Made own compilation uint for vng4 demosaic. Made vng4 multi-frame aware

This commit is contained in:
heckflosse
2018-06-02 17:22:08 +02:00
parent 8f167c945a
commit 51d8c76eb9
5 changed files with 351 additions and 322 deletions

View File

@@ -243,7 +243,7 @@ protected:
inline void convert_to_cielab_row (float* ar, float* ag, float* ab, float* oL, float* oa, float* ob);
inline void interpolate_row_g (float* agh, float* agv, int i);
inline void interpolate_row_rb (float* ar, float* ab, float* pg, float* cg, float* ng, int i);
inline void interpolate_row_rb_mul_pp (float* ar, float* ab, float* pg, float* cg, float* ng, int i, float r_mul, float g_mul, float b_mul, int x1, int width, int skip);
inline void interpolate_row_rb_mul_pp (const array2D<float> &rawData, float* ar, float* ab, float* pg, float* cg, float* ng, int i, float r_mul, float g_mul, float b_mul, int x1, int width, int skip);
float* CA_correct_RT (const bool autoCA, const double cared, const double cablue, const double caautostrength, array2D<float> &rawData, double *fitParamsTransfer, bool fitParamsIn, bool fitParamsOut, float * buffer, bool freeBuffer);
void ddct8x8s(int isgn, float a[8][8]);