Made own compilation uint for vng4 demosaic. Made vng4 multi-frame aware
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@@ -243,7 +243,7 @@ protected:
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inline void convert_to_cielab_row (float* ar, float* ag, float* ab, float* oL, float* oa, float* ob);
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inline void interpolate_row_g (float* agh, float* agv, int i);
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inline void interpolate_row_rb (float* ar, float* ab, float* pg, float* cg, float* ng, int i);
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inline void interpolate_row_rb_mul_pp (float* ar, float* ab, float* pg, float* cg, float* ng, int i, float r_mul, float g_mul, float b_mul, int x1, int width, int skip);
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inline void interpolate_row_rb_mul_pp (const array2D<float> &rawData, float* ar, float* ab, float* pg, float* cg, float* ng, int i, float r_mul, float g_mul, float b_mul, int x1, int width, int skip);
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float* CA_correct_RT (const bool autoCA, const double cared, const double cablue, const double caautostrength, array2D<float> &rawData, double *fitParamsTransfer, bool fitParamsIn, bool fitParamsOut, float * buffer, bool freeBuffer);
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void ddct8x8s(int isgn, float a[8][8]);
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