Fix non-SSE2 build
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@ -210,10 +210,12 @@ public:
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return r * workingspace[1][0] + g * workingspace[1][1] + b * workingspace[1][2];
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}
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#ifdef __SSE2__
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static vfloat rgbLuminance(vfloat r, vfloat g, vfloat b, const vfloat workingspace[3])
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{
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return r * workingspace[0] + g * workingspace[1] + b * workingspace[2];
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}
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#endif
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/**
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* @brief Convert red/green/blue to L*a*b
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