Calculate dual demosaic contrast threshold and log it in console output but don't use it, #4866
This commit is contained in:
@@ -23,6 +23,7 @@
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
#ifdef _OPENMP
|
||||
#include <omp.h>
|
||||
#endif
|
||||
@@ -32,7 +33,8 @@
|
||||
#include "rt_algo.h"
|
||||
#include "rt_math.h"
|
||||
#include "sleef.c"
|
||||
|
||||
#include "jaggedarray.h"
|
||||
#include "StopWatch.h"
|
||||
namespace {
|
||||
float calcBlendFactor(float val, float threshold) {
|
||||
// sigmoid function
|
||||
@@ -190,7 +192,7 @@ void findMinMaxPercentile(const float* data, size_t size, float minPrct, float&
|
||||
maxOut += minVal;
|
||||
}
|
||||
|
||||
void buildBlendMask(float** luminance, float **blend, int W, int H, float contrastThreshold, float amount) {
|
||||
void buildBlendMask(float** luminance, float **blend, int W, int H, float contrastThreshold, float amount, bool autoContrast) {
|
||||
|
||||
constexpr float scale = 0.0625f / 327.68f;
|
||||
|
||||
@@ -201,6 +203,64 @@ void buildBlendMask(float** luminance, float **blend, int W, int H, float contra
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (autoContrast) {
|
||||
StopWatch StopC("calculate dual demosaic auto contrast threshold");
|
||||
constexpr int tilesize = 80;
|
||||
const int numTilesW = W / tilesize;
|
||||
const int numTilesH = H / tilesize;
|
||||
std::vector<std::vector<std::pair<float, float>>> variances(numTilesH, std::vector<std::pair<float, float>>(numTilesW));
|
||||
|
||||
#pragma omp parallel for
|
||||
for (int i = 0; i < numTilesH; ++i) {
|
||||
int tileY = i * tilesize;
|
||||
for (int j = 0; j < numTilesW; ++j) {
|
||||
int tileX = j * tilesize;
|
||||
double avg = 0.;
|
||||
for (int y = tileY; y < tileY + tilesize; ++y) {
|
||||
for (int x = tileX; x < tileX + tilesize; ++x) {
|
||||
avg += luminance[y][x];
|
||||
}
|
||||
}
|
||||
avg /= SQR(tilesize);
|
||||
double var = 0.0;
|
||||
for (int y = tileY; y < tileY + tilesize; ++y) {
|
||||
for (int x = tileX; x < tileX + tilesize; ++x) {
|
||||
var += SQR(luminance[y][x] - avg);
|
||||
}
|
||||
}
|
||||
var /= (SQR(tilesize) * avg);
|
||||
variances[i][j].first = var;
|
||||
variances[i][j].second = avg;
|
||||
// std::cout << "y : " << tileY << " ; x : " << tileX << " ; avg : " << avg << " ; var : " << var << std::endl;
|
||||
}
|
||||
}
|
||||
float minvar = RT_INFINITY_F;
|
||||
int minY = 0, minX = 0;
|
||||
for (int i = 0; i < numTilesH; ++i) {
|
||||
for (int j = 0; j < numTilesW; ++j) {
|
||||
if (variances[i][j].first < minvar && variances[i][j].second > 2000.f && variances[i][j].second < 20000.f) {
|
||||
minvar = variances[i][j].first;
|
||||
minY = tilesize * i;
|
||||
minX = tilesize * j;
|
||||
}
|
||||
}
|
||||
}
|
||||
// std::cout << "minY : " << minY << std::endl;
|
||||
// std::cout << "minX : " << minX << std::endl;
|
||||
// std::cout << "minvar : " << minvar << std::endl;
|
||||
|
||||
JaggedArray<float> Lum(tilesize, tilesize);
|
||||
JaggedArray<float> Blend(tilesize, tilesize);
|
||||
for (int i = 0; i < tilesize; ++i) {
|
||||
for (int j = 0; j < tilesize; ++j) {
|
||||
Lum[i][j] = luminance[i + minY][j + minX];
|
||||
}
|
||||
}
|
||||
// std::cout << "contrastThreshold : " << contrastThreshold << std::endl;
|
||||
|
||||
calcContrastThreshold(Lum, Blend, tilesize, tilesize);
|
||||
}
|
||||
|
||||
#ifdef _OPENMP
|
||||
#pragma omp parallel
|
||||
#endif
|
||||
@@ -318,6 +378,8 @@ int calcContrastThreshold(float** luminance, float **blend, int W, int H) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
std::cout << "dual demosaic auto contrast threshold : " << c << std::endl;
|
||||
|
||||
return c;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user