Finalize dcp.* cleanup (#3304)

- Introduce DCPProfile::Triple and DCPProfile::Matrix
- Hide DCPProfile::ApplyState internals
- Refactor the rest
This commit is contained in:
Flössie
2016-06-09 19:08:46 +02:00
parent 8ee8eb4ed6
commit 47aa3402ae
3 changed files with 704 additions and 662 deletions

View File

@@ -21,6 +21,8 @@
#include <map>
#include <vector>
#include <array>
#include <memory>
#include <glibmm.h>
@@ -36,13 +38,18 @@ namespace rtengine
class DCPProfile final
{
public:
struct ApplyState {
double m2ProPhoto[3][3];
double m2Work[3][3];
bool alreadyProPhoto;
bool useToneCurve;
bool applyLookTable;
float blScale;
class ApplyState final
{
public:
ApplyState();
~ApplyState();
private:
struct Data;
std::unique_ptr<Data> data;
friend class DCPProfile;
};
struct Illuminants {
@@ -53,6 +60,9 @@ public:
bool will_interpolate;
};
using Triple = std::array<double, 3>;
using Matrix = std::array<Triple, 3>;
DCPProfile(const Glib::ustring& filename);
~DCPProfile();
@@ -68,23 +78,23 @@ public:
int preferred_illuminant,
const Glib::ustring& working_space,
const ColorTemp& white_balance,
double pre_mul[3],
double cam_matrix[3][3],
const Triple& pre_mul,
const Matrix& cam_wb_matrix,
bool use_tone_curve = false,
bool apply_hue_sat_map = true,
bool apply_look_table = false
) const;
void setStep2ApplyState(const Glib::ustring &workingSpace, bool useToneCurve, bool applyLookTable, bool applyBaselineExposure, ApplyState &asOut);
void step2ApplyTile(float *r, float *g, float *b, int width, int height, int tileWidth, const ApplyState &asIn) const;
void setStep2ApplyState(const Glib::ustring& working_space, bool use_tone_curve, bool apply_look_table, bool apply_baseline_exposure, ApplyState& as_out);
void step2ApplyTile(float* r, float* g, float* b, int width, int height, int tile_width, const ApplyState& as_in) const;
private:
struct HSBModify {
struct HsbModify {
float hue_shift;
float sat_scale;
float val_scale;
};
struct HSDTableInfo {
struct HsdTableInfo {
int hue_divisions;
int sat_divisions;
int val_divisions;
@@ -104,15 +114,14 @@ private:
} pc;
};
void dngref_XYCoord2Temperature(const double whiteXY[2], double *temp, double *tint) const;
void dngref_FindXYZtoCamera(const double whiteXY[2], int preferredIlluminant, double (*xyzToCamera)[3]) const;
void dngref_NeutralToXY(double neutral[3], int preferredIlluminant, double XY[2]) const;
void makeXyzCam(const ColorTemp &wb, double pre_mul[3], double camWbMatrix[3][3], int preferredIlluminant, double (*mXYZCAM)[3]) const;
std::vector<HSBModify> makeHueSatMap(const ColorTemp& white_balance, int preferred_illuminant) const;
void hsdApply(const HSDTableInfo& table_info, const std::vector<HSBModify>& table_base, float& h, float& s, float& v) const;
void findXyztoCamera(const double white_xy[2], int preferred_illuminant, Matrix& xyz_to_camera) const;
void neutralToXy(const Triple& neutral, int preferred_illuminant, double xy[2]) const;
void makeXyzCam(const ColorTemp& white_balance, const Triple& pre_mul, const Matrix& cam_wb_matrix, int preferred_illuminant, Matrix& xyz_cam) const;
std::vector<HsbModify> makeHueSatMap(const ColorTemp& white_balance, int preferred_illuminant) const;
void hsdApply(const HsdTableInfo& table_info, const std::vector<HsbModify>& table_base, float& h, float& s, float& v) const;
double color_matrix_1[3][3];
double color_matrix_2[3][3];
Matrix color_matrix_1;
Matrix color_matrix_2;
bool has_color_matrix_1;
bool has_color_matrix_2;
bool has_forward_matrix_1;
@@ -120,16 +129,16 @@ private:
bool has_tone_curve;
bool has_baseline_exposure_offset;
bool will_interpolate;
double forward_matrix_1[3][3];
double forward_matrix_2[3][3];
Matrix forward_matrix_1;
Matrix forward_matrix_2;
double temperature_1;
double temperature_2;
double baseline_exposure_offset;
std::vector<HSBModify> deltas_1;
std::vector<HSBModify> deltas_2;
std::vector<HSBModify> look_table;
HSDTableInfo delta_info;
HSDTableInfo look_info;
std::vector<HsbModify> deltas_1;
std::vector<HsbModify> deltas_2;
std::vector<HsbModify> look_table;
HsdTableInfo delta_info;
HsdTableInfo look_info;
short light_source_1;
short light_source_2;