Add mask method

This commit is contained in:
Desmis
2015-11-12 08:58:07 +01:00
parent a1fd3d72b2
commit 44490e81ae
19 changed files with 750 additions and 28 deletions

View File

@@ -64,6 +64,20 @@ void SHMap::fillLuminance( Imagefloat * img, float **luminance, double lumi[3] )
}
void SHMap::fillLuminanceL( float ** L, float **luminance) // fill with luminance
{
#ifdef _OPENMP
#pragma omp parallel for
#endif
for (int i = 0; i < H; i++)
for (int j = 0; j < W; j++) {
luminance[i][j] = std::max(L[i][j], 0.f) ;//we can put here some enhancements Gamma, compression data,...
}
}
void SHMap::update (Imagefloat* img, double radius, double lumi[3], bool hq, int skip)
{
@@ -210,6 +224,154 @@ void SHMap::update (Imagefloat* img, double radius, double lumi[3], bool hq, int
}
void SHMap::updateL (float** L, double radius, bool hq, int skip)
{
if (!hq) {
fillLuminanceL( L, map);
#ifdef _OPENMP
#pragma omp parallel
#endif
{
gaussianBlur<float> (map, map, W, H, radius);
}
}
else
{
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//experimental dirpyr shmap
float thresh = (100.f * radius); //1000;
// set up range function
// calculate size of Lookup table. That's possible because from a value k for all i>=k rangefn[i] will be exp(-10)
// So we use this fact and the automatic clip of lut to reduce the size of lut and the number of calculations to fill the lut
// In past this lut had only integer precision with rangefn[i] = 0 for all i>=k
// We set the last element to a small epsilon 1e-15 instead of zero to avoid divisions by zero
const int lutSize = thresh * sqrtf(10.f) + 1;
thresh *= thresh;
LUTf rangefn(lutSize);
for (int i = 0; i < lutSize - 1; i++) {
rangefn[i] = xexpf(-min(10.f, (static_cast<float>(i) * i) / thresh )); //*intfactor;
}
rangefn[lutSize - 1] = 1e-15f;
// We need one temporary buffer
float ** buffer = allocArray<float> (W, H);
// the final result has to be in map
// for an even number of levels that means: map => buffer, buffer => map
// for an odd number of levels that means: buffer => map, map => buffer, buffer => map
// so let's calculate the number of levels first
// There are at least two levels
int numLevels = 2;
int scale = 2;
while (skip * scale < 16) {
scale *= 2;
numLevels++;
}
//printf("numlev=%d\n",numLevels);
float ** dirpyrlo[2];
if(numLevels & 1) { // odd number of levels, start with buffer
dirpyrlo[0] = buffer;
dirpyrlo[1] = map;
} else { // even number of levels, start with map
dirpyrlo[0] = map;
dirpyrlo[1] = buffer;
}
fillLuminanceL( L, dirpyrlo[0]);
scale = 1;
int level = 0;
int indx = 0;
dirpyr_shmap(dirpyrlo[indx], dirpyrlo[1 - indx], W, H, rangefn, level, scale );
scale *= 2;
level ++;
indx = 1 - indx;
while (skip * scale < 16) {
dirpyr_shmap(dirpyrlo[indx], dirpyrlo[1 - indx], W, H, rangefn, level, scale );
scale *= 2;
level ++;
indx = 1 - indx;
}
dirpyr_shmap(dirpyrlo[indx], dirpyrlo[1 - indx], W, H, rangefn, level, scale );
freeArray<float>(buffer, H);
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
/*
// anti-alias filtering the result
#ifdef _OPENMP
#pragma omp for
#endif
for (int i=0; i<H; i++)
for (int j=0; j<W; j++)
if (i>0 && j>0 && i<H-1 && j<W-1)
map[i][j] = (buffer[i-1][j-1]+buffer[i-1][j]+buffer[i-1][j+1]+buffer[i][j-1]+buffer[i][j]+buffer[i][j+1]+buffer[i+1][j-1]+buffer[i+1][j]+buffer[i+1][j+1])/9;
else
map[i][j] = buffer[i][j];
*/
}
// update average, minimum, maximum
double _avg = 0.0f; // use double precision to gain precision especially at systems with few cores and big pictures (error for 36 MPixel on single core was about 8% with float)
min_f = 65535;
max_f = 0;
#ifdef _OPENMP
#pragma omp parallel
#endif
{
float _min_f = 65535.0f;
float _max_f = 0.0f;
float _val;
#ifdef _OPENMP
#pragma omp for reduction(+:_avg) schedule(dynamic,16) nowait
#endif
for (int i = 0; i < H; i++)
for (int j = 0; j < W; j++) {
_val = map[i][j];
if (_val < _min_f) {
_min_f = _val;
}
if (_val > _max_f) {
_max_f = _val;
}
_avg += _val;
}
#ifdef _OPENMP
#pragma omp critical
#endif
{
if(_min_f < min_f ) {
min_f = _min_f;
}
if(_max_f > max_f ) {
max_f = _max_f;
}
}
}
_avg /= ((H) * (W));
avg = _avg;
}
void SHMap::forceStat (float max_, float min_, float avg_)
{