Revision of Noise Reduction labels
Revised all Noise Reduction labels, now they are grouped by the sub-tool they correspond to and are easier to translate by those who don't know how to search through the code. Used generic labels where possible (curve, slider). Renamed "Quality" to "Mode", and "Method" to "Color space". Closes #3854
This commit is contained in:
@@ -442,7 +442,6 @@ HISTORY_MSG_169;Curva 'CM'
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HISTORY_MSG_170;Vib - Curva
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HISTORY_MSG_171;Curva 'LC'
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HISTORY_MSG_172;Lab - Restringe 'LC'
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HISTORY_MSG_173;RR - Detalle en luminancia
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HISTORY_MSG_174;CIECAM02
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HISTORY_MSG_175;CAM02 - Adaptación CAT02
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HISTORY_MSG_176;CAM02 - Entorno de visualización
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@@ -472,7 +471,6 @@ HISTORY_MSG_199;CAM02 - Histogramas de salida
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HISTORY_MSG_200;CAMO2 - Mapeo tonal
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HISTORY_MSG_201;RR - Crominancia Ro,Ve
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HISTORY_MSG_202;RR - Crominancia Az,Am
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HISTORY_MSG_203;RR - Método
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HISTORY_MSG_204;Pasos de mejora LMMSE
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HISTORY_MSG_205;CAM02 - Píxel caliente/muerto
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HISTORY_MSG_206;CAT02 - Luz de escena auto.
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@@ -524,7 +522,6 @@ HISTORY_MSG_252;CbDL - Tono de piel
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HISTORY_MSG_253;CbDL - Reducir elementos extraños
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HISTORY_MSG_254;CbDL - Matiz de piel
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HISTORY_MSG_255;RR - Filtro Median
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HISTORY_MSG_256;RR - Tipo Median
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HISTORY_MSG_257;Tonificación de Color
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HISTORY_MSG_258;TC - Color
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HISTORY_MSG_259;TC - Opacidad
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@@ -565,7 +562,6 @@ HISTORY_MSG_293;Simulación de Fílmico
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HISTORY_MSG_294;Simulación de Fílmico - Intensidad
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HISTORY_MSG_295;Simulación de Fílmico - Filme
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HISTORY_MSG_296;RR - Modular luminancia
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HISTORY_MSG_297;RR - Calidad
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HISTORY_MSG_298;Filtro Pixel Muerto
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HISTORY_NEWSNAPSHOT;Agregar
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HISTORY_NEWSNAPSHOT_TOOLTIP;Atajo: <b>Alt-s</b>
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@@ -1126,33 +1122,32 @@ TP_DARKFRAME_LABEL;Toma Negra
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TP_DEFRINGE_LABEL;Quitar borde púrpura
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TP_DEFRINGE_RADIUS;Radio
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TP_DEFRINGE_THRESHOLD;Umbral
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TP_DIRPYRDENOISE_BLUE;Crominancia: Azul-Amarillo
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TP_DIRPYRDENOISE_CHROMA;Crominancia: Maestra
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TP_DIRPYRDENOISE_CURVEEDITOR_L_TOOLTIP;Modula la acción de eliminación de ruido 'de luminancia'
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TP_DIRPYRDENOISE_CHROMINANCE_BLUEYELLOW;Crominancia: Azul-Amarillo
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TP_DIRPYRDENOISE_CHROMINANCE_MASTER;Crominancia: Maestra
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TP_DIRPYRDENOISE_CHROMINANCE_REDGREEN;Crominancia: Rojo-Verde
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TP_DIRPYRDENOISE_ENH;Modo mejorado
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TP_DIRPYRDENOISE_ENH_TOOLTIP;Incrementa la calidad de la Reducción de Ruido a costa de un incremento de 20% en el tiempo de procesamiento
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TP_DIRPYRDENOISE_GAMMA;Gamma
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TP_DIRPYRDENOISE_GAMMA_TOOLTIP;Gamma hace variar la fuerza de reducción del ruido a lo largo del rango tonal.\n\n Valores pequeños dirigen la reducción hacia las sombras, mientras que valores grandes extienden el efecto hasta los tonos brillantes
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TP_DIRPYRDENOISE_LABEL;Reducción de ruido
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TP_DIRPYRDENOISE_LABM;Lab
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TP_DIRPYRDENOISE_LCURVE;Curva de Luminancia
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TP_DIRPYRDENOISE_LDETAIL;Detalle en luminancia
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TP_DIRPYRDENOISE_LM;Sólo luminancia
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TP_DIRPYRDENOISE_LUMA;Luminancia
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TP_DIRPYRDENOISE_MED;Median
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TP_DIRPYRDENOISE_MEDMETHOD;Método Median
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TP_DIRPYRDENOISE_MEDTYPE;Tipo Median
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TP_DIRPYRDENOISE_METHOD;Método
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TP_DIRPYRDENOISE_METHOD11;Calidad
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TP_DIRPYRDENOISE_METHOD11_TOOLTIP;La Calidad puede ser adaptada a un patrón de ruido. Al seleccionar "Alto" se incrementa el efecto de reducción de ruido a costa de prolongar el tiempo de procesamiento.
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TP_DIRPYRDENOISE_METHOD_TOOLTIP;Para imágenes raw puede usar tanto el método RGB como el Lab.\n\nPara imágenes no raw el método Lab será usado de todas maneras, ignorando el método seleccionado.
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TP_DIRPYRDENOISE_METM_TOOLTIP;Cuando se utiliza "Sólo Luminancia" y los métodos "Lab", el filtro Median será aplicado inmediatamente después de cada proceso de toda la cadena de reducción de ruido.\nCuando se utiliza el modo "RGB", el filtro Median se aplicará al final de toda la cadena de procesos de reducción de ruido.
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TP_DIRPYRDENOISE_PASSES;Iteracciones Median
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TP_DIRPYRDENOISE_RED;Crominancia: Rojo-Verde
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TP_DIRPYRDENOISE_RGB;RGB
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TP_DIRPYRDENOISE_RGBM;RGB
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TP_DIRPYRDENOISE_SHAL;Estándar
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TP_DIRPYRDENOISE_SHALBI;Alto
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TP_DIRPYRDENOISE_LUMINANCE_CURVE;Curva de Luminancia
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TP_DIRPYRDENOISE_LUMINANCE_DETAIL;Detalle en luminancia
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TP_DIRPYRDENOISE_LUMINANCE_SMOOTHING;Luminancia
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TP_DIRPYRDENOISE_MAIN_COLORSPACE;Método
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TP_DIRPYRDENOISE_MAIN_COLORSPACE_LABEL;Reducción de ruido
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TP_DIRPYRDENOISE_MAIN_COLORSPACE_RGB;RGB
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TP_DIRPYRDENOISE_MAIN_COLORSPACE_TOOLTIP;Para imágenes raw puede usar tanto el método RGB como el Lab.\n\nPara imágenes no raw el método Lab será usado de todas maneras, ignorando el método seleccionado.
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TP_DIRPYRDENOISE_MAIN_GAMMA;Gamma
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TP_DIRPYRDENOISE_MAIN_GAMMA_TOOLTIP;Gamma hace variar la fuerza de reducción del ruido a lo largo del rango tonal.\n\n Valores pequeños dirigen la reducción hacia las sombras, mientras que valores grandes extienden el efecto hasta los tonos brillantes
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TP_DIRPYRDENOISE_MAIN_MODE;Calidad
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TP_DIRPYRDENOISE_MAIN_MODE_AGGRESSIVE;Alto
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TP_DIRPYRDENOISE_MAIN_MODE_CONSERVATIVE;Estándar
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TP_DIRPYRDENOISE_MAIN_MODE_TOOLTIP;La Calidad puede ser adaptada a un patrón de ruido. Al seleccionar "Alto" se incrementa el efecto de reducción de ruido a costa de prolongar el tiempo de procesamiento.
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TP_DIRPYRDENOISE_MEDIAN_METHOD;Método Median
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TP_DIRPYRDENOISE_MEDIAN_METHOD_LAB;Lab
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TP_DIRPYRDENOISE_MEDIAN_METHOD_LABEL;Median
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TP_DIRPYRDENOISE_MEDIAN_METHOD_LUMINANCE;Sólo luminancia
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TP_DIRPYRDENOISE_MEDIAN_METHOD_RGB;RGB
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TP_DIRPYRDENOISE_MEDIAN_METHOD_TOOLTIP;Cuando se utiliza "Sólo Luminancia" y los métodos "Lab", el filtro Median será aplicado inmediatamente después de cada proceso de toda la cadena de reducción de ruido.\nCuando se utiliza el modo "RGB", el filtro Median se aplicará al final de toda la cadena de procesos de reducción de ruido.
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TP_DIRPYRDENOISE_MEDIAN_PASSES;Iteracciones Median
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TP_DIRPYRDENOISE_MEDIAN_TYPE;Tipo Median
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TP_DIRPYREQUALIZER_ALGO;Rango de Color de Piel
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TP_DIRPYREQUALIZER_ALGO_TOOLTIP;Fino: cercano a los colores de la piel, minimizando la acción en otros colores\nAmplio: evita más elementos extraños.
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TP_DIRPYREQUALIZER_HUESKIN;Matiz de la piel
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@@ -1532,8 +1527,13 @@ ZOOMPANEL_ZOOMOUT;Reducir Zoom\nAtajo: <b>-</b>
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!GENERAL_APPLY;Apply
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!GENERAL_ASIMAGE;As Image
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!GENERAL_OPEN;Open
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!GENERAL_SLIDER;Slider
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!GIMP_PLUGIN_INFO;Welcome to the RawTherapee GIMP plugin!\nOnce you are done editing, simply close the main RawTherapee window and the image will be automatically imported in GIMP.
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!HISTORY_MSG_166;Exposure - Reset
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!HISTORY_MSG_173;NR - Detail recovery
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!HISTORY_MSG_203;NR - Color space
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!HISTORY_MSG_256;NR - Median - Type
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!HISTORY_MSG_297;NR - Mode
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!HISTORY_MSG_299;NR - Chrominance curve
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!HISTORY_MSG_300;-
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!HISTORY_MSG_301;NR - Luma control
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@@ -1718,6 +1718,7 @@ ZOOMPANEL_ZOOMOUT;Reducir Zoom\nAtajo: <b>-</b>
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!HISTORY_MSG_LOCALCONTRAST_ENABLED;Local Contrast
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!HISTORY_MSG_LOCALCONTRAST_LIGHTNESS;Local Contrast - Lightness
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!HISTORY_MSG_LOCALCONTRAST_RADIUS;Local Contrast - Radius
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!HISTORY_MSG_METADATA_MODE;Metadata copy mode
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!IPTCPANEL_CATEGORYHINT;Identifies the subject of the image in the opinion of the provider.
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!IPTCPANEL_CITYHINT;Enter the name of the city pictured in this image.
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!IPTCPANEL_COPYRIGHT;Copyright notice
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@@ -1792,6 +1793,7 @@ ZOOMPANEL_ZOOMOUT;Reducir Zoom\nAtajo: <b>-</b>
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!PREFERENCES_DAUB_LABEL;Use Daubechies D6 wavelets instead of D4
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!PREFERENCES_DAUB_TOOLTIP;The Noise Reduction and Wavelet Levels tools use a Debauchies mother wavelet. If you choose D6 instead of D4 you increase the number of orthogonal Daubechies coefficients and probably increase quality of small-scale levels. There is no memory or processing time difference between the two.
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!PREFERENCES_DIRECTORIES;Directories
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!PREFERENCES_EDITORCMDLINE;Custom command line
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!PREFERENCES_EXPAUT;Expert
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!PREFERENCES_FSTRIP_SAME_THUMB_HEIGHT;Same thumbnail height between the Filmstrip and the File Browser
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!PREFERENCES_FSTRIP_SAME_THUMB_HEIGHT_HINT;Having separate thumbnail size will require more processing time each time you'll switch between the single Editor tab and the File Browser.
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@@ -1879,41 +1881,38 @@ ZOOMPANEL_ZOOMOUT;Reducir Zoom\nAtajo: <b>-</b>
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!TP_CROP_GTHARMMEANS;Harmonic Means
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!TP_CROP_GTTRIANGLE1;Golden Triangles 1
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!TP_CROP_GTTRIANGLE2;Golden Triangles 2
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!TP_DIRPYRDENOISE_3X3;3×3
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!TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
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!TP_DIRPYRDENOISE_5X5;5×5
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!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
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!TP_DIRPYRDENOISE_7X7;7×7
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!TP_DIRPYRDENOISE_9X9;9×9
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!TP_DIRPYRDENOISE_ABM;Chroma only
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!TP_DIRPYRDENOISE_AUT;Automatic global
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!TP_DIRPYRDENOISE_AUTO;Automatic global
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!TP_DIRPYRDENOISE_AUTO_TOOLTIP;Try to evaluate chroma noise\nBe careful, this calculation is average, and is quite subjective !
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!TP_DIRPYRDENOISE_C2TYPE_TOOLTIP;Manual\nActs on the full image.\nYou control the noise reduction settings manually.\n\nAutomatic global\nActs on the full image.\n9 zones are used to calculate a global chrominance noise reduction setting.\n\nPreview\nActs on the whole image.\nThe part of the image visible in the preview is used to calculate global chrominance noise reduction settings.
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!TP_DIRPYRDENOISE_CCCURVE;Chrominance curve
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!TP_DIRPYRDENOISE_CHROMAFR;Chrominance
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!TP_DIRPYRDENOISE_CTYPE;Method
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!TP_DIRPYRDENOISE_CTYPE_TOOLTIP;Manual\nActs on the full image.\nYou control the noise reduction settings manually.\n\nAutomatic global\nActs on the full image.\n9 zones are used to calculate a global chrominance noise reduction setting.\n\nAutomatic multi-zones\nNo preview - works only during saving, but using the "Preview" method by matching the tile size and center to the preview size and center you can get an idea of the expected results.\nThe image is divided into tiles (about 10 to 70 depending on image size) and each tile receives its own chrominance noise reduction settings.\n\nPreview\nActs on the whole image.\nThe part of the image visible in the preview is used to calculate global chrominance noise reduction settings.
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!TP_DIRPYRDENOISE_CUR;Curve
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!TP_DIRPYRDENOISE_CURVEEDITOR_CC;Chroma
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!TP_DIRPYRDENOISE_CURVEEDITOR_CC_TOOLTIP;Increase (multiply) the value of all chrominance sliders.\nThis curve lets you adjust the strength of chromatic noise reduction as a function of chromaticity, for instance to increase the action in areas of low saturation and to decrease it in those of high saturation.
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!TP_DIRPYRDENOISE_LAB;L*a*b*
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!TP_DIRPYRDENOISE_LPLABM;Weighted L* (little) + a*b* (normal)
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!TP_DIRPYRDENOISE_LTYPE;Luminance control
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!TP_DIRPYRDENOISE_LUMAFR;Luminance
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!TP_DIRPYRDENOISE_MAN;Manual
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!TP_DIRPYRDENOISE_MANU;Manual
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!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
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!TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2
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!TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= -
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!TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
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!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
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!TP_DIRPYRDENOISE_PON;Auto multi-zones
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!TP_DIRPYRDENOISE_PRE;Preview multi-zones
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!TP_DIRPYRDENOISE_PREV;Preview
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!TP_DIRPYRDENOISE_PREVLABEL;Preview size=%1, Center: Px=%2 Py=%3
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!TP_DIRPYRDENOISE_CHROMINANCE_AMZ;Auto multi-zones
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!TP_DIRPYRDENOISE_CHROMINANCE_AUTOGLOBAL;Automatic global
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!TP_DIRPYRDENOISE_CHROMINANCE_AUTOGLOBAL_TOOLTIP;Try to evaluate chroma noise\nBe careful, this calculation is average, and is quite subjective !
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!TP_DIRPYRDENOISE_CHROMINANCE_CURVE;Chrominance curve
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!TP_DIRPYRDENOISE_CHROMINANCE_CURVE_TOOLTIP;Increase (multiply) the value of all chrominance sliders.\nThis curve lets you adjust the strength of chromatic noise reduction as a function of chromaticity, for instance to increase the action in areas of low saturation and to decrease it in those of high saturation.
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!TP_DIRPYRDENOISE_CHROMINANCE_FRAME;Chrominance
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!TP_DIRPYRDENOISE_CHROMINANCE_MANUAL;Manual
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!TP_DIRPYRDENOISE_CHROMINANCE_METHOD;Method
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!TP_DIRPYRDENOISE_CHROMINANCE_METHODADVANCED_TOOLTIP;Manual\nActs on the full image.\nYou control the noise reduction settings manually.\n\nAutomatic global\nActs on the full image.\n9 zones are used to calculate a global chrominance noise reduction setting.\n\nPreview\nActs on the whole image.\nThe part of the image visible in the preview is used to calculate global chrominance noise reduction settings.
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!TP_DIRPYRDENOISE_CHROMINANCE_METHOD_TOOLTIP;Manual\nActs on the full image.\nYou control the noise reduction settings manually.\n\nAutomatic global\nActs on the full image.\n9 zones are used to calculate a global chrominance noise reduction setting.\n\nAutomatic multi-zones\nNo preview - works only during saving, but using the "Preview" method by matching the tile size and center to the preview size and center you can get an idea of the expected results.\nThe image is divided into tiles (about 10 to 70 depending on image size) and each tile receives its own chrominance noise reduction settings.\n\nPreview\nActs on the whole image.\nThe part of the image visible in the preview is used to calculate global chrominance noise reduction settings.
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!TP_DIRPYRDENOISE_CHROMINANCE_PMZ;Preview multi-zones
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!TP_DIRPYRDENOISE_CHROMINANCE_PREVIEW;Preview
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!TP_DIRPYRDENOISE_CHROMINANCE_PREVIEWRESIDUAL_INFO_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the preview after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
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!TP_DIRPYRDENOISE_CHROMINANCE_PREVIEW_INFO;Preview size=%1, Center: Px=%2 Py=%3
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!TP_DIRPYRDENOISE_CHROMINANCE_PREVIEW_NOISEINFO;Preview noise: Mean=%1 High=%2
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!TP_DIRPYRDENOISE_CHROMINANCE_PREVIEW_NOISEINFO_EMPTY;Preview noise: Mean= - High= -
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!TP_DIRPYRDENOISE_CHROMINANCE_PREVIEW_TILEINFO;Tile size=%1, Center: Tx=%2 Ty=%3
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!TP_DIRPYRDENOISE_LABEL;Noise Reduction
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!TP_DIRPYRDENOISE_LUMINANCE_CONTROL;Luminance control
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!TP_DIRPYRDENOISE_LUMINANCE_FRAME;Luminance
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!TP_DIRPYRDENOISE_MAIN_COLORSPACE_LAB;L*a*b*
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!TP_DIRPYRDENOISE_MEDIAN_METHOD_CHROMINANCE;Chroma only
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!TP_DIRPYRDENOISE_MEDIAN_METHOD_WEIGHTED;Weighted L* (little) + a*b* (normal)
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!TP_DIRPYRDENOISE_MEDIAN_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
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!TP_DIRPYRDENOISE_MEDIAN_TYPE_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
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!TP_DIRPYRDENOISE_SLI;Slider
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!TP_DIRPYRDENOISE_TILELABEL;Tile size=%1, Center: Tx=%2 Ty=%3
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!TP_DIRPYRDENOISE_TYPE_3X3;3×3
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!TP_DIRPYRDENOISE_TYPE_3X3SOFT;3×3 soft
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!TP_DIRPYRDENOISE_TYPE_5X5;5×5
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!TP_DIRPYRDENOISE_TYPE_5X5SOFT;5×5 soft
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!TP_DIRPYRDENOISE_TYPE_7X7;7×7
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!TP_DIRPYRDENOISE_TYPE_9X9;9×9
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!TP_DIRPYREQUALIZER_ARTIF;Reduce artifacts
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!TP_DISTORTION_AUTO_TIP;Automatically corrects lens distortion in raw files by matching it against the embedded JPEG image if one exists and has had its lens disortion auto-corrected by the camera.
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!TP_EPD_GAMMA;Gamma
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@@ -1937,6 +1936,10 @@ ZOOMPANEL_ZOOMOUT;Reducir Zoom\nAtajo: <b>-</b>
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!TP_LOCALCONTRAST_LABEL;Local Contrast
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!TP_LOCALCONTRAST_LIGHTNESS;Lightness level
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!TP_LOCALCONTRAST_RADIUS;Radius
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!TP_METADATA_EDIT;Apply modifications
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!TP_METADATA_MODE;Metadata copy mode
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!TP_METADATA_STRIP;Strip all metadata
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!TP_METADATA_TUNNEL;Copy unchanged
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!TP_NEUTRAL;Reset
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!TP_PRSHARPENING_LABEL;Post-Resize Sharpening
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!TP_PRSHARPENING_TOOLTIP;Sharpens the image after resizing. Only works when the "Lanczos" resizing method is used. It is impossible to preview the effects of this tool. See RawPedia for usage instructions.
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