Fixed huge bug in Blur-Noise

This commit is contained in:
Desmis
2019-04-09 17:53:24 +02:00
parent 72ecea6560
commit 473505ab39
3 changed files with 84 additions and 142 deletions

View File

@@ -305,9 +305,9 @@ public:
bool &LHutili, bool &HHutili, LUTf & cclocalcurve, bool & localcutili, bool & localexutili, LUTf & exlocalcurve, LUTf & hltonecurveloc, LUTf & shtonecurveloc, LUTf & tonecurveloc, LUTf & lightCurveloc, double & huerefblur, double &chromarefblur, double & lumarefblur, double &hueref, double &chromaref, double &lumaref, double &sobelref, int llColorMask, int llExpMask, int llSHMask);
void addGaNoise(LabImage *lab, LabImage *dst, const float mean, const float variance, const int sk);
void BlurNoise_Localold(int call, const struct local_params& lp, LabImage* original, LabImage* transformed, const LabImage* const tmp1, int cx, int cy);
void InverseBlurNoise_Local(const struct local_params& lp, LabImage* original, LabImage* transformed, const LabImage* const tmp1, int cx, int cy);
void InverseBlurNoise_Local(const struct local_params& lp, const float hueref, const float chromaref, const float lumaref, LabImage* original, LabImage* transformed, const LabImage* const tmp1, int cx, int cy, int sk);
void InverseReti_Local(const struct local_params& lp, const float hueref, const float chromaref, const float lumaref, LabImage* original, LabImage* transformed, const LabImage* const tmp1, int cx, int cy, int chro, int sk);
void BlurNoise_Local(int call, LabImage* tmp1, LabImage* tmp2, float ** buflight, float ** bufchro, const float hueref, const float chromaref, const float lumaref, const local_params& lp, LabImage* original, LabImage* transformed, int cx, int cy, int sk);
void BlurNoise_Local(LabImage* tmp1, const float hueref, const float chromaref, const float lumaref, const local_params& lp, LabImage* original, LabImage* transformed, int cx, int cy, int sk);
static void strcurv_data(std::string retistr, int *s_datc, int &siz);
void blendstruc(int bfw, int bfh, LabImage* bufcolorig, float radius, float stru, array2D<float> & blend2, int sk, bool multiThread);