pixelshift: speedup and new experimental ISO adaption
This commit is contained in:
@@ -169,18 +169,22 @@ void floodFill4Impl(int y, int x, int xStart, int xEnd, int yStart, int yEnd, ar
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auto yUp = y - 1, yDown = y + 1;
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bool lastXUp = false, lastXDown = false, firstXUp = false, firstXDown = false;
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mask[y][x] = 0;
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if(yUp >= yStart && mask[yUp][x] == 255) {
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coordStack.emplace(x, yUp);
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firstXUp = lastXUp = true;
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}
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if(yDown < yEnd && mask[yDown][x] == 255) {
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coordStack.emplace(x, yDown);
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firstXDown = lastXDown = true;
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}
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auto xr = x + 1;
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while(xr < xEnd && mask[y][xr] == 255) {
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mask[y][xr] = 0;
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if(yUp >= yStart && mask[yUp][xr] == 255) {
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if(!lastXUp) {
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coordStack.emplace(xr, yUp);
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@@ -189,6 +193,7 @@ void floodFill4Impl(int y, int x, int xStart, int xEnd, int yStart, int yEnd, ar
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} else {
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lastXUp = false;
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}
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if(yDown < yEnd && mask[yDown][xr] == 255) {
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if(!lastXDown) {
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coordStack.emplace(xr, yDown);
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@@ -197,14 +202,17 @@ void floodFill4Impl(int y, int x, int xStart, int xEnd, int yStart, int yEnd, ar
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} else {
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lastXDown = false;
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}
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xr++;
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}
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auto xl = x - 1;
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lastXUp = firstXUp;
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lastXDown = firstXDown;
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while(xl >= xStart && mask[y][xl] == 255) {
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mask[y][xl] = 0;
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if(yUp >= yStart && mask[yUp][xl] == 255) {
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if(!lastXUp) {
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coordStack.emplace(xl, yUp);
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@@ -213,6 +221,7 @@ void floodFill4Impl(int y, int x, int xStart, int xEnd, int yStart, int yEnd, ar
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} else {
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lastXUp = false;
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}
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if(yDown < yEnd && mask[yDown][xl] == 255) {
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if(!lastXDown) {
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coordStack.emplace(xl, yDown);
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@@ -221,8 +230,10 @@ void floodFill4Impl(int y, int x, int xStart, int xEnd, int yStart, int yEnd, ar
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} else {
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lastXDown = false;
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}
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xl--;
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}
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mask[y][x] = 0;
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}
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}
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@@ -235,12 +246,18 @@ void floodFill4(int xStart, int xEnd, int yStart, int yEnd, array2D<uint8_t> &ma
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std::stack<std::pair<uint16_t, uint16_t>, std::vector<std::pair<uint16_t, uint16_t>>> coordStack;
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#pragma omp for schedule(dynamic,128) nowait
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for(uint16_t i = yStart;i<yEnd;i++)
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for(uint16_t i = yStart; i < yEnd; i++)
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{
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floodFill4Impl(i, xStart, xStart, xEnd, yStart, yEnd, mask, coordStack);
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}
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#pragma omp for schedule(dynamic,128) nowait
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for(int16_t i = yEnd-1; i >= 0 ;i--)
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for(int16_t i = yEnd - 1; i >= 0 ; i--)
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{
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floodFill4Impl(i, xEnd - 1, xStart, xEnd, yStart, yEnd, mask, coordStack);
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}
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#pragma omp sections nowait
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{
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@@ -900,7 +917,8 @@ void RawImageSource::pixelshift(int winx, int winy, int winw, int winh, const RA
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const bool checkNonGreenAmaze = bayerParams.pixelShiftNonGreenAmaze;
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const bool checkNonGreenCross2 = bayerParams.pixelShiftNonGreenCross2;
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const bool checkGreen = bayerParams.pixelShiftGreen;
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const float redBlueWeight = bayerParams.pixelShiftRedBlueWeight;
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const float greenWeight = 2.f;
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const float redBlueWeight = bayerParams.pixelShiftRedBlueWeight + 1.f;
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const bool blurMap = bayerParams.pixelShiftBlur;
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const float sigma = bayerParams.pixelShiftSigma;
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const float threshold = bayerParams.pixelShiftSum;
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@@ -1077,8 +1095,13 @@ void RawImageSource::pixelshift(int winx, int winy, int winw, int winh, const RA
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}
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nRead *= pow(2.f, nreadIso);
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eperIsoModel *= pow(2.f, eperIso);
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eperIsoModel *= pow(2.f, eperIso * 0.5f);
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if(adaptive && experimental0) {
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eperIso = eperIsoModel * sqrtf(100.f / (rawWpCorrection * idata->getISOSpeed()));
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} else {
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eperIso = eperIsoModel * (100.f / (rawWpCorrection * idata->getISOSpeed()));
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}
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float eperIsoRed = eperIso / scale_mul[0];
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float eperIsoGreen = eperIso * scaleGreen;
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@@ -1128,8 +1151,16 @@ void RawImageSource::pixelshift(int winx, int winy, int winw, int winh, const RA
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array2D<float> psG1(winw + 32, winh);
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array2D<float> psG2(winw + 32, winh);
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array2D<float> psBlue(winw + 32, winh);
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array2D<float> psMask(winw, winh);
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// Fill the mask with value 1.0
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// We work in 1.0 to 2.0 range to avoid performance issues caused by denormal numbers in gaussian blur
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for(int i = 0; i < winh; ++i) {
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for(int j = 0; j < winw; ++j) {
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psMask[i][j] = 1.f;
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}
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}
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array2D<float> psMask(winw, winh, ARRAY2D_CLEAR_DATA);
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// fill channels psRed, psG1, psG2 and psBlue
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#ifdef _OPENMP
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#pragma omp parallel for schedule(dynamic,16)
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@@ -1165,11 +1196,17 @@ void RawImageSource::pixelshift(int winx, int winy, int winw, int winh, const RA
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}
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// now that the temporary planes are filled for easy access we do the motion detection
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int sum0 = 0;
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int sum1 = 0;
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int sum[2] = {0};
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float pixelcount = ((winh - (border + offsY) - (winy + border - offsY)) * (winw - (border + offsX) - (winx + border - offsX))) / 2.f;
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#ifdef _OPENMP
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#pragma omp parallel for reduction(+:sum0,sum1) schedule(dynamic,16)
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#pragma omp parallel
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#endif
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{
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int sumThr[2] = {0};
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#ifdef _OPENMP
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#pragma omp for schedule(dynamic,16) nowait
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#endif
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for(int i = winy + border - offsY; i < winh - (border + offsY); ++i) {
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@@ -1337,20 +1374,16 @@ void RawImageSource::pixelshift(int winx, int winy, int winw, int winh, const RA
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lastIndex ++;
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lastIndex = lastIndex == gridSize ? 0 : lastIndex;
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// increase motion detection dependent on brightness
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if(!adaptive) {
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// increase motion detection dependent on brightness
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korr = log2Lut[((int)(psG1[i][j] * scaleGreen)) >> 1];
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}
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if (gridMax > thresh - korr) {
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if(offset == 0) {
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sum0 ++;
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} else {
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sum1 ++;
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}
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sumThr[offset] ++;
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if(nOf3x3) {
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psMask[i][j] = 1.f;
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psMask[i][j] = greenWeight;
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} else if((offset == (frame & 1)) && checkNonGreenVertical) {
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if(frame > 1) {
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green[i + offsY][j + offsX] = blueRow ? psG1[i][j] : psG2[i][j];
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@@ -1368,13 +1401,15 @@ void RawImageSource::pixelshift(int winx, int winy, int winw, int winh, const RA
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j++;
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paintMotionMask(j + offsX, showMotion, (gridMax - thresh + korr) * blendFactor, showOnlyMask, greenDest, redDest, blueDest);
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}
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// do not set the motion pixel values. They have already been set by demosaicer or showMotion
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continue;
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}
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}
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}
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if(adaptive && checkNonGreenCross) {
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if(adaptive) {
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if(checkNonGreenCross) {
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// check red cross
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float redTop = psRed[i - 1][ j ];
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float redLeft = psRed[ i ][j - 1];
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@@ -1413,7 +1448,7 @@ void RawImageSource::pixelshift(int winx, int winy, int winw, int winh, const RA
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}
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}
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if(adaptive && checkNonGreenHorizontal) {
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if(checkNonGreenHorizontal) {
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float redLeft = psRed[ i ][j - 1];
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float redCentre = psRed[ i ][ j ];
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float redRight = psRed[ i ][j + 1];
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@@ -1459,7 +1494,7 @@ void RawImageSource::pixelshift(int winx, int winy, int winw, int winh, const RA
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}
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}
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if(adaptive && checkNonGreenVertical) {
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if(checkNonGreenVertical) {
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// check red vertically
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float redTop = psRed[i - 1][ j ];
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float redCentre = psRed[ i ][ j ];
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@@ -1507,7 +1542,7 @@ void RawImageSource::pixelshift(int winx, int winy, int winw, int winh, const RA
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}
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}
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if(adaptive && checkNonGreenAmaze) {
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if(checkNonGreenAmaze) {
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// check current pixel against amaze
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float redCentre = psRed[ i ][ j ];
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float redAmaze = red[i + offsY][j + offsX];
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@@ -1540,14 +1575,14 @@ void RawImageSource::pixelshift(int winx, int winy, int winw, int winh, const RA
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}
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}
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if(adaptive && checkNonGreenCross2) { // for green amaze
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if(checkNonGreenCross2) { // for green amaze
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float greenCentre = (psG1[ i ][ j ] + psG2[ i ][ j ]) / 2.f;
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float greenAmaze = green[i + offsY][j + offsX];
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float greenDiffAmaze = nonGreenDiff(greenCentre, greenAmaze, stddevFactorGreen, eperIsoGreen, nRead, prnu, showMotion);
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if(greenDiffAmaze > 0.f) {
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if(nOf3x3) {
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psMask[i][j] = 1.f;
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psMask[i][j] = greenWeight;
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} else {
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paintMotionMask(j + offsX, showMotion, greenDiffAmaze, showOnlyMask, greenDest, redDest, blueDest);
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}
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@@ -1556,23 +1591,24 @@ void RawImageSource::pixelshift(int winx, int winy, int winw, int winh, const RA
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}
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}
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if(adaptive && experimental0) { // for experiments
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// float green1Median, green2Median;
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// green1Median = median(psG1[ i - 1 ][ j - 1 ],psG1[ i - 1 ][ j + 1 ],psG1[ i ][ j ],psG1[ i + 1 ][ j -1 ],psG1[ i + 1 ][ j + 1 ]);
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// green2Median = median(psG2[ i - 1 ][ j - 1 ],psG2[ i - 1 ][ j + 1 ],psG2[ i ][ j ],psG2[ i + 1 ][ j -1 ],psG2[ i + 1 ][ j + 1 ]);
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// float greenDiffMedian = nonGreenDiff(green1Median, green2Median, stddevFactorGreen * 0.36f, eperIsoGreen, nRead, prnu, showMotion);
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//
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// if(greenDiffMedian > 0.f) {
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// if(nOf3x3) {
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// psMask[i][j] = 1.f;
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// } else {
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// paintMotionMask(j + offsX, showMotion, greenDiffMedian, showOnlyMask, greenDest, redDest, blueDest);
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// }
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//
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// continue;
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// }
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if(experimental0) { // for experiments
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// float green1Median, green2Median;
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// green1Median = median(psG1[ i - 1 ][ j - 1 ],psG1[ i - 1 ][ j + 1 ],psG1[ i ][ j ],psG1[ i + 1 ][ j -1 ],psG1[ i + 1 ][ j + 1 ]);
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// green2Median = median(psG2[ i - 1 ][ j - 1 ],psG2[ i - 1 ][ j + 1 ],psG2[ i ][ j ],psG2[ i + 1 ][ j -1 ],psG2[ i + 1 ][ j + 1 ]);
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// float greenDiffMedian = nonGreenDiff(green1Median, green2Median, stddevFactorGreen * 0.36f, eperIsoGreen, nRead, prnu, showMotion);
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//
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// if(greenDiffMedian > 0.f) {
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// if(nOf3x3) {
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// psMask[i][j] = 1.f;
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// } else {
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// paintMotionMask(j + offsX, showMotion, greenDiffMedian, showOnlyMask, greenDest, redDest, blueDest);
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// }
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//
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// continue;
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// }
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}
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}
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if(showMotion && showOnlyMask) { // we want only motion mask => paint areas without motion in pure black
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red[i + offsY][j + offsX] = green[i + offsY][j + offsX] = blue[i + offsY][j + offsX] = 0.f;
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@@ -1585,13 +1621,22 @@ void RawImageSource::pixelshift(int winx, int winy, int winw, int winh, const RA
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}
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}
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float percent0 = 100.f * sum0 / pixelcount;
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float percent1 = 100.f * sum1 / pixelcount;
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#ifdef _OPENMP
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#pragma omp critical
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#endif
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{
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sum[0] += sumThr[0];
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sum[1] += sumThr[0];
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}
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}
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float percent0 = 100.f * sum[0] / pixelcount;
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float percent1 = 100.f * sum[1] / pixelcount;
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std::cout << fileName << " : Green detections at stddev " << std::setprecision( 2 ) << bayerParams.pixelShiftStddevFactorGreen << " : Frame 1/3 : " << std::setprecision( 6 ) << sum0 << " (" << percent0 << "%)" << " Frame 2/4 : " << sum1 << " (" << percent1 << "%)" << std::endl;
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std::cout << fileName << " : Green detections at stddev " << std::setprecision( 2 ) << bayerParams.pixelShiftStddevFactorGreen << " : Frame 1/3 : " << std::setprecision( 6 ) << sum[0] << " (" << percent0 << "%)" << " Frame 2/4 : " << sum[1] << " (" << percent1 << "%)" << std::endl;
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if(adaptive && nOf3x3) {
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if(blurMap) {
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StopWatch Stop1("Blur");
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#pragma omp parallel
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{
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gaussianBlur(psMask, psMask, winw, winh, sigma);
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@@ -1611,14 +1656,14 @@ void RawImageSource::pixelshift(int winx, int winy, int winw, int winh, const RA
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for(int v = -1; v <= 1; v++) {
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for(int h = -1; h < 1; h++) {
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v3sum[1 + h] += psMask[i + v][j + h];
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v3sum[1 + h] += (psMask[i + v][j + h] - 1.f);
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}
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}
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float blocksum = v3sum[0] + v3sum[1];
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for(int voffset = 2; j < winw - (border + offsX); ++j, ++voffset) {
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float colSum = psMask[i - 1][j + 1] + psMask[i][j + 1] + psMask[i + 1][j + 1];
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float colSum = psMask[i - 1][j + 1] + psMask[i][j + 1] + psMask[i + 1][j + 1] - 3.f;
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voffset = voffset == 3 ? 0 : voffset; // faster than voffset %= 3;
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blocksum -= v3sum[voffset];
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blocksum += colSum;
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@@ -1640,26 +1685,31 @@ void RawImageSource::pixelshift(int winx, int winy, int winw, int winh, const RA
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for(int i = winy + border - offsY; i < winh - (border + offsY); ++i) {
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#ifdef __SSE2__
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if(!(showMotion && showOnlyMask) && smoothTransitions) {
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if(smoothFactor == 0.f) {
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for(int j = winx + border - offsX; j < winw - (border + offsX); ++j) {
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psMask[i][j] = 1.f;
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psMask[i][j] = greenWeight - 1.f;
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}
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} else {
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vfloat zerov = F2V(0.f);
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vfloat onev = F2V(1.f);
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vfloat smoothv = F2V(smoothFactor);
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int j = winx + border - offsX;
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for(; j < winw - (border + offsX)- 3; j += 4) {
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vfloat blendv = LVFU(psMask[i][j]);
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for(; j < winw - (border + offsX) - 3; j += 4) {
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vfloat blendv = LVFU(psMask[i][j]) - onev;
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blendv = vmaxf(blendv, zerov);
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blendv = pow_F(blendv, smoothv);
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STVFU(psMask[i][j], blendv);
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}
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for(; j < winw - (border + offsX); ++j) {
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psMask[i][j] = pow_F(std::max(psMask[i][j],0.f),smoothFactor);
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psMask[i][j] = pow_F(std::max(psMask[i][j] - 1.f, 0.f), smoothFactor);
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}
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}
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}
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#endif
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float *greenDest = green[i + offsY];
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float *redDest = red[i + offsY];
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@@ -1678,10 +1728,10 @@ void RawImageSource::pixelshift(int winx, int winy, int winw, int winh, const RA
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#ifdef __SSE2__
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float blend = psMask[i][j];
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#else
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float blend = pow_F(std::max(psMask[i][j],0.f),smoothFactor);
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float blend = pow_F(std::max(psMask[i][j] - 1.f, 0.f), smoothFactor);
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#endif
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red[i + offsY][j + offsX] = intp(blend, red[i + offsY][j + offsX], psRed[i][j] );
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green[i + offsY][j + offsX] = intp(blend, green[i + offsY][j + offsX],(psG1[i][j] + psG2[i][j]) / 2.f);
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green[i + offsY][j + offsX] = intp(blend, green[i + offsY][j + offsX], (psG1[i][j] + psG2[i][j]) / 2.f);
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blue[i + offsY][j + offsX] = intp(blend, blue[i + offsY][j + offsX], psBlue[i][j]);
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} else {
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red[i + offsY][j + offsX] = psRed[i][j];
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