Revision of Noise Reduction labels

Revised all Noise Reduction labels, now they are grouped by the sub-tool
they correspond to and are easier to translate by those who don't know
how to search through the code.
Used generic labels where possible (curve, slider).
Renamed "Quality" to "Mode", and "Method" to "Color space".
Closes #3854
This commit is contained in:
Morgan Hardwood
2017-12-31 17:42:30 +01:00
parent 4c3e7b8efa
commit 431d134202
31 changed files with 2020 additions and 1959 deletions

View File

@@ -390,7 +390,6 @@ HISTORY_MSG_169;L*a*b* - Krzywa CH
HISTORY_MSG_170;Jaskrawość - Krzywa HH
HISTORY_MSG_171;L*a*b* - Krzywa LC
HISTORY_MSG_172;L*a*b* - Ogranicz LC
HISTORY_MSG_173;RS - Szczegóły luminancji
HISTORY_MSG_174;CIECAM02
HISTORY_MSG_175;CAM02 - Adaptacja CAT02
HISTORY_MSG_176;CAM02 - Otoczenie
@@ -420,7 +419,6 @@ HISTORY_MSG_199;CAM02 - Histogramy wyjściowe
HISTORY_MSG_200;CAMO2 - Tone mapping
HISTORY_MSG_201;RS - Chrominancja - R&G
HISTORY_MSG_202;RS - Chrominancja - B&Y
HISTORY_MSG_203;RS - Metoda
HISTORY_MSG_204;Kroki poprawy LMMSE
HISTORY_MSG_205;CAM02 - Gorące/uszkodzone px
HISTORY_MSG_206;CAT02 - Auto luminancja sceny
@@ -472,7 +470,6 @@ HISTORY_MSG_252;KwgPS - Odcienie skóry
HISTORY_MSG_253;KwgPS - Redukcja błędów
HISTORY_MSG_254;KwgPS - Odcienie skóry
HISTORY_MSG_255;RS - Filtr mediana
HISTORY_MSG_256;RS - Wielkość okna mediana
HISTORY_MSG_257;Koloryzacja
HISTORY_MSG_258;Koloryzacja - Kolor
HISTORY_MSG_259;Koloryzacja - Przezroczystość
@@ -513,7 +510,6 @@ HISTORY_MSG_293;Symulacja Kliszy
HISTORY_MSG_294;Symulacja Kliszy - Siła
HISTORY_MSG_295;Symulacja Kliszy - Klisza
HISTORY_MSG_296;RS - Modulacja luminancji
HISTORY_MSG_297;RS - Jakość
HISTORY_MSG_298;Filtrowanie martwych pikseli
HISTORY_NEWSNAPSHOT;Nowa migawka
HISTORY_NEWSNAPSHOT_TOOLTIP;Skrót: <b>Alt-s</b>
@@ -1081,33 +1077,32 @@ TP_DARKFRAME_LABEL;Czarna klatka
TP_DEFRINGE_LABEL;Usuwanie widma
TP_DEFRINGE_RADIUS;Promień
TP_DEFRINGE_THRESHOLD;Próg
TP_DIRPYRDENOISE_BLUE;Chrominancja - Błękit-żółć
TP_DIRPYRDENOISE_CHROMA;Chrominancja - Główna
TP_DIRPYRDENOISE_CURVEEDITOR_L_TOOLTIP;Moduluje działanie usuwania szumów luminancji
TP_DIRPYRDENOISE_CHROMINANCE_BLUEYELLOW;Chrominancja - Błękit-żółć
TP_DIRPYRDENOISE_CHROMINANCE_MASTER;Chrominancja - Główna
TP_DIRPYRDENOISE_CHROMINANCE_REDGREEN;Chrominancja - Czerwień-zieleń
TP_DIRPYRDENOISE_ENH;Tryb ulepszony
TP_DIRPYRDENOISE_ENH_TOOLTIP;Ulepsza jakość usuwania szumów kosztem około 20% wzrostu czasu przetwarzania.
TP_DIRPYRDENOISE_GAMMA;Gamma
TP_DIRPYRDENOISE_GAMMA_TOOLTIP;Gamma skupia siłę redukcji szumów na danym predziale zakresu tonalnego. Mniejsze wartości gamma powodują skupienie na ciemniejszych barwach, natomiast większe wartości rozciągną zakres działania również na barwy jasne.
TP_DIRPYRDENOISE_LABEL;Redukcja szumu
TP_DIRPYRDENOISE_LABM;L*a*b*
TP_DIRPYRDENOISE_LCURVE;Krzywa luminancji
TP_DIRPYRDENOISE_LDETAIL;Szczegółowość luminancji
TP_DIRPYRDENOISE_LM;Tylko luminancja
TP_DIRPYRDENOISE_LUMA;Luminacja
TP_DIRPYRDENOISE_MED;Filtr Mediana
TP_DIRPYRDENOISE_MEDMETHOD;Metoda mediana
TP_DIRPYRDENOISE_MEDTYPE;Rodzaj mediana
TP_DIRPYRDENOISE_METHOD;Metoda
TP_DIRPYRDENOISE_METHOD11;Jakość
TP_DIRPYRDENOISE_METHOD11_TOOLTIP;Jakość może zostać dopasowana do wzoru szumów. Ustawienie "wysoka" ulepsza odszumianie około 20% wzrostu czasu przetwarzania.
TP_DIRPYRDENOISE_METHOD_TOOLTIP;Dla obrazów raw można używać metody RGB oraz L*a*b*.\n\nDla obrazów nie-raw metoda L*a*b* zostanie użyta niezależnie od wyboru.
TP_DIRPYRDENOISE_METM_TOOLTIP;Przy użyciu metod "tylko luminancja" oraz "L*a*b*", filtrowanie mediana zostanie wykonane prosto po funkcji falki w procesie odszumiania.\nW trybie "RGB" filtrowanie to zostanie wykonana pod koniec calego procesu.
TP_DIRPYRDENOISE_PASSES;Liczba powtórzeń mediana
TP_DIRPYRDENOISE_RED;Chrominancja - Czerwień-zieleń
TP_DIRPYRDENOISE_RGB;RGB
TP_DIRPYRDENOISE_RGBM;RGB
TP_DIRPYRDENOISE_SHAL;Standardowa
TP_DIRPYRDENOISE_SHALBI;Wysoka
TP_DIRPYRDENOISE_LUMINANCE_CURVE;Krzywa luminancji
TP_DIRPYRDENOISE_LUMINANCE_DETAIL;Szczegółowość luminancji
TP_DIRPYRDENOISE_LUMINANCE_SMOOTHING;Luminacja
TP_DIRPYRDENOISE_MAIN_COLORSPACE;Metoda
TP_DIRPYRDENOISE_MAIN_COLORSPACE_LABEL;Redukcja szumu
TP_DIRPYRDENOISE_MAIN_COLORSPACE_RGB;RGB
TP_DIRPYRDENOISE_MAIN_COLORSPACE_TOOLTIP;Dla obrazów raw można używać metody RGB oraz L*a*b*.\n\nDla obrazów nie-raw metoda L*a*b* zostanie użyta niezależnie od wyboru.
TP_DIRPYRDENOISE_MAIN_GAMMA;Gamma
TP_DIRPYRDENOISE_MAIN_GAMMA_TOOLTIP;Gamma skupia siłę redukcji szumów na danym predziale zakresu tonalnego. Mniejsze wartości gamma powodują skupienie na ciemniejszych barwach, natomiast większe wartości rozciągną zakres działania również na barwy jasne.
TP_DIRPYRDENOISE_MAIN_MODE;Jakość
TP_DIRPYRDENOISE_MAIN_MODE_AGGRESSIVE;Wysoka
TP_DIRPYRDENOISE_MAIN_MODE_CONSERVATIVE;Standardowa
TP_DIRPYRDENOISE_MAIN_MODE_TOOLTIP;Jakość może zostać dopasowana do wzoru szumów. Ustawienie "wysoka" ulepsza odszumianie około 20% wzrostu czasu przetwarzania.
TP_DIRPYRDENOISE_MEDIAN_METHOD;Metoda mediana
TP_DIRPYRDENOISE_MEDIAN_METHOD_LAB;L*a*b*
TP_DIRPYRDENOISE_MEDIAN_METHOD_LABEL;Filtr Mediana
TP_DIRPYRDENOISE_MEDIAN_METHOD_LUMINANCE;Tylko luminancja
TP_DIRPYRDENOISE_MEDIAN_METHOD_RGB;RGB
TP_DIRPYRDENOISE_MEDIAN_METHOD_TOOLTIP;Przy użyciu metod "tylko luminancja" oraz "L*a*b*", filtrowanie mediana zostanie wykonane prosto po funkcji falki w procesie odszumiania.\nW trybie "RGB" filtrowanie to zostanie wykonana pod koniec calego procesu.
TP_DIRPYRDENOISE_MEDIAN_PASSES;Liczba powtórzeń mediana
TP_DIRPYRDENOISE_MEDIAN_TYPE;Rodzaj mediana
TP_DIRPYREQUALIZER_ALGO;Zakres odcieni skóry
TP_DIRPYREQUALIZER_ALGO_TOOLTIP;-
TP_DIRPYREQUALIZER_HUESKIN;Odcień skóry
@@ -1489,8 +1484,13 @@ ZOOMPANEL_ZOOMOUT;Oddal\nSkrót: <b>-</b>
!GENERAL_APPLY;Apply
!GENERAL_ASIMAGE;As Image
!GENERAL_OPEN;Open
!GENERAL_SLIDER;Slider
!GIMP_PLUGIN_INFO;Welcome to the RawTherapee GIMP plugin!\nOnce you are done editing, simply close the main RawTherapee window and the image will be automatically imported in GIMP.
!HISTORY_MSG_166;Exposure - Reset
!HISTORY_MSG_173;NR - Detail recovery
!HISTORY_MSG_203;NR - Color space
!HISTORY_MSG_256;NR - Median - Type
!HISTORY_MSG_297;NR - Mode
!HISTORY_MSG_299;NR - Chrominance curve
!HISTORY_MSG_300;-
!HISTORY_MSG_301;NR - Luma control
@@ -1675,6 +1675,7 @@ ZOOMPANEL_ZOOMOUT;Oddal\nSkrót: <b>-</b>
!HISTORY_MSG_LOCALCONTRAST_ENABLED;Local Contrast
!HISTORY_MSG_LOCALCONTRAST_LIGHTNESS;Local Contrast - Lightness
!HISTORY_MSG_LOCALCONTRAST_RADIUS;Local Contrast - Radius
!HISTORY_MSG_METADATA_MODE;Metadata copy mode
!IPTCPANEL_CATEGORYHINT;Identifies the subject of the image in the opinion of the provider.
!IPTCPANEL_CITYHINT;Enter the name of the city pictured in this image.
!IPTCPANEL_COPYRIGHT;Copyright notice
@@ -1740,6 +1741,7 @@ ZOOMPANEL_ZOOMOUT;Oddal\nSkrót: <b>-</b>
!PREFERENCES_DAUB_LABEL;Use Daubechies D6 wavelets instead of D4
!PREFERENCES_DAUB_TOOLTIP;The Noise Reduction and Wavelet Levels tools use a Debauchies mother wavelet. If you choose D6 instead of D4 you increase the number of orthogonal Daubechies coefficients and probably increase quality of small-scale levels. There is no memory or processing time difference between the two.
!PREFERENCES_DIRECTORIES;Directories
!PREFERENCES_EDITORCMDLINE;Custom command line
!PREFERENCES_EXPAUT;Expert
!PREFERENCES_FSTRIP_SAME_THUMB_HEIGHT;Same thumbnail height between the Filmstrip and the File Browser
!PREFERENCES_FSTRIP_SAME_THUMB_HEIGHT_HINT;Having separate thumbnail size will require more processing time each time you'll switch between the single Editor tab and the File Browser.
@@ -1827,41 +1829,38 @@ ZOOMPANEL_ZOOMOUT;Oddal\nSkrót: <b>-</b>
!TP_CROP_GTHARMMEANS;Harmonic Means
!TP_CROP_GTTRIANGLE1;Golden Triangles 1
!TP_CROP_GTTRIANGLE2;Golden Triangles 2
!TP_DIRPYRDENOISE_3X3;3×3
!TP_DIRPYRDENOISE_3X3_SOFT;3×3 soft
!TP_DIRPYRDENOISE_5X5;5×5
!TP_DIRPYRDENOISE_5X5_SOFT;5×5 soft
!TP_DIRPYRDENOISE_7X7;7×7
!TP_DIRPYRDENOISE_9X9;9×9
!TP_DIRPYRDENOISE_ABM;Chroma only
!TP_DIRPYRDENOISE_AUT;Automatic global
!TP_DIRPYRDENOISE_AUTO;Automatic global
!TP_DIRPYRDENOISE_AUTO_TOOLTIP;Try to evaluate chroma noise\nBe careful, this calculation is average, and is quite subjective !
!TP_DIRPYRDENOISE_C2TYPE_TOOLTIP;Manual\nActs on the full image.\nYou control the noise reduction settings manually.\n\nAutomatic global\nActs on the full image.\n9 zones are used to calculate a global chrominance noise reduction setting.\n\nPreview\nActs on the whole image.\nThe part of the image visible in the preview is used to calculate global chrominance noise reduction settings.
!TP_DIRPYRDENOISE_CCCURVE;Chrominance curve
!TP_DIRPYRDENOISE_CHROMAFR;Chrominance
!TP_DIRPYRDENOISE_CTYPE;Method
!TP_DIRPYRDENOISE_CTYPE_TOOLTIP;Manual\nActs on the full image.\nYou control the noise reduction settings manually.\n\nAutomatic global\nActs on the full image.\n9 zones are used to calculate a global chrominance noise reduction setting.\n\nAutomatic multi-zones\nNo preview - works only during saving, but using the "Preview" method by matching the tile size and center to the preview size and center you can get an idea of the expected results.\nThe image is divided into tiles (about 10 to 70 depending on image size) and each tile receives its own chrominance noise reduction settings.\n\nPreview\nActs on the whole image.\nThe part of the image visible in the preview is used to calculate global chrominance noise reduction settings.
!TP_DIRPYRDENOISE_CUR;Curve
!TP_DIRPYRDENOISE_CURVEEDITOR_CC;Chroma
!TP_DIRPYRDENOISE_CURVEEDITOR_CC_TOOLTIP;Increase (multiply) the value of all chrominance sliders.\nThis curve lets you adjust the strength of chromatic noise reduction as a function of chromaticity, for instance to increase the action in areas of low saturation and to decrease it in those of high saturation.
!TP_DIRPYRDENOISE_LAB;L*a*b*
!TP_DIRPYRDENOISE_LPLABM;Weighted L* (little) + a*b* (normal)
!TP_DIRPYRDENOISE_LTYPE;Luminance control
!TP_DIRPYRDENOISE_LUMAFR;Luminance
!TP_DIRPYRDENOISE_MAN;Manual
!TP_DIRPYRDENOISE_MANU;Manual
!TP_DIRPYRDENOISE_MET_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_NOISELABEL;Preview noise: Mean=%1 High=%2
!TP_DIRPYRDENOISE_NOISELABELEMPTY;Preview noise: Mean= - High= -
!TP_DIRPYRDENOISE_NRESID_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the <b>preview</b> after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
!TP_DIRPYRDENOISE_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
!TP_DIRPYRDENOISE_PON;Auto multi-zones
!TP_DIRPYRDENOISE_PRE;Preview multi-zones
!TP_DIRPYRDENOISE_PREV;Preview
!TP_DIRPYRDENOISE_PREVLABEL;Preview size=%1, Center: Px=%2 Py=%3
!TP_DIRPYRDENOISE_CHROMINANCE_AMZ;Auto multi-zones
!TP_DIRPYRDENOISE_CHROMINANCE_AUTOGLOBAL;Automatic global
!TP_DIRPYRDENOISE_CHROMINANCE_AUTOGLOBAL_TOOLTIP;Try to evaluate chroma noise\nBe careful, this calculation is average, and is quite subjective !
!TP_DIRPYRDENOISE_CHROMINANCE_CURVE;Chrominance curve
!TP_DIRPYRDENOISE_CHROMINANCE_CURVE_TOOLTIP;Increase (multiply) the value of all chrominance sliders.\nThis curve lets you adjust the strength of chromatic noise reduction as a function of chromaticity, for instance to increase the action in areas of low saturation and to decrease it in those of high saturation.
!TP_DIRPYRDENOISE_CHROMINANCE_FRAME;Chrominance
!TP_DIRPYRDENOISE_CHROMINANCE_MANUAL;Manual
!TP_DIRPYRDENOISE_CHROMINANCE_METHOD;Method
!TP_DIRPYRDENOISE_CHROMINANCE_METHODADVANCED_TOOLTIP;Manual\nActs on the full image.\nYou control the noise reduction settings manually.\n\nAutomatic global\nActs on the full image.\n9 zones are used to calculate a global chrominance noise reduction setting.\n\nPreview\nActs on the whole image.\nThe part of the image visible in the preview is used to calculate global chrominance noise reduction settings.
!TP_DIRPYRDENOISE_CHROMINANCE_METHOD_TOOLTIP;Manual\nActs on the full image.\nYou control the noise reduction settings manually.\n\nAutomatic global\nActs on the full image.\n9 zones are used to calculate a global chrominance noise reduction setting.\n\nAutomatic multi-zones\nNo preview - works only during saving, but using the "Preview" method by matching the tile size and center to the preview size and center you can get an idea of the expected results.\nThe image is divided into tiles (about 10 to 70 depending on image size) and each tile receives its own chrominance noise reduction settings.\n\nPreview\nActs on the whole image.\nThe part of the image visible in the preview is used to calculate global chrominance noise reduction settings.
!TP_DIRPYRDENOISE_CHROMINANCE_PMZ;Preview multi-zones
!TP_DIRPYRDENOISE_CHROMINANCE_PREVIEW;Preview
!TP_DIRPYRDENOISE_CHROMINANCE_PREVIEWRESIDUAL_INFO_TOOLTIP;Displays the remaining noise levels of the part of the image visible in the preview after wavelet.\n\n>300 Very noisy\n100-300 Noisy\n50-100 A little noisy\n<50 Very low noise\n\nBeware, the values will differ between RGB and L*a*b* mode. The RGB values are less accurate because the RGB mode does not completely separate luminance and chrominance.
!TP_DIRPYRDENOISE_CHROMINANCE_PREVIEW_INFO;Preview size=%1, Center: Px=%2 Py=%3
!TP_DIRPYRDENOISE_CHROMINANCE_PREVIEW_NOISEINFO;Preview noise: Mean=%1 High=%2
!TP_DIRPYRDENOISE_CHROMINANCE_PREVIEW_NOISEINFO_EMPTY;Preview noise: Mean= - High= -
!TP_DIRPYRDENOISE_CHROMINANCE_PREVIEW_TILEINFO;Tile size=%1, Center: Tx=%2 Ty=%3
!TP_DIRPYRDENOISE_LABEL;Noise Reduction
!TP_DIRPYRDENOISE_LUMINANCE_CONTROL;Luminance control
!TP_DIRPYRDENOISE_LUMINANCE_FRAME;Luminance
!TP_DIRPYRDENOISE_MAIN_COLORSPACE_LAB;L*a*b*
!TP_DIRPYRDENOISE_MEDIAN_METHOD_CHROMINANCE;Chroma only
!TP_DIRPYRDENOISE_MEDIAN_METHOD_WEIGHTED;Weighted L* (little) + a*b* (normal)
!TP_DIRPYRDENOISE_MEDIAN_PASSES_TOOLTIP;Applying three median filter iterations with a 3×3 window size often leads to better results than using one median filter iteration with a 7×7 window size.
!TP_DIRPYRDENOISE_MEDIAN_TYPE_TOOLTIP;Apply a median filter of the desired window size. The larger the window's size, the longer it takes.\n\n3×3 soft: treats 5 pixels in a 3×3 pixel window.\n3×3: treats 9 pixels in a 3×3 pixel window.\n5×5 soft: treats 13 pixels in a 5×5 pixel window.\n5×5: treats 25 pixels in a 5×5 pixel window.\n7×7: treats 49 pixels in a 7×7 pixel window.\n9×9: treats 81 pixels in a 9×9 pixel window.\n\nSometimes it is possible to achieve higher quality running several iterations with a smaller window size than one iteration with a larger one.
!TP_DIRPYRDENOISE_SLI;Slider
!TP_DIRPYRDENOISE_TILELABEL;Tile size=%1, Center: Tx=%2 Ty=%3
!TP_DIRPYRDENOISE_TYPE_3X3;3×3
!TP_DIRPYRDENOISE_TYPE_3X3SOFT;3×3 soft
!TP_DIRPYRDENOISE_TYPE_5X5;5×5
!TP_DIRPYRDENOISE_TYPE_5X5SOFT;5×5 soft
!TP_DIRPYRDENOISE_TYPE_7X7;7×7
!TP_DIRPYRDENOISE_TYPE_9X9;9×9
!TP_DIRPYREQUALIZER_ARTIF;Reduce artifacts
!TP_DISTORTION_AUTO_TIP;Automatically corrects lens distortion in raw files by matching it against the embedded JPEG image if one exists and has had its lens disortion auto-corrected by the camera.
!TP_EPD_GAMMA;Gamma
@@ -1884,6 +1883,10 @@ ZOOMPANEL_ZOOMOUT;Oddal\nSkrót: <b>-</b>
!TP_LOCALCONTRAST_LABEL;Local Contrast
!TP_LOCALCONTRAST_LIGHTNESS;Lightness level
!TP_LOCALCONTRAST_RADIUS;Radius
!TP_METADATA_EDIT;Apply modifications
!TP_METADATA_MODE;Metadata copy mode
!TP_METADATA_STRIP;Strip all metadata
!TP_METADATA_TUNNEL;Copy unchanged
!TP_NEUTRAL;Reset
!TP_PRSHARPENING_LABEL;Post-Resize Sharpening
!TP_PRSHARPENING_TOOLTIP;Sharpens the image after resizing. Only works when the "Lanczos" resizing method is used. It is impossible to preview the effects of this tool. See RawPedia for usage instructions.