Changed "highlight compression" slider directionality to comport with prior versions of RT3, and relabelled it "Highlight rolloff" for descriptive accuracy.
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@@ -597,7 +597,7 @@ TP_EXPOSURE_AUTOLEVELS;Auto Levels
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TP_EXPOSURE_BLACKLEVEL;Black
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TP_EXPOSURE_BRIGHTNESS;Brightness
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TP_EXPOSURE_CLIP;Clip
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TP_EXPOSURE_COMPRHIGHLIGHTS;Highlight compression
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TP_EXPOSURE_COMPRHIGHLIGHTS;Highlight rolloff
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TP_EXPOSURE_COMPRSHADOWS;Shadow compression
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TP_EXPOSURE_CONTRAST;Contrast
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TP_EXPOSURE_CURVEEDITOR;Tone Curve
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@@ -735,7 +735,7 @@ void CurveFactory::complexCurve (double ecomp, double black, double hlcompr, dou
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float shoulderx = toex+(1-toey)/a;//point in x at which line of slope a starting at toe point reaches y=1
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float shouldery;
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if (shoulderx<1) {
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shouldery = MAX(2*toey, 1-(1-shoulderx)*(1-hlcompr/100.0));
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shouldery = MAX(2*toey, 1-(1-shoulderx)*(hlcompr/200.0));
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shoulderx = shoulderx - (1-shouldery)/a;
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} else {
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shoulderx = 1;
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@@ -749,13 +749,14 @@ void CurveFactory::complexCurve (double ecomp, double black, double hlcompr, dou
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basecurvePoints.push_back(toey); //value at toe point
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if (toex<1) {
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basecurvePoints.push_back(0.25*toex+0.75*shoulderx); //toe point
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basecurvePoints.push_back(0.25*toey+0.75*shouldery); //value at toe point
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//add a point along the line between the toe point and shoulder point
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basecurvePoints.push_back(0.25*toex+0.75*shoulderx); //mid point
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basecurvePoints.push_back(0.25*toey+0.75*shouldery); //value at mid point
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basecurvePoints.push_back(shoulderx); //shoulder point
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basecurvePoints.push_back(shouldery); //value at shoulder point
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if (shoulderx<1) {
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basecurvePoints.push_back(1); // white point
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basecurvePoints.push_back(1-0.5*(1-shoulderx)*(1-hlcompr/100.0)); // white point
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basecurvePoints.push_back(1); // value at white point
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}
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}
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