Issue 2594: My kingdom for more wavelets - various speedups, memory reductions, GUI changes and level numbering PP3 change.
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@@ -287,11 +287,11 @@ class ImProcFunctions {
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void Tile_calc (int tilesize, int overlap, int kall, int imwidth, int imheight, int &numtiles_W, int &numtiles_H, int &tilewidth, int &tileheight, int &tileWskip, int &tileHskip);
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void ip_wavelet(LabImage * lab, LabImage * dst, int kall, const procparams::WaveletParams & waparams, const WavCurve & wavCLVCcurve, const WavOpacityCurveRG & waOpacityCurveRG, const WavOpacityCurveBY & waOpacityCurveBY, int skip);
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void WaveletcontAllL(LabImage * lab, float **varhue, float **varchrom, wavelet_decomposition &WaveletCoeffs_L,
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struct cont_params cp);
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struct cont_params cp, int skip);
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void WaveletcontAllAB(LabImage * lab, float **varhue, float **varchrom, wavelet_decomposition &WaveletCoeffs_a,
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struct cont_params cp, const bool useChannelA);
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void ContAllL (LabImage * lab, float **varhue, float **varchrom, float ** WavCoeffs_L, float * WavCoeffs_L0, int level, int dir, struct cont_params cp,
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int W_L, int H_L);
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int W_L, int H_L, int skip);
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void ContAllAB (LabImage * lab, float **varhue, float **varchrom, float ** WavCoeffs_a, float * WavCoeffs_a0, int level, int dir, struct cont_params cp,
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int W_ab, int H_ab, const bool useChannelA);
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void Evaluate(wavelet_decomposition &WaveletCoeffs_L, wavelet_decomposition &WaveletCoeffs_a,
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