buildBlendMask: remove multiplication by amount as amount always was 1
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@@ -24,5 +24,5 @@
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namespace rtengine
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{
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void findMinMaxPercentile(const float* data, size_t size, float minPrct, float& minOut, float maxPrct, float& maxOut, bool multiThread = true);
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void buildBlendMask(const float* const * luminance, float **blend, int W, int H, float &contrastThreshold, float amount = 1.f, bool autoContrast = false, float ** clipmask = nullptr);
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void buildBlendMask(const float* const * luminance, float **blend, int W, int H, float &contrastThreshold, bool autoContrast = false, float ** clipmask = nullptr);
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}
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