Add mask method
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@@ -36,6 +36,7 @@ public:
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~SHMap ();
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void update (Imagefloat* img, double radius, double lumi[3], bool hq, int skip);
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void updateL (float** L, double radius, bool hq, int skip);
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void forceStat (float max_, float min_, float avg_);
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private:
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@@ -43,6 +44,7 @@ private:
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bool multiThread;
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void fillLuminance( Imagefloat * img, float **luminance, double lumi[3] );
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void fillLuminanceL( float ** L, float **luminance );
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void dirpyr_shmap(float ** data_fine, float ** data_coarse, int width, int height, LUTf & rangefn, int level, int scale);
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};
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