMPANEL_ZOOMOUT;Allunya\nDrecera: <b>-</b>
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!PREFERENCES_DAUB_LABEL;Use Daubechies D6 wavelets instead of D4
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!PREFERENCES_DAUB_TOOLTIP;The Noise Reduction and Wavelet Levels tools use a Debauchies mother wavelet. If you choose D6 instead of D4 you increase the number of orthogonal Daubechies coefficients and probably increase quality of small-scale levels. There is no memory or processing time difference between the two.
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!PREFERENCES_DIRECTORIES;Directories
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!PREFERENCES_EDITORCMDLINE;Custom command line
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!PREFERENCES_EXPAUT;Expert
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!PREFERENCES_FLUOF2;Fluorescent F2
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!PREFERENCES_FLUOF7;Fluorescent F7
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@@ -1716,63 +1719,59 @@ ZOOMPANEL_ZOOMOUT;Allunya\nDrecera: <b>-</b>
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!TP_CROP_GTHARMMEANS;Harmonic Means
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!TP_CROP_GTTRIANGLE1;Golden Triangles 1
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!TP_CROP_GTTRIANGLE2;Golden Triangles 2
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!TP_DIRPYRDENOISE_3X3;3×3
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!TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
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!TP_DIRPYRDENOISE_5X5;5×5
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!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
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!TP_DIRPYRDENOISE_7X7;7×7
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!TP_DIRPYRDENOISE_9X9;9×9
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!TP_DIRPYRDENOISE_ABM;Chroma only
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!TP_DIRPYRDENOISE_AUT;Automatic global
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!TP_DIRPYRDENOISE_AUTO;Automatic global
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!TP_DIRPYRDENOISE_AUTO_TOOLTIP;Try to evaluate chroma noise\nBe careful, this calculation is average, and is quite subjective !
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!TP_DIRPYRDENOISE_BLUE;Chrominance - Blue-Yellow
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!TP_DIRPYRDENOISE_C2TYPE_TOOLTIP;Manual\nActs on the full image.\nYou control the noise reduction settings manually.\n\nAutomatic global\nActs on the full image.\n9 zones are used to calculate a global chrominance noise reduction setting.\n\nPreview\nActs on the whole image.\nThe part of the image visible in the preview is used to calculate global chrominance noise reduction settings.
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!TP_DIRPYRDENOISE_CCCURVE;Chrominance curve
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!TP_DIRPYRDENOISE_CHROMAFR;Chrominance
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!TP_DIRPYRDENOISE_CTYPE;Method
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!TP_DIRPYRDENOISE_CTYPE_TOOLTIP;Manual\nActs on the full image.\nYou control the noise reduction settings manually.\n\nAutomatic global\nActs on the full image.\n9 zones are used to calculate a global chrominance noise reduction setting.\n\nAutomatic multi-zones\nNo preview - works only during saving, but using the "Preview" method by matching the tile size and center to the preview size and center you can get an idea of the expected results.\nThe image is divided into tiles (about 10 to 70 depending on image size) and each tile receives its own chrominance noise reduction settings.\n\nPreview\nActs on the whole image.\nThe part of the image visible in the preview is used to calculate global chrominance noise reduction settings.
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!TP_DIRPYRDENOISE_CUR;Curve
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!TP_DIRPYRDENOISE_CURVEEDITOR_CC;Chroma
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!TP_DIRPYRDENOISE_CURVEEDITOR_CC_TOOLTIP;Increase (multiply) the value of all chrominance sliders.\nThis curve lets you adjust the strength of chromatic noise reduction as a function of chromaticity, for instance to increase the action in areas of low saturation and to decrease it in those of high saturation.
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!TP_DIRPYRDENOISE_CURVEEDITOR_L_TOOLTIP;Modulates action of 'Luminance' denoise
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!TP_DIRPYRDENOISE_CHROMINANCE_AMZ;Auto multi-zones
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!TP_DIRPYRDENOISE_CHROMINANCE_AUTOGLOBAL;Automatic global
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!TP_DIRPYRDENOISE_CHROMINANCE_AUTOGLOBAL_TOOLTIP;Try to evaluate chroma noise\nBe careful, this calculation is average, and is quite subjective !
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!TP_DIRPYRDENOISE_CHROMINANCE_BLUEYELLOW;Chrominance - Blue-Yellow
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!TP_DIRPYRDENOISE_CHROMINANCE_CURVE;Chrominance curve
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!TP_DIRPYRDENOISE_CHROMINANCE_CURVE_TOOLTIP;Increase (multiply) the value of all chrominance sliders.\nThis curve lets you adjust the strength of chromatic noise reduction as a function of chromaticity, for instance to increase the action in areas of low saturation and to decrease it in those of high saturation.
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!TP_DIRPYRDENOISE_CHROMINANCE_FRAME;Chrominance
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!TP_DIRPYRDENOISE_CHROMINANCE_MANUAL;Manual
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!TP_DIRPYRDENOISE_CHROMINANCE_METHOD;Method
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!TP_DIRPYRDENOISE_CHROMINANCE_METHODADVANCED_TOOLTIP;Manual\nActs on the full image.\nYou control the noise reduction settings manually.\n\nAutomatic global\nActs on the full image.\n9 zones are used to calculate a global chrominance noise reduction setting.\n\nPreview\nActs on the whole image.\nThe part of the image visible in the preview is used to calculate global chrominance noise reduction settings.
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!TP_DIRPYRDENOISE_CHROMINANCE_METHOD_TOOLTIP;Manual\nActs on the full image.\nYou control the noise reduction settings manually.\n\nAutomatic global\nActs on the full image.\n9 zones are used to calculate a global chrominance noise reduction setting.\n\nAutomatic multi-zones\nNo preview - works only during saving, but using the "Preview" method by matching the tile size and center to the preview size and center you can get an idea of the expected results.\nThe image is divided into tiles (about 10 to 70 depending on image size) and each tile receives its own chrominance noise reduction settings.\n\nPreview\nActs on the whole image.\nThe part of the image visible in the preview is used to calculate global chrominance noise reduction settings.
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!TP_DIRPYRDENOISE_CHROMINANCE_PMZ;Preview multi-zones
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!TP_DIRPYRDENOISE_CHROMINANCE_PREVIEW;Preview
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!TP_DIRPYRDENOISE_CHROMINANCE_PREVIEWRESIDUAL_INFO_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the preview after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
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!TP_DIRPYRDENOISE_CHROMINANCE_PREVIEW_INFO;Preview size=%1, Center: Px=%2 Py=%3
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!TP_DIRPYRDENOISE_CHROMINANCE_PREVIEW_NOISEINFO;Preview noise: Mean=%1 High=%2
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!TP_DIRPYRDENOISE_CHROMINANCE_PREVIEW_NOISEINFO_EMPTY;Preview noise: Mean= - High= -
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!TP_DIRPYRDENOISE_CHROMINANCE_PREVIEW_TILEINFO;Tile size=%1, Center: Tx=%2 Ty=%3
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!TP_DIRPYRDENOISE_CHROMINANCE_REDGREEN;Chrominance - Red-Green
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!TP_DIRPYRDENOISE_ENH;Enhanced mode
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!TP_DIRPYRDENOISE_ENH_TOOLTIP;Increases noise reduction quality at the expense of a 20% processing time increase.
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!TP_DIRPYRDENOISE_GAMMA_TOOLTIP;Gamma varies noise reduction strength across the range of tones. Smaller values will target shadows, while larger values will stretch the effect to the brighter tones.
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!TP_DIRPYRDENOISE_LAB;L*a*b*
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!TP_DIRPYRDENOISE_LABM;L*a*b*
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!TP_DIRPYRDENOISE_LCURVE;Luminance curve
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!TP_DIRPYRDENOISE_LM;Luminance only
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!TP_DIRPYRDENOISE_LPLABM;Weighted L* (little) + a*b* (normal)
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!TP_DIRPYRDENOISE_LTYPE;Luminance control
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!TP_DIRPYRDENOISE_LUMAFR;Luminance
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!TP_DIRPYRDENOISE_MAN;Manual
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!TP_DIRPYRDENOISE_MANU;Manual
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!TP_DIRPYRDENOISE_MED;Median Filter
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!TP_DIRPYRDENOISE_MEDMETHOD;Median method
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!TP_DIRPYRDENOISE_MEDTYPE;Median type
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!TP_DIRPYRDENOISE_METHOD;Method
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!TP_DIRPYRDENOISE_METHOD11;Quality
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!TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Quality can be adapted to the noise pattern. A setting of "high" increases the noise reduction effect at a cost of extended processing time.
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!TP_DIRPYRDENOISE_METHOD_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection.
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!TP_DIRPYRDENOISE_METM_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline.
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!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
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!TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2
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!TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= -
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!TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
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!TP_DIRPYRDENOISE_PASSES;Median iterations
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!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
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!TP_DIRPYRDENOISE_PON;Auto multi-zones
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!TP_DIRPYRDENOISE_PRE;Preview multi-zones
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!TP_DIRPYRDENOISE_PREV;Preview
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!TP_DIRPYRDENOISE_PREVLABEL;Preview size=%1, Center: Px=%2 Py=%3
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!TP_DIRPYRDENOISE_RED;Chrominance - Red-Green
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!TP_DIRPYRDENOISE_RGB;RGB
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!TP_DIRPYRDENOISE_RGBM;RGB
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!TP_DIRPYRDENOISE_SHAL;Standard
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!TP_DIRPYRDENOISE_SHALBI;High
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!TP_DIRPYRDENOISE_LABEL;Noise Reduction
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!TP_DIRPYRDENOISE_LUMINANCE_CONTROL;Luminance control
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!TP_DIRPYRDENOISE_LUMINANCE_CURVE;Luminance curve
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!TP_DIRPYRDENOISE_LUMINANCE_FRAME;Luminance
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!TP_DIRPYRDENOISE_MAIN_COLORSPACE;Color space
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!TP_DIRPYRDENOISE_MAIN_COLORSPACE_LAB;L*a*b*
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!TP_DIRPYRDENOISE_MAIN_COLORSPACE_RGB;RGB
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!TP_DIRPYRDENOISE_MAIN_COLORSPACE_TOOLTIP;For raw images either RGB or L*a*b* methods can be used.\n\nFor non-raw images the L*a*b* method will be used, regardless of the selection.
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!TP_DIRPYRDENOISE_MAIN_GAMMA_TOOLTIP;Gamma varies noise reduction strength across the range of tones. Smaller values will target shadows, while larger values will stretch the effect to the brighter tones.
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!TP_DIRPYRDENOISE_MAIN_MODE;Mode
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!TP_DIRPYRDENOISE_MAIN_MODE_AGGRESSIVE;Aggressive
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!TP_DIRPYRDENOISE_MAIN_MODE_CONSERVATIVE;Conservative
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!TP_DIRPYRDENOISE_MAIN_MODE_TOOLTIP;"Conservative" preserves low frequency chroma patterns, while "aggressive" obliterates them.
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!TP_DIRPYRDENOISE_MEDIAN_METHOD;Median method
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!TP_DIRPYRDENOISE_MEDIAN_METHOD_CHROMINANCE;Chroma only
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!TP_DIRPYRDENOISE_MEDIAN_METHOD_LAB;L*a*b*
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!TP_DIRPYRDENOISE_MEDIAN_METHOD_LABEL;Median Filter
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!TP_DIRPYRDENOISE_MEDIAN_METHOD_LUMINANCE;Luminance only
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!TP_DIRPYRDENOISE_MEDIAN_METHOD_RGB;RGB
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!TP_DIRPYRDENOISE_MEDIAN_METHOD_TOOLTIP;When using the "Luminance only" and "L*a*b*" methods, median filtering will be performed just after the wavelet step in the noise reduction pipeline.\nWhen using the "RGB" mode, it will be performed at the very end of the noise reduction pipeline.
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!TP_DIRPYRDENOISE_MEDIAN_METHOD_WEIGHTED;Weighted L* (little) + a*b* (normal)
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!TP_DIRPYRDENOISE_MEDIAN_PASSES;Median iterations
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!TP_DIRPYRDENOISE_MEDIAN_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
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!TP_DIRPYRDENOISE_MEDIAN_TYPE;Median type
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!TP_DIRPYRDENOISE_MEDIAN_TYPE_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
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!TP_DIRPYRDENOISE_SLI;Slider
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!TP_DIRPYRDENOISE_TILELABEL;Tile size=%1, Center: Tx=%2 Ty=%3
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!TP_DIRPYRDENOISE_TYPE_3X3;3×3
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!TP_DIRPYRDENOISE_TYPE_3X3SOFT;3×3 soft
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!TP_DIRPYRDENOISE_TYPE_5X5;5×5
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!TP_DIRPYRDENOISE_TYPE_5X5SOFT;5×5 soft
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!TP_DIRPYRDENOISE_TYPE_7X7;7×7
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!TP_DIRPYRDENOISE_TYPE_9X9;9×9
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!TP_DIRPYREQUALIZER_ALGO;Skin Color Range
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!TP_DIRPYREQUALIZER_ALGO_TOOLTIP;Fine: closer to the colors of the skin, minimizing the action on other colors\nLarge: avoid more artifacts.
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!TP_DIRPYREQUALIZER_ARTIF;Reduce artifacts
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@@ -1836,6 +1835,10 @@ ZOOMPANEL_ZOOMOUT;Allunya\nDrecera: <b>-</b>
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!TP_LOCALCONTRAST_LABEL;Local Contrast
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!TP_LOCALCONTRAST_LIGHTNESS;Lightness level
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!TP_LOCALCONTRAST_RADIUS;Radius
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!TP_METADATA_EDIT;Apply modifications
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!TP_METADATA_MODE;Metadata copy mode
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!TP_METADATA_STRIP;Strip all metadata
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!TP_METADATA_TUNNEL;Copy unchanged
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!TP_NEUTRAL;Reset
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!TP_PCVIGNETTE_FEATHER;Feather
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!TP_PCVIGNETTE_FEATHER_TOOLTIP;Feathering:\n0 = corners only,\n50 = halfway to center,\n100 = to center.
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