merge with dev
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@@ -981,7 +981,7 @@ class WeightedStdToneCurve : public ToneCurve
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{
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private:
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float Triangle(float refX, float refY, float X2) const;
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#if defined( __SSE2__ ) && defined( __x86_64__ )
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#ifdef __SSE2__
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vfloat Triangle(vfloat refX, vfloat refY, vfloat X2) const;
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#endif
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public:
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@@ -1059,7 +1059,7 @@ inline void StandardToneCurve::BatchApply(
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// If we get to the end before getting to an aligned address, just return.
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// (Or, for non-SSE mode, if we get to the end.)
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return;
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#if defined( __SSE2__ ) && defined( __x86_64__ )
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#ifdef __SSE2__
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} else if (reinterpret_cast<uintptr_t>(&r[i]) % 16 == 0) {
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// Otherwise, we get to the first aligned address; go to the SSE part.
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break;
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@@ -1072,7 +1072,7 @@ inline void StandardToneCurve::BatchApply(
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i++;
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}
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#if defined( __SSE2__ ) && defined( __x86_64__ )
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#ifdef __SSE2__
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for (; i + 3 < end; i += 4) {
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__m128 r_val = LVF(r[i]);
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@@ -1166,7 +1166,7 @@ inline float WeightedStdToneCurve::Triangle(float a, float a1, float b) const
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return a1;
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}
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#if defined( __SSE2__ ) && defined( __x86_64__ )
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#ifdef __SSE2__
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inline vfloat WeightedStdToneCurve::Triangle(vfloat a, vfloat a1, vfloat b) const
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{
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vfloat a2 = a1 - a;
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@@ -1220,7 +1220,7 @@ inline void WeightedStdToneCurve::BatchApply(const size_t start, const size_t en
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// If we get to the end before getting to an aligned address, just return.
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// (Or, for non-SSE mode, if we get to the end.)
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return;
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#if defined( __SSE2__ ) && defined( __x86_64__ )
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#ifdef __SSE2__
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} else if (reinterpret_cast<uintptr_t>(&r[i]) % 16 == 0) {
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// Otherwise, we get to the first aligned address; go to the SSE part.
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break;
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@@ -1230,7 +1230,7 @@ inline void WeightedStdToneCurve::BatchApply(const size_t start, const size_t en
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i++;
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}
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#if defined( __SSE2__ ) && defined( __x86_64__ )
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#ifdef __SSE2__
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const vfloat c65535v = F2V(65535.f);
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const vfloat zd5v = F2V(0.5f);
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const vfloat zd25v = F2V(0.25f);
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