further fixes to ensure smooth transitions to clipped colours
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@@ -45,6 +45,16 @@ namespace rtengine
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class ToneCurve;
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class ColorAppearance;
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template <typename T>
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void setUnlessOOG(T &r, T &g, T &b, const T &rr, const T &gg, const T &bb)
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{
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if (!OOG(r) || !OOG(g) || !OOG(b)) {
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r = rr;
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g = gg;
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b = bb;
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}
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}
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namespace curves {
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inline void setLutVal(const LUTf &lut, float &val)
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@@ -60,6 +70,21 @@ inline void setLutVal(const LUTf &lut, float &val)
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}
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}
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inline void setLutVal(const LUTf &lut, float &rval, float &gval, float &bval)
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{
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if (!OOG(rval) || !OOG(gval) || !OOG(bval)) {
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rval = lut[std::max(rval, 0.f)];
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gval = lut[std::max(rval, 0.f)];
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bval = lut[std::max(rval, 0.f)];
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} else {
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setLutVal(lut, rval);
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setLutVal(lut, gval);
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setLutVal(lut, bval);
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}
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}
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inline void setLutVal(float &val, float lutval, float maxval)
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{
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if (!OOG(val)) {
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@@ -69,6 +94,7 @@ inline void setLutVal(float &val, float lutval, float maxval)
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}
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}
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} // namespace curves
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class CurveFactory
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@@ -907,9 +933,7 @@ inline void StandardToneCurve::Apply (float& r, float& g, float& b) const
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assert (lutToneCurve);
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curves::setLutVal(lutToneCurve, r);
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curves::setLutVal(lutToneCurve, g);
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curves::setLutVal(lutToneCurve, b);
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curves::setLutVal(lutToneCurve, r, g, b);
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}
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inline void StandardToneCurve::BatchApply(
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@@ -936,9 +960,7 @@ inline void StandardToneCurve::BatchApply(
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break;
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#endif
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}
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curves::setLutVal(lutToneCurve, r[i]);
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curves::setLutVal(lutToneCurve, g[i]);
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curves::setLutVal(lutToneCurve, b[i]);
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curves::setLutVal(lutToneCurve, r[i], g[i], b[i]);
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i++;
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}
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@@ -946,7 +968,7 @@ inline void StandardToneCurve::BatchApply(
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float tmpr[4] ALIGNED16;
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float tmpg[4] ALIGNED16;
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float tmpb[4] ALIGNED16;
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float mv = lutToneCurve[MAXVALF];
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// float mv = lutToneCurve[MAXVALF];
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for (; i + 3 < end; i += 4) {
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__m128 r_val = LVF(r[i]);
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__m128 g_val = LVF(g[i]);
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@@ -955,17 +977,16 @@ inline void StandardToneCurve::BatchApply(
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STVF(tmpg[0], lutToneCurve[g_val]);
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STVF(tmpb[0], lutToneCurve[b_val]);
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for (int j = 0; j < 4; ++j) {
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curves::setLutVal(r[i+j], tmpr[j], mv);
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curves::setLutVal(g[i+j], tmpg[j], mv);
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curves::setLutVal(b[i+j], tmpb[j], mv);
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setUnlessOOG(r[i+j], g[i+j], b[i+j], tmpr[j], tmpg[j], tmpb[j]);
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// curves::setLutVal(r[i+j], tmpr[j], mv);
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// curves::setLutVal(g[i+j], tmpg[j], mv);
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// curves::setLutVal(b[i+j], tmpb[j], mv);
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}
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}
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// Remainder in non-SSE.
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for (; i < end; ++i) {
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curves::setLutVal(lutToneCurve, r[i]);
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curves::setLutVal(lutToneCurve, g[i]);
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curves::setLutVal(lutToneCurve, b[i]);
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curves::setLutVal(lutToneCurve, r[i], g[i], b[i]);
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}
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#endif
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}
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@@ -1003,9 +1024,7 @@ inline void AdobeToneCurve::Apply (float& ir, float& ig, float& ib) const
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}
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}
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setUnlessOOG(ir, r);
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setUnlessOOG(ig, g);
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setUnlessOOG(ib, b);
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setUnlessOOG(ir, ig, ib, r, g, b);
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}
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inline void AdobeToneCurve::RGBTone (float& r, float& g, float& b) const
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@@ -1034,9 +1053,7 @@ inline void LuminanceToneCurve::Apply(float &ir, float &ig, float &ib) const
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g = LIM<float>(g * coef, 0.f, 65535.f);
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b = LIM<float>(b * coef, 0.f, 65535.f);
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setUnlessOOG(ir, r);
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setUnlessOOG(ig, g);
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setUnlessOOG(ib, b);
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setUnlessOOG(ir, ig, ib, r, g, b);
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}
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inline float WeightedStdToneCurve::Triangle(float a, float a1, float b) const
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@@ -1094,9 +1111,7 @@ inline void WeightedStdToneCurve::Apply (float& ir, float& ig, float& ib) const
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g = CLIP<float>(g1 * 0.25f + g2 * 0.50f + g3 * 0.25f);
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b = CLIP<float>(b1 * 0.25f + b2 * 0.25f + b3 * 0.50f);
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setUnlessOOG(ir, r);
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setUnlessOOG(ig, g);
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setUnlessOOG(ib, b);
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setUnlessOOG(ir, ig, ib, r, g, b);
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}
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inline void WeightedStdToneCurve::BatchApply(const size_t start, const size_t end, float *r, float *g, float *b) const {
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@@ -1154,9 +1169,7 @@ inline void WeightedStdToneCurve::BatchApply(const size_t start, const size_t en
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STVF(tmpg[0], LIMV(g1 * zd25v + g2 * zd5v + g3 * zd25v, ZEROV, c65535v));
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STVF(tmpb[0], LIMV(b1 * zd25v + b2 * zd25v + b3 * zd5v, ZEROV, c65535v));
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for (int j = 0; j < 4; ++j) {
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setUnlessOOG(r[i+j], tmpr[j]);
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setUnlessOOG(g[i+j], tmpg[j]);
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setUnlessOOG(b[i+j], tmpb[j]);
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setUnlessOOG(r[i+j], g[i+j], b[i+j], tmpr[j], tmpg[j], tmpb[j]);
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}
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}
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@@ -1201,9 +1214,7 @@ inline void SatAndValueBlendingToneCurve::Apply (float& ir, float& ig, float& ib
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}
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Color::hsv2rgbdcp(h, s, v + dV, r, g, b);
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setUnlessOOG(ir, r);
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setUnlessOOG(ig, g);
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setUnlessOOG(ib, b);
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setUnlessOOG(ir, ig, ib, r, g, b);
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}
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}
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