Revision of Noise Reduction labels

Revised all Noise Reduction labels, now they are grouped by the sub-tool
they correspond to and are easier to translate by those who don't know
how to search through the code.
Used generic labels where possible (curve, slider).
Renamed "Quality" to "Mode", and "Method" to "Color space".
Closes #3854
This commit is contained in:
Morgan Hardwood
2017-12-31 17:42:30 +01:00
parent 4c3e7b8efa
commit 431d134202
31 changed files with 2020 additions and 1959 deletions

View File

@@ -442,7 +442,6 @@ HISTORY_MSG_169;Curva 'CM'
HISTORY_MSG_170;Vib - Curva
HISTORY_MSG_171;Curva 'LC'
HISTORY_MSG_172;Lab - Restringe 'LC'
HISTORY_MSG_173;RR - Detalle en luminancia
HISTORY_MSG_174;CIECAM02
HISTORY_MSG_175;CAM02 - Adaptación CAT02
HISTORY_MSG_176;CAM02 - Entorno de visualización
@@ -472,7 +471,6 @@ HISTORY_MSG_199;CAM02 - Histogramas de salida
HISTORY_MSG_200;CAMO2 - Mapeo tonal
HISTORY_MSG_201;RR - Crominancia Ro,Ve
HISTORY_MSG_202;RR - Crominancia Az,Am
HISTORY_MSG_203;RR - Método
HISTORY_MSG_204;Pasos de mejora LMMSE
HISTORY_MSG_205;CAM02 - Píxel caliente/muerto
HISTORY_MSG_206;CAT02 - Luz de escena auto.
@@ -524,7 +522,6 @@ HISTORY_MSG_252;CbDL - Tono de piel
HISTORY_MSG_253;CbDL - Reducir elementos extraños
HISTORY_MSG_254;CbDL - Matiz de piel
HISTORY_MSG_255;RR - Filtro Median
HISTORY_MSG_256;RR - Tipo Median
HISTORY_MSG_257;Tonificación de Color
HISTORY_MSG_258;TC - Color
HISTORY_MSG_259;TC - Opacidad
@@ -565,7 +562,6 @@ HISTORY_MSG_293;Simulación de Fílmico
HISTORY_MSG_294;Simulación de Fílmico - Intensidad
HISTORY_MSG_295;Simulación de Fílmico - Filme
HISTORY_MSG_296;RR - Modular luminancia
HISTORY_MSG_297;RR - Calidad
HISTORY_MSG_298;Filtro Pixel Muerto
HISTORY_NEWSNAPSHOT;Agregar
HISTORY_NEWSNAPSHOT_TOOLTIP;Atajo: <b>Alt-s</b>
@@ -1126,33 +1122,32 @@ TP_DARKFRAME_LABEL;Toma Negra
TP_DEFRINGE_LABEL;Quitar borde púrpura
TP_DEFRINGE_RADIUS;Radio
TP_DEFRINGE_THRESHOLD;Umbral
TP_DIRPYRDENOISE_BLUE;Crominancia: Azul-Amarillo
TP_DIRPYRDENOISE_CHROMA;Crominancia: Maestra
TP_DIRPYRDENOISE_CURVEEDITOR_L_TOOLTIP;Modula la acción de eliminación de ruido 'de luminancia'
TP_DIRPYRDENOISE_CHROMINANCE_BLUEYELLOW;Crominancia: Azul-Amarillo
TP_DIRPYRDENOISE_CHROMINANCE_MASTER;Crominancia: Maestra
TP_DIRPYRDENOISE_CHROMINANCE_REDGREEN;Crominancia: Rojo-Verde
TP_DIRPYRDENOISE_ENH;Modo mejorado
TP_DIRPYRDENOISE_ENH_TOOLTIP;Incrementa la calidad de la Reducción de Ruido a costa de un incremento de 20% en el tiempo de procesamiento
TP_DIRPYRDENOISE_GAMMA;Gamma
TP_DIRPYRDENOISE_GAMMA_TOOLTIP;Gamma hace variar la fuerza de reducción del ruido a lo largo del rango tonal.\n\n Valores pequeños dirigen la reducción hacia las sombras, mientras que valores grandes extienden el efecto hasta los tonos brillantes
TP_DIRPYRDENOISE_LABEL;Reducción de ruido
TP_DIRPYRDENOISE_LABM;Lab
TP_DIRPYRDENOISE_LCURVE;Curva de Luminancia
TP_DIRPYRDENOISE_LDETAIL;Detalle en luminancia
TP_DIRPYRDENOISE_LM;Sólo luminancia
TP_DIRPYRDENOISE_LUMA;Luminancia
TP_DIRPYRDENOISE_MED;Median
TP_DIRPYRDENOISE_MEDMETHOD;Método Median
TP_DIRPYRDENOISE_MEDTYPE;Tipo Median
TP_DIRPYRDENOISE_METHOD;Método
TP_DIRPYRDENOISE_METHOD11;Calidad
TP_DIRPYRDENOISE_METHOD11_TOOLTIP;La Calidad puede ser adaptada a un patrón de ruido. Al seleccionar "Alto" se incrementa el efecto de reducción de ruido a costa de prolongar el tiempo de procesamiento.
TP_DIRPYRDENOISE_METHOD_TOOLTIP;Para imágenes raw puede usar tanto el método RGB como el Lab.\n\nPara imágenes no raw el método Lab será usado de todas maneras, ignorando el método seleccionado.
TP_DIRPYRDENOISE_METM_TOOLTIP;Cuando se utiliza "Sólo Luminancia" y los métodos "Lab", el filtro Median será aplicado inmediatamente después de cada proceso de toda la cadena de reducción de ruido.\nCuando se utiliza el modo "RGB", el filtro Median se aplicará al final de toda la cadena de procesos de reducción de ruido.
TP_DIRPYRDENOISE_PASSES;Iteracciones Median
TP_DIRPYRDENOISE_RED;Crominancia: Rojo-Verde
TP_DIRPYRDENOISE_RGB;RGB
TP_DIRPYRDENOISE_RGBM;RGB
TP_DIRPYRDENOISE_SHAL;Estándar
TP_DIRPYRDENOISE_SHALBI;Alto
TP_DIRPYRDENOISE_LUMINANCE_CURVE;Curva de Luminancia
TP_DIRPYRDENOISE_LUMINANCE_DETAIL;Detalle en luminancia
TP_DIRPYRDENOISE_LUMINANCE_SMOOTHING;Luminancia
TP_DIRPYRDENOISE_MAIN_COLORSPACE;Método
TP_DIRPYRDENOISE_MAIN_COLORSPACE_LABEL;Reducción de ruido
TP_DIRPYRDENOISE_MAIN_COLORSPACE_RGB;RGB
TP_DIRPYRDENOISE_MAIN_COLORSPACE_TOOLTIP;Para imágenes raw puede usar tanto el método RGB como el Lab.\n\nPara imágenes no raw el método Lab será usado de todas maneras, ignorando el método seleccionado.
TP_DIRPYRDENOISE_MAIN_GAMMA;Gamma
TP_DIRPYRDENOISE_MAIN_GAMMA_TOOLTIP;Gamma hace variar la fuerza de reducción del ruido a lo largo del rango tonal.\n\n Valores pequeños dirigen la reducción hacia las sombras, mientras que valores grandes extienden el efecto hasta los tonos brillantes
TP_DIRPYRDENOISE_MAIN_MODE;Calidad
TP_DIRPYRDENOISE_MAIN_MODE_AGGRESSIVE;Alto
TP_DIRPYRDENOISE_MAIN_MODE_CONSERVATIVE;Estándar
TP_DIRPYRDENOISE_MAIN_MODE_TOOLTIP;La Calidad puede ser adaptada a un patrón de ruido. Al seleccionar "Alto" se incrementa el efecto de reducción de ruido a costa de prolongar el tiempo de procesamiento.
TP_DIRPYRDENOISE_MEDIAN_METHOD;Método Median
TP_DIRPYRDENOISE_MEDIAN_METHOD_LAB;Lab
TP_DIRPYRDENOISE_MEDIAN_METHOD_LABEL;Median
TP_DIRPYRDENOISE_MEDIAN_METHOD_LUMINANCE;Sólo luminancia
TP_DIRPYRDENOISE_MEDIAN_METHOD_RGB;RGB
TP_DIRPYRDENOISE_MEDIAN_METHOD_TOOLTIP;Cuando se utiliza "Sólo Luminancia" y los métodos "Lab", el filtro Median será aplicado inmediatamente después de cada proceso de toda la cadena de reducción de ruido.\nCuando se utiliza el modo "RGB", el filtro Median se aplicará al final de toda la cadena de procesos de reducción de ruido.
TP_DIRPYRDENOISE_MEDIAN_PASSES;Iteracciones Median
TP_DIRPYRDENOISE_MEDIAN_TYPE;Tipo Median
TP_DIRPYREQUALIZER_ALGO;Rango de Color de Piel
TP_DIRPYREQUALIZER_ALGO_TOOLTIP;Fino: cercano a los colores de la piel, minimizando la acción en otros colores\nAmplio: evita más elementos extraños.
TP_DIRPYREQUALIZER_HUESKIN;Matiz de la piel
@@ -1532,8 +1527,13 @@ ZOOMPANEL_ZOOMOUT;Reducir Zoom\nAtajo: <b>-</b>
!GENERAL_APPLY;Apply
!GENERAL_ASIMAGE;As Image
!GENERAL_OPEN;Open
!GENERAL_SLIDER;Slider
!GIMP_PLUGIN_INFO;Welcome to the RawTherapee GIMP plugin!\nOnce you are done editing, simply close the main RawTherapee window and the image will be automatically imported in GIMP.
!HISTORY_MSG_166;Exposure - Reset
!HISTORY_MSG_173;NR - Detail recovery
!HISTORY_MSG_203;NR - Color space
!HISTORY_MSG_256;NR - Median - Type
!HISTORY_MSG_297;NR - Mode
!HISTORY_MSG_299;NR - Chrominance curve
!HISTORY_MSG_300;-
!HISTORY_MSG_301;NR - Luma control
@@ -1718,6 +1718,7 @@ ZOOMPANEL_ZOOMOUT;Reducir Zoom\nAtajo: <b>-</b>
!HISTORY_MSG_LOCALCONTRAST_ENABLED;Local Contrast
!HISTORY_MSG_LOCALCONTRAST_LIGHTNESS;Local Contrast - Lightness
!HISTORY_MSG_LOCALCONTRAST_RADIUS;Local Contrast - Radius
!HISTORY_MSG_METADATA_MODE;Metadata copy mode
!IPTCPANEL_CATEGORYHINT;Identifies the subject of the image in the opinion of the provider.
!IPTCPANEL_CITYHINT;Enter the name of the city pictured in this image.
!IPTCPANEL_COPYRIGHT;Copyright notice
@@ -1792,6 +1793,7 @@ ZOOMPANEL_ZOOMOUT;Reducir Zoom\nAtajo: <b>-</b>
!PREFERENCES_DAUB_LABEL;Use Daubechies D6 wavelets instead of D4
!PREFERENCES_DAUB_TOOLTIP;The Noise Reduction and Wavelet Levels tools use a Debauchies mother wavelet. If you choose D6 instead of D4 you increase the number of orthogonal Daubechies coefficients and probably increase quality of small-scale levels. There is no memory or processing time difference between the two.
!PREFERENCES_DIRECTORIES;Directories
!PREFERENCES_EDITORCMDLINE;Custom command line
!PREFERENCES_EXPAUT;Expert
!PREFERENCES_FSTRIP_SAME_THUMB_HEIGHT;Same thumbnail height between the Filmstrip and the File Browser
!PREFERENCES_FSTRIP_SAME_THUMB_HEIGHT_HINT;Having separate thumbnail size will require more processing time each time you'll switch between the single Editor tab and the File Browser.
@@ -1879,41 +1881,38 @@ ZOOMPANEL_ZOOMOUT;Reducir Zoom\nAtajo: <b>-</b>
!TP_CROP_GTHARMMEANS;Harmonic Means
!TP_CROP_GTTRIANGLE1;Golden Triangles 1
!TP_CROP_GTTRIANGLE2;Golden Triangles 2
!TP_DIRPYRDENOISE_3X3;3×3
!TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
!TP_DIRPYRDENOISE_5X5;5×5
!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
!TP_DIRPYRDENOISE_7X7;7×7
!TP_DIRPYRDENOISE_9X9;9×9
!TP_DIRPYRDENOISE_ABM;Chroma only
!TP_DIRPYRDENOISE_AUT;Automatic global
!TP_DIRPYRDENOISE_AUTO;Automatic global
!TP_DIRPYRDENOISE_AUTO_TOOLTIP;Try to evaluate chroma noise\nBe careful, this calculation is average, and is quite subjective !
!TP_DIRPYRDENOISE_C2TYPE_TOOLTIP;Manual\nActs on the full image.\nYou control the noise reduction settings manually.\n\nAutomatic global\nActs on the full image.\n9 zones are used to calculate a global chrominance noise reduction setting.\n\nPreview\nActs on the whole image.\nThe part of the image visible in the preview is used to calculate global chrominance noise reduction settings.
!TP_DIRPYRDENOISE_CCCURVE;Chrominance curve
!TP_DIRPYRDENOISE_CHROMAFR;Chrominance
!TP_DIRPYRDENOISE_CTYPE;Method
!TP_DIRPYRDENOISE_CTYPE_TOOLTIP;Manual\nActs on the full image.\nYou control the noise reduction settings manually.\n\nAutomatic global\nActs on the full image.\n9 zones are used to calculate a global chrominance noise reduction setting.\n\nAutomatic multi-zones\nNo preview - works only during saving, but using the "Preview" method by matching the tile size and center to the preview size and center you can get an idea of the expected results.\nThe image is divided into tiles (about 10 to 70 depending on image size) and each tile receives its own chrominance noise reduction settings.\n\nPreview\nActs on the whole image.\nThe part of the image visible in the preview is used to calculate global chrominance noise reduction settings.
!TP_DIRPYRDENOISE_CUR;Curve
!TP_DIRPYRDENOISE_CURVEEDITOR_CC;Chroma
!TP_DIRPYRDENOISE_CURVEEDITOR_CC_TOOLTIP;Increase (multiply) the value of all chrominance sliders.\nThis curve lets you adjust the strength of chromatic noise reduction as a function of chromaticity, for instance to increase the action in areas of low saturation and to decrease it in those of high saturation.
!TP_DIRPYRDENOISE_LAB;L*a*b*
!TP_DIRPYRDENOISE_LPLABM;Weighted L* (little) + a*b* (normal)
!TP_DIRPYRDENOISE_LTYPE;Luminance control
!TP_DIRPYRDENOISE_LUMAFR;Luminance
!TP_DIRPYRDENOISE_MAN;Manual
!TP_DIRPYRDENOISE_MANU;Manual
!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2
!TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= -
!TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
!TP_DIRPYRDENOISE_PON;Auto multi-zones
!TP_DIRPYRDENOISE_PRE;Preview multi-zones
!TP_DIRPYRDENOISE_PREV;Preview
!TP_DIRPYRDENOISE_PREVLABEL;Preview size=%1, Center: Px=%2 Py=%3
!TP_DIRPYRDENOISE_CHROMINANCE_AMZ;Auto multi-zones
!TP_DIRPYRDENOISE_CHROMINANCE_AUTOGLOBAL;Automatic global
!TP_DIRPYRDENOISE_CHROMINANCE_AUTOGLOBAL_TOOLTIP;Try to evaluate chroma noise\nBe careful, this calculation is average, and is quite subjective !
!TP_DIRPYRDENOISE_CHROMINANCE_CURVE;Chrominance curve
!TP_DIRPYRDENOISE_CHROMINANCE_CURVE_TOOLTIP;Increase (multiply) the value of all chrominance sliders.\nThis curve lets you adjust the strength of chromatic noise reduction as a function of chromaticity, for instance to increase the action in areas of low saturation and to decrease it in those of high saturation.
!TP_DIRPYRDENOISE_CHROMINANCE_FRAME;Chrominance
!TP_DIRPYRDENOISE_CHROMINANCE_MANUAL;Manual
!TP_DIRPYRDENOISE_CHROMINANCE_METHOD;Method
!TP_DIRPYRDENOISE_CHROMINANCE_METHODADVANCED_TOOLTIP;Manual\nActs on the full image.\nYou control the noise reduction settings manually.\n\nAutomatic global\nActs on the full image.\n9 zones are used to calculate a global chrominance noise reduction setting.\n\nPreview\nActs on the whole image.\nThe part of the image visible in the preview is used to calculate global chrominance noise reduction settings.
!TP_DIRPYRDENOISE_CHROMINANCE_METHOD_TOOLTIP;Manual\nActs on the full image.\nYou control the noise reduction settings manually.\n\nAutomatic global\nActs on the full image.\n9 zones are used to calculate a global chrominance noise reduction setting.\n\nAutomatic multi-zones\nNo preview - works only during saving, but using the "Preview" method by matching the tile size and center to the preview size and center you can get an idea of the expected results.\nThe image is divided into tiles (about 10 to 70 depending on image size) and each tile receives its own chrominance noise reduction settings.\n\nPreview\nActs on the whole image.\nThe part of the image visible in the preview is used to calculate global chrominance noise reduction settings.
!TP_DIRPYRDENOISE_CHROMINANCE_PMZ;Preview multi-zones
!TP_DIRPYRDENOISE_CHROMINANCE_PREVIEW;Preview
!TP_DIRPYRDENOISE_CHROMINANCE_PREVIEWRESIDUAL_INFO_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the preview after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
!TP_DIRPYRDENOISE_CHROMINANCE_PREVIEW_INFO;Preview size=%1, Center: Px=%2 Py=%3
!TP_DIRPYRDENOISE_CHROMINANCE_PREVIEW_NOISEINFO;Preview noise: Mean=%1 High=%2
!TP_DIRPYRDENOISE_CHROMINANCE_PREVIEW_NOISEINFO_EMPTY;Preview noise: Mean= - High= -
!TP_DIRPYRDENOISE_CHROMINANCE_PREVIEW_TILEINFO;Tile size=%1, Center: Tx=%2 Ty=%3
!TP_DIRPYRDENOISE_LABEL;Noise Reduction
!TP_DIRPYRDENOISE_LUMINANCE_CONTROL;Luminance control
!TP_DIRPYRDENOISE_LUMINANCE_FRAME;Luminance
!TP_DIRPYRDENOISE_MAIN_COLORSPACE_LAB;L*a*b*
!TP_DIRPYRDENOISE_MEDIAN_METHOD_CHROMINANCE;Chroma only
!TP_DIRPYRDENOISE_MEDIAN_METHOD_WEIGHTED;Weighted L* (little) + a*b* (normal)
!TP_DIRPYRDENOISE_MEDIAN_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
!TP_DIRPYRDENOISE_MEDIAN_TYPE_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_SLI;Slider
!TP_DIRPYRDENOISE_TILELABEL;Tile size=%1, Center: Tx=%2 Ty=%3
!TP_DIRPYRDENOISE_TYPE_3X3;3×3
!TP_DIRPYRDENOISE_TYPE_3X3SOFT;3×3 soft
!TP_DIRPYRDENOISE_TYPE_5X5;5×5
!TP_DIRPYRDENOISE_TYPE_5X5SOFT;5×5 soft
!TP_DIRPYRDENOISE_TYPE_7X7;7×7
!TP_DIRPYRDENOISE_TYPE_9X9;9×9
!TP_DIRPYREQUALIZER_ARTIF;Reduce artifacts
!TP_DISTORTION_AUTO_TIP;Automatically corrects lens distortion in raw files by matching it against the embedded JPEG image if one exists and has had its lens disortion auto-corrected by the camera.
!TP_EPD_GAMMA;Gamma
@@ -1937,6 +1936,10 @@ ZOOMPANEL_ZOOMOUT;Reducir Zoom\nAtajo: <b>-</b>
!TP_LOCALCONTRAST_LABEL;Local Contrast
!TP_LOCALCONTRAST_LIGHTNESS;Lightness level
!TP_LOCALCONTRAST_RADIUS;Radius
!TP_METADATA_EDIT;Apply modifications
!TP_METADATA_MODE;Metadata copy mode
!TP_METADATA_STRIP;Strip all metadata
!TP_METADATA_TUNNEL;Copy unchanged
!TP_NEUTRAL;Reset
!TP_PRSHARPENING_LABEL;Post-Resize Sharpening
!TP_PRSHARPENING_TOOLTIP;Sharpens the image after resizing. Only works when the "Lanczos" resizing method is used. It is impossible to preview the effects of this tool. See RawPedia for usage instructions.