Merge branch 'master' into softproofing
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@@ -321,7 +321,7 @@ public:
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void Median_Denoise( float **src, float **dst, int width, int height, Median medianType, int iterations, int numThreads, float **buffer = NULL);
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void RGB_denoise(int kall, Imagefloat * src, Imagefloat * dst, Imagefloat * calclum, float * ch_M, float *max_r, float *max_b, bool isRAW, const procparams::DirPyrDenoiseParams & dnparams, const double expcomp, const NoiseCurve & noiseLCurve , const NoiseCurve & noiseCCurve , float &chaut, float &redaut, float &blueaut, float &maxredaut, float & maxblueaut, float &nresi, float &highresi);
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void RGB_denoise_infoGamCurve(const procparams::DirPyrDenoiseParams & dnparams, const bool isRAW, LUTf &gamcurve, float &gam, float &gamthresh, float &gamslope);
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void RGB_denoise_info(Imagefloat * src, Imagefloat * provicalc, bool isRAW, LUTf &gamcurve, float gam, float gamthresh, float gamslope, const procparams::DirPyrDenoiseParams & dnparams, const double expcomp, float &chaut, int &Nb, float &redaut, float &blueaut, float &maxredaut, float & maxblueaut, float &minredaut, float & minblueaut, float &nresi, float &highresi, float &chromina, float &sigma, float &lumema, float &sigma_L, float &redyel, float &skinc, float &nsknc, bool multiThread = false);
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void RGB_denoise_info(Imagefloat * src, Imagefloat * provicalc, bool isRAW, LUTf &gamcurve, float gam, float gamthresh, float gamslope, const procparams::DirPyrDenoiseParams & dnparams, const double expcomp, float &chaut, int &Nb, float &redaut, float &blueaut, float &maxredaut, float & maxblueaut, float &minredaut, float & minblueaut, float &chromina, float &sigma, float &lumema, float &sigma_L, float &redyel, float &skinc, float &nsknc, bool multiThread = false);
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void RGBtile_denoise (float * fLblox, int hblproc, float noisevar_Ldetail, float * nbrwt, float * blurbuffer ); //for DCT
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void RGBoutput_tile_row (float *bloxrow_L, float ** Ldetail, float ** tilemask_out, int height, int width, int top );
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bool WaveletDenoiseAllL(wavelet_decomposition &WaveletCoeffs_L, float *noisevarlum, float madL[8][3], float * vari, int edge);
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