Revision of Noise Reduction labels
Revised all Noise Reduction labels, now they are grouped by the sub-tool they correspond to and are easier to translate by those who don't know how to search through the code. Used generic labels where possible (curve, slider). Renamed "Quality" to "Mode", and "Method" to "Color space". Closes #3854
This commit is contained in:
@@ -390,7 +390,6 @@ HISTORY_MSG_169;L*a*b* - Krzywa CH
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HISTORY_MSG_170;Jaskrawość - Krzywa HH
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HISTORY_MSG_171;L*a*b* - Krzywa LC
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HISTORY_MSG_172;L*a*b* - Ogranicz LC
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HISTORY_MSG_173;RS - Szczegóły luminancji
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HISTORY_MSG_174;CIECAM02
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HISTORY_MSG_175;CAM02 - Adaptacja CAT02
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HISTORY_MSG_176;CAM02 - Otoczenie
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@@ -420,7 +419,6 @@ HISTORY_MSG_199;CAM02 - Histogramy wyjściowe
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HISTORY_MSG_200;CAMO2 - Tone mapping
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HISTORY_MSG_201;RS - Chrominancja - R&G
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HISTORY_MSG_202;RS - Chrominancja - B&Y
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HISTORY_MSG_203;RS - Metoda
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HISTORY_MSG_204;Kroki poprawy LMMSE
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HISTORY_MSG_205;CAM02 - Gorące/uszkodzone px
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HISTORY_MSG_206;CAT02 - Auto luminancja sceny
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@@ -472,7 +470,6 @@ HISTORY_MSG_252;KwgPS - Odcienie skóry
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HISTORY_MSG_253;KwgPS - Redukcja błędów
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HISTORY_MSG_254;KwgPS - Odcienie skóry
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HISTORY_MSG_255;RS - Filtr mediana
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HISTORY_MSG_256;RS - Wielkość okna mediana
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HISTORY_MSG_257;Koloryzacja
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HISTORY_MSG_258;Koloryzacja - Kolor
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HISTORY_MSG_259;Koloryzacja - Przezroczystość
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@@ -513,7 +510,6 @@ HISTORY_MSG_293;Symulacja Kliszy
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HISTORY_MSG_294;Symulacja Kliszy - Siła
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HISTORY_MSG_295;Symulacja Kliszy - Klisza
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HISTORY_MSG_296;RS - Modulacja luminancji
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HISTORY_MSG_297;RS - Jakość
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HISTORY_MSG_298;Filtrowanie martwych pikseli
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HISTORY_NEWSNAPSHOT;Nowa migawka
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HISTORY_NEWSNAPSHOT_TOOLTIP;Skrót: <b>Alt-s</b>
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@@ -1081,33 +1077,32 @@ TP_DARKFRAME_LABEL;Czarna klatka
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TP_DEFRINGE_LABEL;Usuwanie widma
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TP_DEFRINGE_RADIUS;Promień
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TP_DEFRINGE_THRESHOLD;Próg
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TP_DIRPYRDENOISE_BLUE;Chrominancja - Błękit-żółć
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TP_DIRPYRDENOISE_CHROMA;Chrominancja - Główna
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TP_DIRPYRDENOISE_CURVEEDITOR_L_TOOLTIP;Moduluje działanie usuwania szumów luminancji
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TP_DIRPYRDENOISE_CHROMINANCE_BLUEYELLOW;Chrominancja - Błękit-żółć
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TP_DIRPYRDENOISE_CHROMINANCE_MASTER;Chrominancja - Główna
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TP_DIRPYRDENOISE_CHROMINANCE_REDGREEN;Chrominancja - Czerwień-zieleń
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TP_DIRPYRDENOISE_ENH;Tryb ulepszony
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TP_DIRPYRDENOISE_ENH_TOOLTIP;Ulepsza jakość usuwania szumów kosztem około 20% wzrostu czasu przetwarzania.
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TP_DIRPYRDENOISE_GAMMA;Gamma
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TP_DIRPYRDENOISE_GAMMA_TOOLTIP;Gamma skupia siłę redukcji szumów na danym predziale zakresu tonalnego. Mniejsze wartości gamma powodują skupienie na ciemniejszych barwach, natomiast większe wartości rozciągną zakres działania również na barwy jasne.
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TP_DIRPYRDENOISE_LABEL;Redukcja szumu
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TP_DIRPYRDENOISE_LABM;L*a*b*
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TP_DIRPYRDENOISE_LCURVE;Krzywa luminancji
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TP_DIRPYRDENOISE_LDETAIL;Szczegółowość luminancji
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TP_DIRPYRDENOISE_LM;Tylko luminancja
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TP_DIRPYRDENOISE_LUMA;Luminacja
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TP_DIRPYRDENOISE_MED;Filtr Mediana
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TP_DIRPYRDENOISE_MEDMETHOD;Metoda mediana
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TP_DIRPYRDENOISE_MEDTYPE;Rodzaj mediana
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TP_DIRPYRDENOISE_METHOD;Metoda
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TP_DIRPYRDENOISE_METHOD11;Jakość
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TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Jakość może zostać dopasowana do wzoru szumów. Ustawienie "wysoka" ulepsza odszumianie około 20% wzrostu czasu przetwarzania.
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TP_DIRPYRDENOISE_METHOD_TOOLTIP;Dla obrazów raw można używać metody RGB oraz L*a*b*.\n\nDla obrazów nie-raw metoda L*a*b* zostanie użyta niezależnie od wyboru.
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TP_DIRPYRDENOISE_METM_TOOLTIP;Przy użyciu metod "tylko luminancja" oraz "L*a*b*", filtrowanie mediana zostanie wykonane prosto po funkcji falki w procesie odszumiania.\nW trybie "RGB" filtrowanie to zostanie wykonana pod koniec calego procesu.
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TP_DIRPYRDENOISE_PASSES;Liczba powtórzeń mediana
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TP_DIRPYRDENOISE_RED;Chrominancja - Czerwień-zieleń
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TP_DIRPYRDENOISE_RGB;RGB
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TP_DIRPYRDENOISE_RGBM;RGB
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TP_DIRPYRDENOISE_SHAL;Standardowa
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TP_DIRPYRDENOISE_SHALBI;Wysoka
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TP_DIRPYRDENOISE_LUMINANCE_CURVE;Krzywa luminancji
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TP_DIRPYRDENOISE_LUMINANCE_DETAIL;Szczegółowość luminancji
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TP_DIRPYRDENOISE_LUMINANCE_SMOOTHING;Luminacja
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TP_DIRPYRDENOISE_MAIN_COLORSPACE;Metoda
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TP_DIRPYRDENOISE_MAIN_COLORSPACE_LABEL;Redukcja szumu
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TP_DIRPYRDENOISE_MAIN_COLORSPACE_RGB;RGB
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TP_DIRPYRDENOISE_MAIN_COLORSPACE_TOOLTIP;Dla obrazów raw można używać metody RGB oraz L*a*b*.\n\nDla obrazów nie-raw metoda L*a*b* zostanie użyta niezależnie od wyboru.
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TP_DIRPYRDENOISE_MAIN_GAMMA;Gamma
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TP_DIRPYRDENOISE_MAIN_GAMMA_TOOLTIP;Gamma skupia siłę redukcji szumów na danym predziale zakresu tonalnego. Mniejsze wartości gamma powodują skupienie na ciemniejszych barwach, natomiast większe wartości rozciągną zakres działania również na barwy jasne.
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TP_DIRPYRDENOISE_MAIN_MODE;Jakość
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TP_DIRPYRDENOISE_MAIN_MODE_AGGRESSIVE;Wysoka
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TP_DIRPYRDENOISE_MAIN_MODE_CONSERVATIVE;Standardowa
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TP_DIRPYRDENOISE_MAIN_MODE_TOOLTIP;Jakość może zostać dopasowana do wzoru szumów. Ustawienie "wysoka" ulepsza odszumianie około 20% wzrostu czasu przetwarzania.
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TP_DIRPYRDENOISE_MEDIAN_METHOD;Metoda mediana
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TP_DIRPYRDENOISE_MEDIAN_METHOD_LAB;L*a*b*
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TP_DIRPYRDENOISE_MEDIAN_METHOD_LABEL;Filtr Mediana
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TP_DIRPYRDENOISE_MEDIAN_METHOD_LUMINANCE;Tylko luminancja
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TP_DIRPYRDENOISE_MEDIAN_METHOD_RGB;RGB
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TP_DIRPYRDENOISE_MEDIAN_METHOD_TOOLTIP;Przy użyciu metod "tylko luminancja" oraz "L*a*b*", filtrowanie mediana zostanie wykonane prosto po funkcji falki w procesie odszumiania.\nW trybie "RGB" filtrowanie to zostanie wykonana pod koniec calego procesu.
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TP_DIRPYRDENOISE_MEDIAN_PASSES;Liczba powtórzeń mediana
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TP_DIRPYRDENOISE_MEDIAN_TYPE;Rodzaj mediana
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TP_DIRPYREQUALIZER_ALGO;Zakres odcieni skóry
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TP_DIRPYREQUALIZER_ALGO_TOOLTIP;-
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TP_DIRPYREQUALIZER_HUESKIN;Odcień skóry
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@@ -1489,8 +1484,13 @@ ZOOMPANEL_ZOOMOUT;Oddal\nSkrót: <b>-</b>
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!GENERAL_APPLY;Apply
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!GENERAL_ASIMAGE;As Image
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!GENERAL_OPEN;Open
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!GENERAL_SLIDER;Slider
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!GIMP_PLUGIN_INFO;Welcome to the RawTherapee GIMP plugin!\nOnce you are done editing, simply close the main RawTherapee window and the image will be automatically imported in GIMP.
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!HISTORY_MSG_166;Exposure - Reset
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!HISTORY_MSG_173;NR - Detail recovery
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!HISTORY_MSG_203;NR - Color space
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!HISTORY_MSG_256;NR - Median - Type
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!HISTORY_MSG_297;NR - Mode
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!HISTORY_MSG_299;NR - Chrominance curve
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!HISTORY_MSG_300;-
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!HISTORY_MSG_301;NR - Luma control
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@@ -1675,6 +1675,7 @@ ZOOMPANEL_ZOOMOUT;Oddal\nSkrót: <b>-</b>
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!HISTORY_MSG_LOCALCONTRAST_ENABLED;Local Contrast
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!HISTORY_MSG_LOCALCONTRAST_LIGHTNESS;Local Contrast - Lightness
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!HISTORY_MSG_LOCALCONTRAST_RADIUS;Local Contrast - Radius
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!HISTORY_MSG_METADATA_MODE;Metadata copy mode
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!IPTCPANEL_CATEGORYHINT;Identifies the subject of the image in the opinion of the provider.
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!IPTCPANEL_CITYHINT;Enter the name of the city pictured in this image.
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!IPTCPANEL_COPYRIGHT;Copyright notice
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@@ -1740,6 +1741,7 @@ ZOOMPANEL_ZOOMOUT;Oddal\nSkrót: <b>-</b>
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!PREFERENCES_DAUB_LABEL;Use Daubechies D6 wavelets instead of D4
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!PREFERENCES_DAUB_TOOLTIP;The Noise Reduction and Wavelet Levels tools use a Debauchies mother wavelet. If you choose D6 instead of D4 you increase the number of orthogonal Daubechies coefficients and probably increase quality of small-scale levels. There is no memory or processing time difference between the two.
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!PREFERENCES_DIRECTORIES;Directories
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!PREFERENCES_EDITORCMDLINE;Custom command line
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!PREFERENCES_EXPAUT;Expert
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!PREFERENCES_FSTRIP_SAME_THUMB_HEIGHT;Same thumbnail height between the Filmstrip and the File Browser
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!PREFERENCES_FSTRIP_SAME_THUMB_HEIGHT_HINT;Having separate thumbnail size will require more processing time each time you'll switch between the single Editor tab and the File Browser.
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@@ -1827,41 +1829,38 @@ ZOOMPANEL_ZOOMOUT;Oddal\nSkrót: <b>-</b>
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!TP_CROP_GTHARMMEANS;Harmonic Means
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!TP_CROP_GTTRIANGLE1;Golden Triangles 1
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!TP_CROP_GTTRIANGLE2;Golden Triangles 2
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!TP_DIRPYRDENOISE_3X3;3×3
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!TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
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!TP_DIRPYRDENOISE_5X5;5×5
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!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
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!TP_DIRPYRDENOISE_7X7;7×7
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!TP_DIRPYRDENOISE_9X9;9×9
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!TP_DIRPYRDENOISE_ABM;Chroma only
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!TP_DIRPYRDENOISE_AUT;Automatic global
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!TP_DIRPYRDENOISE_AUTO;Automatic global
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!TP_DIRPYRDENOISE_AUTO_TOOLTIP;Try to evaluate chroma noise\nBe careful, this calculation is average, and is quite subjective !
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!TP_DIRPYRDENOISE_C2TYPE_TOOLTIP;Manual\nActs on the full image.\nYou control the noise reduction settings manually.\n\nAutomatic global\nActs on the full image.\n9 zones are used to calculate a global chrominance noise reduction setting.\n\nPreview\nActs on the whole image.\nThe part of the image visible in the preview is used to calculate global chrominance noise reduction settings.
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!TP_DIRPYRDENOISE_CCCURVE;Chrominance curve
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!TP_DIRPYRDENOISE_CHROMAFR;Chrominance
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!TP_DIRPYRDENOISE_CTYPE;Method
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!TP_DIRPYRDENOISE_CTYPE_TOOLTIP;Manual\nActs on the full image.\nYou control the noise reduction settings manually.\n\nAutomatic global\nActs on the full image.\n9 zones are used to calculate a global chrominance noise reduction setting.\n\nAutomatic multi-zones\nNo preview - works only during saving, but using the "Preview" method by matching the tile size and center to the preview size and center you can get an idea of the expected results.\nThe image is divided into tiles (about 10 to 70 depending on image size) and each tile receives its own chrominance noise reduction settings.\n\nPreview\nActs on the whole image.\nThe part of the image visible in the preview is used to calculate global chrominance noise reduction settings.
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!TP_DIRPYRDENOISE_CUR;Curve
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!TP_DIRPYRDENOISE_CURVEEDITOR_CC;Chroma
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!TP_DIRPYRDENOISE_CURVEEDITOR_CC_TOOLTIP;Increase (multiply) the value of all chrominance sliders.\nThis curve lets you adjust the strength of chromatic noise reduction as a function of chromaticity, for instance to increase the action in areas of low saturation and to decrease it in those of high saturation.
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!TP_DIRPYRDENOISE_LAB;L*a*b*
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!TP_DIRPYRDENOISE_LPLABM;Weighted L* (little) + a*b* (normal)
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!TP_DIRPYRDENOISE_LTYPE;Luminance control
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!TP_DIRPYRDENOISE_LUMAFR;Luminance
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!TP_DIRPYRDENOISE_MAN;Manual
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!TP_DIRPYRDENOISE_MANU;Manual
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!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
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!TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2
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!TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= -
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!TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
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!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
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!TP_DIRPYRDENOISE_PON;Auto multi-zones
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!TP_DIRPYRDENOISE_PRE;Preview multi-zones
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!TP_DIRPYRDENOISE_PREV;Preview
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!TP_DIRPYRDENOISE_PREVLABEL;Preview size=%1, Center: Px=%2 Py=%3
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!TP_DIRPYRDENOISE_CHROMINANCE_AMZ;Auto multi-zones
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!TP_DIRPYRDENOISE_CHROMINANCE_AUTOGLOBAL;Automatic global
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!TP_DIRPYRDENOISE_CHROMINANCE_AUTOGLOBAL_TOOLTIP;Try to evaluate chroma noise\nBe careful, this calculation is average, and is quite subjective !
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!TP_DIRPYRDENOISE_CHROMINANCE_CURVE;Chrominance curve
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!TP_DIRPYRDENOISE_CHROMINANCE_CURVE_TOOLTIP;Increase (multiply) the value of all chrominance sliders.\nThis curve lets you adjust the strength of chromatic noise reduction as a function of chromaticity, for instance to increase the action in areas of low saturation and to decrease it in those of high saturation.
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!TP_DIRPYRDENOISE_CHROMINANCE_FRAME;Chrominance
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!TP_DIRPYRDENOISE_CHROMINANCE_MANUAL;Manual
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!TP_DIRPYRDENOISE_CHROMINANCE_METHOD;Method
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!TP_DIRPYRDENOISE_CHROMINANCE_METHODADVANCED_TOOLTIP;Manual\nActs on the full image.\nYou control the noise reduction settings manually.\n\nAutomatic global\nActs on the full image.\n9 zones are used to calculate a global chrominance noise reduction setting.\n\nPreview\nActs on the whole image.\nThe part of the image visible in the preview is used to calculate global chrominance noise reduction settings.
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!TP_DIRPYRDENOISE_CHROMINANCE_METHOD_TOOLTIP;Manual\nActs on the full image.\nYou control the noise reduction settings manually.\n\nAutomatic global\nActs on the full image.\n9 zones are used to calculate a global chrominance noise reduction setting.\n\nAutomatic multi-zones\nNo preview - works only during saving, but using the "Preview" method by matching the tile size and center to the preview size and center you can get an idea of the expected results.\nThe image is divided into tiles (about 10 to 70 depending on image size) and each tile receives its own chrominance noise reduction settings.\n\nPreview\nActs on the whole image.\nThe part of the image visible in the preview is used to calculate global chrominance noise reduction settings.
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!TP_DIRPYRDENOISE_CHROMINANCE_PMZ;Preview multi-zones
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!TP_DIRPYRDENOISE_CHROMINANCE_PREVIEW;Preview
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!TP_DIRPYRDENOISE_CHROMINANCE_PREVIEWRESIDUAL_INFO_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the preview after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
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!TP_DIRPYRDENOISE_CHROMINANCE_PREVIEW_INFO;Preview size=%1, Center: Px=%2 Py=%3
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!TP_DIRPYRDENOISE_CHROMINANCE_PREVIEW_NOISEINFO;Preview noise: Mean=%1 High=%2
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!TP_DIRPYRDENOISE_CHROMINANCE_PREVIEW_NOISEINFO_EMPTY;Preview noise: Mean= - High= -
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!TP_DIRPYRDENOISE_CHROMINANCE_PREVIEW_TILEINFO;Tile size=%1, Center: Tx=%2 Ty=%3
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!TP_DIRPYRDENOISE_LABEL;Noise Reduction
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!TP_DIRPYRDENOISE_LUMINANCE_CONTROL;Luminance control
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!TP_DIRPYRDENOISE_LUMINANCE_FRAME;Luminance
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!TP_DIRPYRDENOISE_MAIN_COLORSPACE_LAB;L*a*b*
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!TP_DIRPYRDENOISE_MEDIAN_METHOD_CHROMINANCE;Chroma only
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!TP_DIRPYRDENOISE_MEDIAN_METHOD_WEIGHTED;Weighted L* (little) + a*b* (normal)
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!TP_DIRPYRDENOISE_MEDIAN_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
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!TP_DIRPYRDENOISE_MEDIAN_TYPE_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
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!TP_DIRPYRDENOISE_SLI;Slider
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!TP_DIRPYRDENOISE_TILELABEL;Tile size=%1, Center: Tx=%2 Ty=%3
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!TP_DIRPYRDENOISE_TYPE_3X3;3×3
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!TP_DIRPYRDENOISE_TYPE_3X3SOFT;3×3 soft
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!TP_DIRPYRDENOISE_TYPE_5X5;5×5
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!TP_DIRPYRDENOISE_TYPE_5X5SOFT;5×5 soft
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!TP_DIRPYRDENOISE_TYPE_7X7;7×7
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!TP_DIRPYRDENOISE_TYPE_9X9;9×9
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!TP_DIRPYREQUALIZER_ARTIF;Reduce artifacts
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!TP_DISTORTION_AUTO_TIP;Automatically corrects lens distortion in raw files by matching it against the embedded JPEG image if one exists and has had its lens disortion auto-corrected by the camera.
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!TP_EPD_GAMMA;Gamma
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@@ -1884,6 +1883,10 @@ ZOOMPANEL_ZOOMOUT;Oddal\nSkrót: <b>-</b>
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!TP_LOCALCONTRAST_LABEL;Local Contrast
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!TP_LOCALCONTRAST_LIGHTNESS;Lightness level
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!TP_LOCALCONTRAST_RADIUS;Radius
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!TP_METADATA_EDIT;Apply modifications
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!TP_METADATA_MODE;Metadata copy mode
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!TP_METADATA_STRIP;Strip all metadata
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!TP_METADATA_TUNNEL;Copy unchanged
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!TP_NEUTRAL;Reset
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!TP_PRSHARPENING_LABEL;Post-Resize Sharpening
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!TP_PRSHARPENING_TOOLTIP;Sharpens the image after resizing. Only works when the "Lanczos" resizing method is used. It is impossible to preview the effects of this tool. See RawPedia for usage instructions.
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